Jr. Pac-Man/Walkthrough: Difference between revisions

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* Do not let the bonus cats mutate too many of the pellets on this round, or you will have a harder time avoiding ghosts while being slowed down by the mutated pellets (despite their higher points value).
* Do not let the bonus cats mutate too many of the pellets on this round, or you will have a harder time avoiding ghosts while being slowed down by the mutated pellets (despite their higher points value).
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==Beer Maze==
==(Root) Beer Maze==
[[Image:JPM maze7.gif|right]]
[[Image:JPM maze7.gif|right]]
* The seventh and last unique maze in the game is by far the most dangerous maze to Junior's survival. It contains 540 pellets, and 4 power pellets. The center is relatively safe, but the sides are deadly.
* The seventh and last unique maze in the game is by far the most dangerous maze to Junior's survival. It contains 540 pellets, and 4 power pellets. The center is relatively safe, but the sides are deadly.
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* The smaller sections between the side power pellets are also easy to become trapped in.  Only enter if the coast looks clear, and make sure you have an exit strategy, if a ghost decides to enter after you.
* The smaller sections between the side power pellets are also easy to become trapped in.  Only enter if the coast looks clear, and make sure you have an exit strategy, if a ghost decides to enter after you.
* For all your planning, success in this round depends on a considerable amount of luck.  The glasses of root beer (Bally Midway would never endorse giving alcohol to minors), are worth 5000 points.
* For all your planning, success in this round depends on a considerable amount of luck.  The glasses of root beer (Bally Midway would never endorse giving alcohol to minors), are worth 5000 points.
* Fire is awesome, it can solve anything! So try to stay quick if you are being ambushed. Go for an open path.
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==Beyond==
==Beyond==
* After you've cleared the seventh round (and watch the third intermission for the second time), the mazes cycle from the fourth to the seventh in a repeating loop until the game locks up.
* After you've cleared the seventh round (and watch the third intermission for the second time), the mazes cycle from the fourth to the seventh in a repeating loop until the game locks up.
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