Star Wars Jedi Knight: Dark Forces II/Gameplay: Difference between revisions
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Star Wars Jedi Knight: Dark Forces II/Gameplay (edit)
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==Basic Gameplay== | |||
When the game is first launched, it requires the player to create a very basic account by entering their name and selecting the desired difficulty level. The difficulty level cannot be modified once the game has begun. Once the player has created their account, they can choose the playing mode. | |||
The game features both single player (campaign) mode and multiplayer mode. As the player progresses through the storyline, cutscenes are unlocked. In order to unlock them all, the player must choose the light side. Choosing the dark side causes the cutscenes not to play between levels, due to the fact that Rahn abandons Kyle and doesn't provide information on the remaining Dark Jedi. However, choosing the dark side unlocks a different end-game cutscene. Please note that the player cannot view cutscenes that they have not yet unlocked. | |||
==In-Game Screen and HUDs== | ==In-Game Screen and HUDs== | ||
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''Star Wars Jedi Knight: Dark Forces II'' is a first-person shooter that, like its predecessor, constantly displays the player's status in the bottom corners of the screen. | ''Star Wars Jedi Knight: Dark Forces II'' is a first-person shooter that, like its predecessor, constantly displays the player's status in the bottom corners of the screen. | ||
[[File:SWJKDF2_game screen.png| | [[File:SWJKDF2_game screen.png|right|500px]] | ||
Since Kyle was never affiliated with the Force in ''Dark Forces'', the HUDs in ''Dark Forces II'' are slightly different to allow for the accumulation of force power. There is also the option of maxing out the screen size if the player doesn't want the HUDs displayed on-screen. | Since Kyle was never affiliated with the Force in ''Dark Forces'', the HUDs in ''Dark Forces II'' are slightly different to allow for the accumulation of force power. There is also the option of maxing out the screen size if the player doesn't want the HUDs displayed on-screen. | ||
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[[File:SWJKDF2_power inventory concept.png|frame|center|The power to be cast is highlighted.]] | [[File:SWJKDF2_power inventory concept.png|frame|center|The power to be cast is highlighted.]] | ||
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=== Force Power Categories=== | === Force Power Categories=== | ||
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'''Target effect''' powers, simply put, target an individual/item and interact specifically with them/it. The player must hold the key until the target is acquired, and then release the key to cast the power. This category includes Pull, Throw, and Blinding. | '''Target effect''' powers, simply put, target an individual/item and interact specifically with them/it. The player must hold the key until the target is acquired, and then release the key to cast the power. This category includes Pull, Throw, and Blinding. | ||
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===Force Power Effects=== | ===Force Power Effects=== | ||
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asterisk - secret power that doesn't require power stars | asterisk - secret power that doesn't require power stars | ||
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===Developing Force Powers and Increasing Rank=== | ===Developing Force Powers and Increasing Rank=== | ||