Lineage II/Human Fighter: Difference between revisions

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→‎The Human Fighter: typos and formatting.
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As such, it is critical that players going for Human Fighter classes have a clear idea what 2nd Profession they want to be at the beginning.  
As such, it is critical that players going for Human Fighter classes have a clear idea what 2nd Profession they want to be at the beginning.  


You should certainly explore the various classes if you do not mind the effort required to get to the appropriate levels, but [[wikipedia:Lineage_2|Lineage_2]] is such a difficult game in terms of levelling that it is probably for the best that you concentrate on one class from the beginning.
You should certainly explore the various classes if you do not mind the effort required to get to the appropriate levels, but [[wikipedia:Lineage_2|Lineage 2]] is such a difficult game in terms of levelling that it is probably for the best that you concentrate on one class from the beginning.


At the point of this writing, this review/ guide is written more from the perspective of a Human Fighter who is moving towards a Paladin/ Dark Avenger. In the future, the other perspectives will hopefully be added both by this contributor and others.
At the point of this writing, this review/ guide is written more from the perspective of a Human Fighter who is moving towards a Paladin/ Dark Avenger. In the future, the other perspectives will hopefully be added both by this contributor and others.
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However, as might be guessed, not all skills are needed; for a a Human Fighter intending to move to a '''Knight/ Paladin/ Dark Avenger''', there is almost no need for dagger skills. Bow skills however, are very useful. Personal experience shows that at low levels, it is useful to have the bow skills as there is no ''Hate'' or ranged spells for the Fighter to pull mobs, or to help kill off mobs chasing after somebody else. ''Power Shots'' do way too much damage in one shot compared to melee; it's not uncommon to see levels 15~18 '''PCs''' one-shotting Werewolves on '''Talking Island'''.
However, as might be guessed, not all skills are needed; for a a Human Fighter intending to move to a '''Knight/ Paladin/ Dark Avenger''', there is almost no need for dagger skills. Bow skills however, are very useful. Personal experience shows that at low levels, it is useful to have the bow skills as there is no ''Hate'' or ranged spells for the Fighter to pull mobs, or to help kill off mobs chasing after somebody else. ''Power Shots'' do way too much damage in one shot compared to melee; it's not uncommon to see levels 15~18 '''PCs''' one-shotting Werewolves on '''Talking Island'''.


This usefulness must be weighed against the uselessness once you undergo your 1st Profession change. '''Knights''' no longer have any avenue for bow skill increases; in return, they get a ranged spell (''Drain Life'') and the much hyped ''Hate'' skill. Coupled with the fact that bows are not as good after 1st Profession change as '''D-Grade''' bows tend to take up too much '''MP''' to use, the ~3500 SP spent here must be weighed against the usefulness of it at the low levels. Personal experiences is that the SP are well spent, particularly if you solo.
This usefulness must be weighed against the uselessness once you undergo your 1st Profession change. '''Knights''' no longer have any avenue for bow skill increases; in return, they get a ranged spell (''Drain Life'') and the much hyped ''Hate'' skill. Coupled with the fact that bows are not as good after 1st Profession change as '''D-Grade''' bows tend to take up too much '''MP''' to use, the ~3500 SP spent here must be weighed against the usefulness of it at the low levels. Personal experience is that the SP are well spent, particularly if you solo.
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