Dawn of Fantasy/Orc Units: Difference between revisions

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== Melee Units ==<ref>Alex Walz,The Orc Army Media Release,http://www.reverieworld.com/forums/showthread.php?t=2196</ref>
== Melee Units ==


'''Goblin Raider''' - Melee unit best in large numbers. Good against ranged units, poor against armored units. Like Prowlers, Raiders are continuously spawned from your Tents.
'''Goblin Raider''' - Melee unit best in large numbers. Good against ranged units, poor against armored units. Like Prowlers, Raiders are continuously spawned from your Tents.
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== Ranged Units ==<ref>Alex Walz,The Orc Army Media Release,http://www.reverieworld.com/forums/showthread.php?t=2196</ref>
== Ranged Units ==
 


'''Goblin Prowler''' - Ranged unit best in large numbers. Good against infantry, poor against heavy armored and cavalry units. Prowlers are continuously spawned from your Tents. The more tents you have, the more goblins - and you can individually set each tent to spawn either prowlers or raiders. While not technically orcs, many goblins live among the orcs - either by choice or as slaves or mercs - while others live in rebel encampments across the orc realm or in Mistra, the last independent goblin settlement.
'''Goblin Prowler''' - Ranged unit best in large numbers. Good against infantry, poor against heavy armored and cavalry units. Prowlers are continuously spawned from your Tents. The more tents you have, the more goblins - and you can individually set each tent to spawn either prowlers or raiders. While not technically orcs, many goblins live among the orcs - either by choice or as slaves or mercs - while others live in rebel encampments across the orc realm or in Mistra, the last independent goblin settlement.
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'''Scorpion Stand''' - Unique to the Marauders, this formation arranges the units into a scorpion shape most effective against infantry. Increases speed, pierce armor, damage, and defense. Decreases reload time. Drains stamina.
'''Scorpion Stand''' - Unique to the Marauders, this formation arranges the units into a scorpion shape most effective against infantry. Increases speed, pierce armor, damage, and defense. Decreases reload time. Drains stamina.


== Cavalry Units ==<ref>Alex Walz,The Orc Army Media Release,http://www.reverieworld.com/forums/showthread.php?t=2196</ref>
== Cavalry Units ==




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== Siege Gear ==<ref>Alex Walz,The Orc Army Media Release,http://www.reverieworld.com/forums/showthread.php?t=2196</ref>
== Siege Gear ==
 
'''Ogre''' - Large beast unit that is very effective against heavily armored and cavalry units, but vulnerable to ranged attacks. Trained as single units, not batallions, for 210 food and 75 gold each from your Ogre Pits. From these pits, players can research a number of upgrades for their ogres including Bludgeon (increasing crush damage), Skullcap (increasing crush armor), and Targe (increasing Pierce Armor). These upgrades bring both statistical and aesthetic changes to your ogres. In the MMORTS campaign, select wild ogres can be tamed through combat.
'''Ogre''' - Large beast unit that is very effective against heavily armored and cavalry units, but vulnerable to ranged attacks. Trained as single units, not batallions, for 210 food and 75 gold each from your Ogre Pits. From these pits, players can research a number of upgrades for their ogres including Bludgeon (increasing crush damage), Skullcap (increasing crush armor), and Targe (increasing Pierce Armor). These upgrades bring both statistical and aesthetic changes to your ogres. In the MMORTS campaign, select wild ogres can be tamed through combat.


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== Misc units ==<ref>Alex Walz,The Orc Army Media Release,http://www.reverieworld.com/forums/showthread.php?t=2196</ref>
== Misc units ==
 


'''Labourer''' - An orcish worker unit spawned from Huts over time to gather resources, construct buildings, fight fires, and loot corpses. Labourers can be trained into slayers,impalers or siege gear.
'''Labourer''' - An orcish worker unit spawned from Huts over time to gather resources, construct buildings, fight fires, and loot corpses. Labourers can be trained into slayers,impalers or siege gear.
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== Mage Units ==<ref>Alex Walz,The Orc Army Media Release,http://www.reverieworld.com/forums/showthread.php?t=2196</ref>
== Mage Units ==


'''Shaman''' - Banta Um Banta Um Grakka! A mystic in tribal society, the Shaman is capable of casting a vast array of elemental spells to turn the tides of war. Shamans often work in mysterious ways, and play a large role in the post-War Without Kings Gokkholm. This unit is awaiting the magic DLC to make an ingame appearence. It is rumored to be a strong counter to the elven mage.
'''Shaman''' - Banta Um Banta Um Grakka! A mystic in tribal society, the Shaman is capable of casting a vast array of elemental spells to turn the tides of war. Shamans often work in mysterious ways, and play a large role in the post-War Without Kings Gokkholm. This unit is awaiting the magic DLC to make an ingame appearence. It is rumored to be a strong counter to the elven mage.
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== Notes ==
== Notes ==
{{Reflist}}
The information about these units taken from the official media release:http://www.reverieworld.com/forums/showthread.php?t=2196. The info created by Alex Walz in his official media release "the orc army".
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