Star Wars: Battlefront/Galactic Conquest: Difference between revisions

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==Planets==
==Planets==
{| class="wikitable"
{| {{prettytable}}
|-
|-
! Planet
! Planet
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| Geonosis
| Geonosis
| Blockade
| Blockade
| CIS only. This is a special bonus that can only be activated every four victories. It will automatically claim a planet as your own.
| CIS only. This bonus will destroy any planet.
|-
|-
| Kamino
| Kamino
| Insurrection
| Insurrection
| Republic only. This bonus will destroy any planet.
| Republic only. This is a special bonus that can only be activated every four victories. It will automatically claim a planet as your own.
|-
|-
| Endor
| Endor
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To start a Galactic Conquest game, you first choose which conquest you are playing. The conquest you choose will dictate your faction and the planets you start with.
To start a Galactic Conquest game, you first choose which conquest you are playing. The conquest you choose will dictate your faction and the planets you start with.


{| class="wikitable"
{| {{prettytable}}
|-
|-
! Game
! Game
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| The Galactic Civil War
| The Galactic Civil War
| Rebellion or Empire
| Rebellion or Empire
| Rebellion: Hoth, Rhen Var, Yavin 4 </br> Empire: Endor, Kashyyk, Naboo
| Rebellion: Hoth, Rhen Var, Yavin 4 <br/> Empire: Endor, Kashyyk, Naboo
|-
|-
| A Galaxy Divided
| A Galaxy Divided
| Rebellion or Empire
| Rebellion or Empire
| Rebellion: Hoth, Bespin, Yavin 4 </br> Empire: Endor, Kashyyyk, and Tatooine
| Rebellion: Hoth, Bespin, Yavin 4 <br/> Empire: Endor, Kashyyyk, and Tatooine
|-
|-
| The Clone Wars
| The Clone Wars
| Republic or CIS
| Republic or CIS
| Republic: Kamino, Tatooine, and Yavin 4 </br> CIS: Bespin, Geonosis, and Rhen Var
| Republic: Kamino, Tatooine, and Yavin 4 <br/> CIS: Bespin, Geonosis, and Rhen Var
|-
|-
| Balance of the Force
| Balance of the Force
| Republic or CIS
| Republic or CIS
| Republic: Bespin, Kamino, and Kashyyyk </br> CIS: Geonosis, Naboo, and Rhen Var
| Republic: Bespin, Kamino, and Kashyyyk <br/> CIS: Geonosis, Naboo, and Rhen Var
|}
|}


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*The order of importance for bonuses from highest to lowest (excluding base bonuses) should be as follows: Bacta Tanks (Naboo), Sabotage (Bespin), Reinforcements (Kashyyk), Elite Training (Yavin 4), Jedi Hero (Tatooine), and Orbital Sensors (Rhen Var).
*The order of importance for bonuses from highest to lowest (excluding base bonuses) should be as follows: Bacta Tanks (Naboo), Sabotage (Bespin), Reinforcements (Kashyyk), Elite Training (Yavin 4), Jedi Hero (Tatooine), and Orbital Sensors (Rhen Var).
*Use Sabotage in maps with many vehicles. This includes the maps in Naboo, Kashyyk, Geonosis, Hoth, Endor, Rhen Var: Harbor, and Tatooine: Dune Sea.
*Use Sabotage in maps with many vehicles. This includes the maps in Naboo, Kashyyk, Geonosis, Hoth, Endor, Rhen Var: Harbor, and Tatooine: Dune Sea.
*When in doubt, Bacta Tanks or Reinforcements are some of the best bonuses in the absence of Sabotage. They are also particularly effective in maps with minimal vehicles.
*When in doubt, Bacta Tanks, Elite Training, or Reinforcements are some of the best bonuses in the absence of Sabotage. They are also particularly effective in maps with minimal vehicles.
*When using a base bonus that destroys a planet, aim for a planet with a not-as-effective bonus. Rhen Var and Tatooine are prime targets, or Yavin 4 if it is difficult to capture.
*When using a base bonus that destroys a planet, aim for a planet with a not-as-effective bonus. Rhen Var and Tatooine are prime targets, or Yavin 4 if it is difficult to capture.
*When using a base bonus that automatically gains a planet, aim for a planet with a useful bonus. Naboo, Bespin, and Kashyyk are great targets.
*When using a base bonus that automatically gains a planet, aim for a planet with a useful bonus. Naboo, Bespin, and Kashyyk are great targets.
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