Mega Man Zero 2/Forms: Difference between revisions

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'''How to obtain:''' Kill 50 enemies with the Buster Shot Gun in one mission.
'''How to obtain:''' Kill 50 enemies with the Buster Shot Gun in one mission.
* '''Where to obtain:''' Since three of the first four EX Skills that can be obtained are performed by using the Buster Shot, it can be useful to get this form as early as possible, i.e. [[../Computer Zone: Poler Kamrous|Poler Kamrous' stage]].
* '''Where to obtain:''' Since three of the first four EX Skills that can be obtained are performed by using the Buster Shot, it can be useful to get this form as early as possible, i.e. [[../Computer Zone: Poler Kamrous|Poler Kamrous' stage]].
* '''Effects:''' With this Form, the Buster Shot can have four bullets on screen at a time instead of the normal three, and their damage output is increased. However, at the cost of boosting his Buster power, Zero's Z-Saber skills are negated; he can only perform the second slash of his triple-slash combo(of which the animation is very reminiscent of X's single slash from MMX6).
* '''Effects:''' With this Form, the Buster Shot can have four bullets on screen at a time instead of the normal three, and their damage output is increased. However, at the cost of boosting his Buster power, Zero's Z-Saber skills are downgraded; he can only perform the second slash of his triple-slash combo(of which the animation is very reminiscent of X's single slash from MMX6).
* '''Where to use:''' Use it anytime you need the Buster Shot against enemies that attack you from a distance and don't necessarily die quickly. The Gazamir sub-boss, Pantheon Hammers, and Signaloids are particular offenders. It is also useful against the Toitank brigade in the Power Room when you try to obtain Cyber-Elf Dable. The rapid streams of bullets are crucial to keep up with the attacking waves, and eventually, destroy the elusive U4 after the Toitanks are exterminated to get the Cyber-Elf.
* '''Where to use:''' Use it anytime you need the Buster Shot against enemies that attack you from a distance and don't necessarily die quickly. The Gazamir sub-boss, Pantheon Hammers, and Signaloids are particular offenders. It is also useful against the Toitank brigade in the Power Room when you try to obtain Cyber-Elf Dable. The rapid streams of bullets are crucial to keep up with the attacking waves, and eventually, destroy the elusive U4 after the Toitanks are exterminated to get the Cyber-Elf.


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