Half-Life/Surface Tension: Difference between revisions

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[[File:HL ST Screenshot 18.png|left|thumb|Use this alien growth to bounce up to the top of the building.]]
[[File:HL ST Screenshot 18.png|left|thumb|Use this alien growth to bounce up to the top of the building.]]
Not too far down this hallway, an alien grunt will knock down the wall to get to you. Kill it, then walk to around to the corner to see a new, open area. Equip the crossbow and shoot all the aliens you can see from your elevated position before dropping down through a hole in the floor onto a pile of boxes. Explore the area, making sure you didn't miss any enemies. There's a security checkpoint out here that requires a security guard to get through. There is one inside the building, so that's where we're headed. When the area is clear, use the alien trampoline in the middle of the road to jump onto the roof of the building. On the gravel roof, you'll find a grate. Smash it and drop down into the building.
Not too far down this hallway, an alien grunt will knock down the wall to get to you. Kill it, then walk to around to the corner to see a new, open area. Equip the crossbow and shoot all the aliens you can see from your elevated position before dropping down through a hole in the floor onto a pile of boxes. Explore the area, making sure you didn't miss any enemies. There's a security checkpoint out here that requires a security guard to get through. There is one inside the building, so that's where we're headed. When the area is clear, use the alien trampoline in the middle of the road to jump onto the roof of the building. On the gravel roof, you'll find a grate. Smash it and drop down into the building.


[[File:HL ST Screenshot 19.png|right|thumb|That's a mighty powerful satchel charge.]]
[[File:HL ST Screenshot 19.png|right|thumb|That's a mighty powerful satchel charge.]]
You'll land in a pool of water, so climb out and crawl through the only available vent. Near the door, a grunt will open the door and throw in a satchel charge. If you're quick with the crossbow or the magnum, you can kill him as he throws the charge into the pipe. The charge will still detonate, but he will be dead afterward. Either way, be prepared- this is no ordinary satchel charge. Back up all the way to the end of the vent and dive down into the pool of water you initially landed in when you first entered. Look up to see the explosion burn out above your head. Wouldn't it be nice if your satchel charges were that potent? Anyway, crawl back down the pipe and open the door at the end of the tunnel. There is only one marine here, so exiting should be easy compared to what you have gone through so far this level.
You'll land in a pool of water, so climb out and crawl through the only available vent. Near the door, a grunt will open the door and throw in a satchel charge. If you're quick with the crossbow or the magnum, you can kill him as he throws the charge into the pipe. The charge will still detonate, but he will be dead afterward. Either way, be prepared- this is no ordinary satchel charge. Back up all the way to the end of the vent and dive down into the pool of water you initially landed in when you first entered. Look up to see the explosion burn out above your head. Wouldn't it be nice if your satchel charges were that potent? Anyway, crawl back down the pipe and open the door at the end of the tunnel. There is only one marine here, so exiting should be easy compared to what you have gone through so far this level.


In the next room, grunts are battling a horde of headcrabs. Since there's nothing down there of value, except potentially assault rifle ammo, you can run past them while they are distracted if you choose. At the end of the catwalk, you will see a pipe protruding from the wall and a hatch with a valve. Jump on the pipe and turn the valve, making sure to back up before it opens so you don't get pushed to the floor. The pipe will lead to a staircase where a grunt stands guard. A well-placed shotgun blast as you exit the pipe should be enough. There's another grunt downstairs behind a row of computers. This is a good time to use one of those laser mines you've been saving up. If you set the trap, then make him chase you, he'll run right through it without hesitation.
In the next room, grunts are battling a horde of headcrabs. The only thing down there of value, except potentially assault rifle ammo, if a health station. Unless you desperately need it, you can run past them while they are distracted if you choose. At the end of the catwalk, you will see a pipe protruding from the wall and a hatch with a valve. Jump on the pipe and turn the valve, making sure to back up before it opens so you don't get pushed to the floor. The pipe will lead to a staircase where a grunt stands guard. Unless you're on Hard difficulty, a well-placed shotgun blast as you exit the pipe should be enough. There's another grunt downstairs behind a row of computers. This is a good time to use one of those laser mines you've been saving up. If you set the trap, then make him chase you, he'll run right through it without hesitation.


[[File:HL ST Screenshot 17.png|left|thumb|Don't let the security guard die before he can open the door for you or you will lose the game.]]
[[File:HL ST Screenshot 17.png|left|thumb|Don't let the security guard die before he can open the door for you or you will lose the game.]]
When you're sure the area is clear of enemies, go up the stairs to find the security guard you need. Defend the guard well, for if he dies for any reason, you will lose the game. Lead the guard downstairs and out the door down there. This will lead you back outside to the main area. Lead him to the guardhouse and allow him to punch in the code to let you through. Head through the metal door into the parking garage.
When you're sure the area is clear of enemies, go up the stairs to find the security guard you need. Defend the guard well, for if he dies for any reason, you will lose the game. Lead the guard downstairs and out the door down there. This will lead you back outside to the main area. Two vortigaunts have spawned since you were last here in the courtyard, so double-team them, using the sandbags for protection. Lead the security guard to the guardhouse and allow him to punch in the code to let you through. Head through the metal door into the parking garage.
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