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This is not a timed mission. Once territory is captured, it will most likely stay captured -- which won't always be the case in the future. This mission allows you opportunity to practice squad tactics.
This is not a timed mission. Once territory is captured, it will most likely stay captured -- which won't always be the case in the future. This mission allows you opportunity to practice squad tactics.


Before or after playing this mission, you may help to watch one of these videos to see where one can make improvements and lower casualties. Here are a few possible pointers.
Before or after playing this mission, it may help to watch one of the videos to see where one can make improvements and lower casualties. Here are a few possible pointers.


* Make ample use of satchel charges and grenades.
* Make ample use of satchel charges and grenades.

Revision as of 20:08, 24 January 2012

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American Campaign

The American campaign brings you in command of Able company of the American 1st Infantry Division "The Big Red One". You will also be commanding Fox company of the 101st Airborne Division "The Screaming Eagles". The campaign takes place in the Allied invasion of occupied France from the D-day landings at Omaha Beach to the final battle for the Falaise pocket, and you will command your company across 15 missions to make sure that the invasion will be a success.

I am contributing this from my personal website www.cncguides.com and its related squidoo page. I know my formatting is not correct. In the past, I have been help in this regard.

Mission 1. Omaha Beach - Written for the Hard Setting

Key Intel and Strategies:

So just getting started with Company of Heroes? Congrats! This is a great game! And the cut scenes to Omaha Beach have to be one of the most classic (and intense) in gaming history!

Let me just point out a few things on Mission 1 to help get you started.

  • Later in this mission, when squads fall below six, you can call in reinforcements to fill the vacancies. That's the big white "plus" sign you see once you choose a squad.
  • Storming the cliffs of Normandy will give you practice utilizing the grenade and satchel charge ability of your units. Once your engineers throw the satchel charge at the main machine gun emplacement at the top of the hill, the next cut scene will occur and lead to the next part of the mission.
  • Alternatively, there is a sniper you can utilize to neutralize many of the machine gunners in this mission. (It's very easy to overlook this sniper in the heat of battle!) When you first sight the sniper on the beach, turn on his invisibility function before moving him forward or he won't make it to the shingle.
  • IMPORTANT: Medals can be obtained for each of the 15 missions in Company of Heroes. You can view these medals obtained on the main screen under the subcategory Rewards. After you get more used to playing, you will look back and wish you had obtained more of these medals, so why not start focusing on them now?!
  • The medal on this mission can be obtained after the "big explosion" cut scene by clearing the western approach to/from the beach. Throw a grenade at the big AT/AA gun and then capture it. From here, you can blast away to clear the western path from the beach and obtain your first medal. Additionally, this AT/AA gun can be used to clear out a majority of the Axis defenses, including taking out the two 88 batteries on the ridge.
  • Achieve the secondary objective by clearing all four bunkers. The last bunker is hidden away to the far northwest corner of the map. I am not sure that the game "keeps track" of the accomplishment of secondary objectives, so it's not "that important" to acheive this particular one. Comments, anyone?

Mission 2. Vierville - Written for the Hard Setting

Key Intel and Strategies:

This is not a timed mission. Once territory is captured, it will most likely stay captured -- which won't always be the case in the future. This mission allows you opportunity to practice squad tactics.

Before or after playing this mission, it may help to watch one of the videos to see where one can make improvements and lower casualties. Here are a few possible pointers.

  • Make ample use of satchel charges and grenades.
  • Important: Use the FIRE UP ability in conjunction with satchel charges and grenades to speed up infantry movement. It really helps out!
  • Capture strategic points to raise unit cap and add to supplies. Every grenade and satchel charge costs resources.
  • Attack from two different locations to help divert enemy fire.
  • Machine gun emplacements only face in one direction. Attack from the sides!
  • Use cover to lower losses. Look for the green icon to indicate good over.
  • Build sandbags before the convoy comes down the road to protect your troops.
  • Pick up fallen weapons to add to your unit strength -- including the two anti-tank guns located to the east.
  • Upgrade your individual squad's abilities.
  • When you have the manpower, group two or more squads together. The large amount of fire power will cut down enemy units before they have a chance to do much damage.
  • Plant mines to destroy enemy convoys along the road.
  • After destroying a mortar squad, capture the mortar to make use of long-range attacks. This will save your men from having to rush enemy emplacements!
  • "Free" reinforcements can be obtained when clearing the northeastern side of the map and also the far northwestern part of the map. You can even go over your maximum unit cap with these squads!
  • The unit cap will go up to 30 before capturing the final road flag point. After that, it will increase to 34.
  • Squads that are flanked or approaching machine gun emplacements will be pinned down and the ground surrounding your squad will turn red. It will not be possible to throw grenades or satchel charges when your squad is pinned down!

Obtaining the medal for this mission.

You want to obtain these medals where possible. It's a matter of pride! This can be accomplished quite easily on this mission by destroying the initial convoys that roll down the main road. Pick up a few of the panzerschreks and place them behind a sandbag barrier you build toward the road. Place as many mines as you have time for along the road. Sit your men behind the sandbag barrier and start blasting away once the convoy arrives. Once the medal is obtained, it will be displayed on your screen.

Destroying the final convoy.

After capturing the final road segment at the north of the map, you will be given time to set up a defense before the final convoy rolls down the road. Delay capturing this final point if you want extra time for the preparations.

Bring up the anti-tank gun(s) if still available, although they are not necessary to win. Place your men in the bunkers and behind sandbag barriers. Place mines along the road. Have fun. It's a great fireworks show!