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(List complete) |
m (tweek) |
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Line 17: | Line 17: | ||
* Dye | * Dye | ||
* Fur -> | * Fur -> | ||
* | * Gemstones -> | ||
* Gold Ore -> | * Gold Ore -> | ||
* Hide -> | * Hide -> | ||
Line 47: | Line 47: | ||
* Clothes | * Clothes | ||
* Furniture (*DLC Colonial Navy) | * Furniture (*DLC Colonial Navy) | ||
* | * Leatherware | ||
* Rum | * Rum | ||
* Steel | * Steel | ||
{{Footer Nav|game=Commander: Conquest of the Americas|prevpage=|nextpage=}} | {{Footer Nav|game=Commander: Conquest of the Americas|prevpage=|nextpage=}} |
Revision as of 03:11, 26 February 2011
Resources have trees, in the following formats. -> indicates it can be further refined
Name
- Resource (Tier 1)
- via Refinery Building
- Produce (Tier 2)
- via Refinery Building
- Product (Tier 3)
Tier 1 Resource
- Cocoa
- Coffee
- Cotton ->
- Dye
- Fur ->
- Gemstones ->
- Gold Ore ->
- Hide ->
- Iron Ore ->
- Silver Ore ->
- Sugarcane ->
- Spice
- Tobacco ->
- Wheat ->
- Wood -> (*DLC Colonial Navy)
Tier 2 Resource
- Cloth ->
- Flour ->
- Fur Clothing
- Gems
- Gold
- Iron ->
- Leather ->
- Lumber ->(*DLC Colonial Navy)
- Silver
- Sugar ->
- Tobacco Leaves ->
Tier 3 Resource
- Bread (Note: Bread is worth nothing in Europe, Colony only resource)
- Cigar
- Clothes
- Furniture (*DLC Colonial Navy)
- Leatherware
- Rum
- Steel