Civilization Revolution/Strategy/Achievements: Difference between revisions

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scenario: it's money that matters.
scenario: it's money that matters.


Civilization: Arabs (due to fundamentalism, they get +1 to attack which is helpful, but if you REALLY don't want to use this civilization, I recommend any other war based civilization or the Aztecs with instant healing, but I do recommend Arabs.)**This is someone else, I found its easier to be mongols, because when you kill barbarians you get a city, and the mongol horses move 3 spaces instead of two!**
Civilization: Arabs (due to fundamentalism, they get +1 to attack which is helpful, but if you REALLY don't want to use this civilization, I recommend any other war based civilization or the Aztecs with instant healing, but I do recommend Arabs.)


Difficulty: king obviously, but some people find this a good way of getting the deity domination achievement, but I would recommend one or the other.
Difficulty: king obviously, but some people find this a good way of getting the deity domination achievement, but I would recommend one or the other.


Turn 1: begin by converting your main city to produce as much science as possible. a good coastal town does save you a turn or two, considering you only have approx 49 turns to win. Immediately research horseback riding.**I agree here, but again if your mongols although your horses are a little weaker, they move farther and faster.**
Turn 1: begin by converting your main city to produce as much science as possible. a good coastal town does save you a turn or two, considering you only have approx 49 turns to win. Immediately research horseback riding.  


NOTE: every turn, you '''must''' use the mass of gold you have to immediately complete a warrior, until you get horseback riding. Then do the same with horsemen. Using the warriors you produce, send them out in random directions looking for other civs and barbarians but '''do not''' get noticed by these civs where possible (they don’t explore much) and '''do not''' attack the barbarians (you will see why later).**I agree with most of this, but attack the barbarians right away so that you have more cities to produce science, warriors, gold, and horsemen.**
NOTE: every turn, you '''must''' use the mass of gold you have to immediately complete a warrior, until you get horseback riding. Then do the same with horsemen. Using the warriors you produce, send them out in random directions looking for other civs and barbarians but '''do not''' get noticed by these civs where possible (they don’t explore much) and '''do not''' attack the barbarians (you will see why later).


After a few turns you will have horseback riding. Now, keep rushing these until you have an army. Looking at where the other civs are and the barbarians, make this horsemen army attack barbarians to get it to '''at least''' elite status (6 battles) and produce another horsemen army at this time. Getting scouting and infiltration are helpful upgrades. if you can get them, try to. They will help.**I didn't get any of my horsemen upgraded and i finished with about 600-500 years to spare. trust me.**
After a few turns you will have horseback riding. Now, keep rushing these until you have an army. Looking at where the other civs are and the barbarians, make this horsemen army attack barbarians to get it to '''at least''' elite status (6 battles) and produce another horsemen army at this time. Getting scouting and infiltration are helpful upgrades. if you can get them, try to. They will help.


Your next research should be towards mathematics. This means you will need to research the alphabet, pottery, writing,masonry and then mathematics. Mathematics will give you catapults. So once you get mathematics, start producing catapults instead of horsemen.**NO!! Catapults are too slow. Keep making horsemen!!**
Your next research should be towards mathematics. This means you will need to research the alphabet, pottery, writing,masonry and then mathematics. Mathematics will give you catapults. So once you get mathematics, start producing catapults instead of horsemen.


Head off to the first Civ and hopefully using a few (3 is good) horsemen armies, you will beat them. You will earn all their gold as well. Build a road, and then repeat for the next civ. if you can pick up any catapults **horsemen** now, it is helpful. Now attempt at the second civ, and you will have 3 capitals. When I did this, two were on the same continent as me and two were on island. If you are lucky, they will all be within close proximity of one another and if not (e.g they are all on islands or you are on an island) id recommend restarting.
Head off to the first Civ and hopefully using a few (3 is good) horsemen armies, you will beat them. You will earn all their gold as well. Build a road, and then repeat for the next civ. if you can pick up any catapults now, it is helpful. Now attempt at the second civ, and you will have 3 capitals. When I did this, two were on the same continent as me and two were on island. If you are lucky, they will all be within close proximity of one another and if not (e.g. they are all on islands or you are on an island) id recommend restarting.


By building up lots and lots of catapults **no catapults** and horsemen, you should be able to annihilate any capitals.  
By building up lots and lots of catapults and horsemen, you should be able to annihilate any capitals.  


;TIPS:
;TIPS:
*Spies are very useful for lowering defense of capitals, especially the last one. A spy ring is more hopeful, as it is less likely to be combated by another spy.**Yessir**
*Spies are very useful for lowering defense of capitals, especially the last one. A spy ring is more hopeful, as it is less likely to be combated by another spy.
*Navigation may be useful to research after you have got mathematics, you won’t have time for the next major unit upgrade before 1000AD.**forget mathematics just get horses and navigation and anything else you need**
*Navigation may be useful to research after you have got mathematics, you won’t have time for the next major unit upgrade before 1000AD.
*You must complete the game BEFORE 1000AD, so you can't complete it on that day.**no pressure, its not as hard as you think**
*You must complete the game BEFORE 1000AD, so you can't complete it on that day.
*Often, if you come in contact with the 3rd civ you are conquering, the likelyhood is they will know the 4th. A good thing to do is accept their offer of peace and then see if you can arrange a meeting. There you go! You now know where the last civ is. **...I didn't know you could do that.....go for it I guess.**
*Often, if you come in contact with the 3rd civ you are conquering, the likelihood is they will know the 4th. A good thing to do is accept their offer of peace and then see if you can arrange a meeting. There you go! You now know where the last civ is.  
Remember, this will not always work. A good starting point is critical. Often if you can conquer the first civ, it will work. Remember to save after every conquer and you should do fine after a few tries. Good luck!**Touche**
Remember, this will not always work. A good starting point is critical. Often if you can conquer the first civ, it will work. Remember to save after every conquer and you should do fine after a few tries. Good luck!
 
===Alternate method===
Another way that you can do this is with the German civilization. Rush '''Bronze Working''' and acquire three cities, each with a barracks. Each warrior and only warriors will automatically be elite. Give three different abilities and their abilities will transfer over to the army. After bronze working, research should be slowed from the two settlers built. Go for '''Iron Working''' next even if it takes a while. During the time between bronze and iron working, pump out as many warriors as you can. Because of the Germans' ability, when an elite unit is obsolete it becomes upgraded to the new tech, your warriors will not be wasted. After iron working, research '''Feudalism''' for the knights and work on conquering other civilizations. Two to three legion armies is enough to beat an archer army and on king mode the enemy should only have one. Even so, they might have single units. Use five to seven legions with a mix of infiltration and blitz before attacking a capital. Units with march should be used for farther civilizations or scouting. Once you have knights, these can be split up into smaller groups if you need to attack more than one civilization at a time to win by 1000 A.D.


== Win a Domination Victory ==
== Win a Domination Victory ==
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===The gist is:===
===The gist is:===
;'''Develop an inexhaustible economy.
;'''Develop an inexhaustible economy.
Focus on money at first. Expand to just a few close cities. Build Market and Bank.  
Focus on money at first. Expand to just a few close cities. Build a Market and a Bank.  
;Scale-up an effectively unlimited manufacturing potential.
;Scale-up an effectively unlimited manufacturing potential.
Once the cash flow is established, invest in production. Also, food and culture.
Once the cash flow is established, invest in production. Also, food and culture.
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#'''Take other cities'''. I don't know why other people insist on carefully seizing every city along the way to the capitol. You don't win any different; only the capitols count. Supply lines? They're on a boat. No supply lines. It doesn't hurt, but it's time consuming and a distraction. There may be a strategic reason to take a few, but it's not the objective.
#'''Take other cities'''. I don't know why other people insist on carefully seizing every city along the way to the capitol. You don't win any different; only the capitols count. Supply lines? They're on a boat. No supply lines. It doesn't hurt, but it's time consuming and a distraction. There may be a strategic reason to take a few, but it's not the objective.
#'''Tanks'''. Tanks are cool, but they don't have the offensive capability of Artillery or the defensive capability of Modern Infantry. They are mobile, but in this plan your units shouldn't be moving except on or off the boat. In a normal game they can be very useful but not so much here.
#'''Tanks'''. Tanks are cool, but they don't have the offensive capability of Artillery or the defensive capability of Modern Infantry. They are mobile, but in this plan your units shouldn't be moving except on or off the boat. In a normal game they can be very useful but not so much here.
#'''Bombers'''. Great offensive power, but they probably won't be effective against all 4 cities (because you won't have the supply lines, ie, other cities). The same production into Artillery would go a lot further. The attack should be fast and hard. Don't sprinkling a few bombs overhead before the fleet arrives thinking you'll soften them up. You'll more likely give them enough warning and info about your offenses to let them harden their defenses. Bombing a city after the ships are ashore isn't bad if it didn't take away from building the original stack.
#'''Bombers'''. Great offensive power, but they probably won't be effective against all 4 cities (because you won't have the supply lines, i.e., other cities). The same production into Artillery would go a lot further. The attack should be fast and hard. Don't sprinkling a few bombs overhead before the fleet arrives thinking you'll soften them up. You'll more likely give them enough warning and info about your offenses to let them harden their defenses. Bombing a city after the ships are ashore isn't bad if it didn't take away from building the original stack.
#'''Expand all over'''. You need money, and that should be no problem once you're attacking cities. Expanding doesn't really get you much more. It doesn't hurt, but it's another distraction if you're trying to beat this scenario.
#'''Expand all over'''. You need money, and that should be no problem once you're attacking cities. Expanding doesn't really get you much more. It doesn't hurt, but it's another distraction if you're trying to beat this scenario.


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== Win a Cultural victory on Deity difficulty ==
== Win a Cultural victory on Deity difficulty ==
=== Techniques: ===
=== Techniques: ===
The English, French, Greeks and Romans are all helpful. The best I find is the Romans on beta centauri. Convert to monarchy ASAP, and build a temple, cathedral, magna carta and courthouse. Now great people will be flooding in. Your new focus will be to build wonders, which because you are roman are half price, as well as lots of great people. The secret is to stay out of everyone's way and just build new cities every now and then and make cultural buildings.
The English, French, Greeks and Romans are all helpful. The best I find is the Romans on beta centauri. Convert to monarchy as soon as possible, and build a temple, cathedral, magna carta and courthouse. Now great people will be flooding in. Your new focus will be to build wonders, which because you are roman are half price, as well as lots of great people. The secret is to stay out of everyone's way and just build new cities every now and then and make cultural buildings.


Don't forget to make your city produce gold. it is a good idea to produce the wonders that are less than the magna carta in production cost, as these will not take long and dedicate your city to production. Make sure you start in a place with good production. If not, start over.
Don't forget to make your city produce gold. it is a good idea to produce the wonders that are less than the magna carta in production cost, as these will not take long and dedicate your city to production. Make sure you start in a place with good production. If not, start over.
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A useful hint is to get the internet. If you get a great builder, use him to get the internet. This will double your economy.
A useful hint is to get the internet. If you get a great builder, use him to get the internet. This will double your economy.


After beginning, you will have switched to a monarchy, you will want to build in your capital a temple, market, cathedral and then bank. There is no problem with building a workshop or an iron mine to improve construction and then get buildings quicker. Before you begin on wonders, build settlers and then make a new city. Follow the exact same process. Once you have built a courthouse, bank and cathedral make a new bunch of settlers in the new town and repeat. Remember to set them to gold. It should be easy if you are getting the odd 400 gold boost and your cities will thrive with people and wonders.
After beginning, you will have switched to a monarchy, you will want to build in your capital a temple, market, cathedral and then bank. There is no problem with building a workshop or an iron mine to improve construction and then get buildings quicker. Before you begin on wonders, build settlers and then make a new city. Follow exactly the same process. Once you have built a courthouse, bank and cathedral make a new bunch of settlers in the new town and repeat. Remember to set them to gold. It should be easy if you are getting the odd 400 gold boost and your cities will thrive with people and wonders.


== Unlock all famous persons ==
== Unlock all famous persons ==
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=== Win with only one city on at least King difficulty ===
=== Win with only one city on at least King difficulty ===
This is quite simple. Most people misread this and believe that you must not have more than one city, but that is incorrect. You are simply not allowed to '''make''' a city using settlers. Therefore, the Mongols are useful for someone who likes using a lot of cities.
This is quite simple. Most people misread this and believe that you must not have more than one city, but that is incorrect. You are simply not allowed to '''make''' a city using settlers. Therefore, the Mongols are useful for someone who likes using a lot of cities.
#Use the Mongols on any difficulty (easiest is quickest) and then hunt barbarian villages. Whenever you get settlers, do not settle them as a new city, make them join an existing one. Then, once you have a few cities a non domination victory is quite simple on an easy difficulty. ''NOTE: you can still go for a domination victory, although it is seen as easier to not go for a domination victory. ''
#Use the Mongols on king difficulty and then hunt barbarian villages. Whenever you get settlers, do not settle them as a new city, make them join an existing one. Then, once you have a few cities a non domination victory is quite simple on an easy difficulty. ''NOTE: you can still go for a domination victory, although it is seen as easier to go for a non domination victory. ''
#If you use the same method which is used in this walkthrough to win a cultural victory on deity, just go on a lower difficulty and don't make another city, that will work too. Going for a cultural victory on beta centauri with the Romans/Greeks is quite simple to achieve.
#If you use the same method which is used in this walkthrough to win a cultural victory on deity, just go on a lower difficulty and don't make another city, that will work too. Going for a cultural victory on beta centauri with the Romans/Greeks is quite simple to achieve.


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