Quake II/Inner Hangar: Difference between revisions

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Improved "Riding Sliding Blocks" section.
(Improved "Riding Sliding Blocks" section.)
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=== Riding Sliding Blocks ===
=== Riding Sliding Blocks ===
Go through the opening at the top of the wide steps out of the pool (but, see Secrets, below, first).  The passage beyond turns to the right and then to the left, but take care because when you reach the second turn two Berserkers will come out from a hidden alcove near the first turn.  The passage comes out in a small room in which a cubical block inexplicably slides to and fro in shallow water.  Deal with the Icarus there.  For the moment, disregard the block except to avoid getting smushed by it.  Drop into the water and wade through the opening into a larger room with two more sliding blocks and ... two more Icarus!  When these are out of the way, you can think about what the blocks are for (but, see also Secrets, below).
Go through the opening between the ramps out of the pool (but, see Secrets, below, first).  The passage beyond turns to the right and then to the left, but take care because when you reach the second turn two Berserkers will come out from a hidden alcove near the first turn.  The passage comes out in a small room in which a cubical block inexplicably slides to and fro in shallow water.  Deal with the Icarus there.  For the moment, disregard the block except to avoid getting smushed by it.  Drop into the water and wade through the opening into a larger room with two more blocks and ... two more Icarus!  When these are out of the way, you can think about what the blocks are for (but, see also Secrets, below).


Go back into the smaller room, being careful not to get crushed by the moving blocks, and take the steps back up to the platform from which you can jump onto the first block.  Ride the block until it is next to the second block and jump over onto that.  If you're not a platforming ace, you may want to do some quicksaving here.  Ride the second block to the small alcove and jump off to press the button there.  A ladder will rise out of the water so that if you fall off the blocks (not, of course you're not going to fall off the blocks, but ''just in case'' ...) you will be able to retry from this position.  Jump back onto the second block and wait for it to get to a favorable position with respect to the third block before jumping over to that.  Ride the third block to the wide alcove and press the button.
Go back into the smaller room, being careful not to get crushed by the moving blocks, and take the steps back up to the platform from which you can jump onto the first block.  Ride the block until it is next to the second block and jump over onto that.  If you're not a platforming ace, you may want to do some quicksaving here.  Ride the second block to the small alcove and jump off to press the button there.  A ladder will rise out of the water so that if you fall off the blocks (not, of course you're not going to fall off the blocks, but ''just in case'' ...) you will be able to retry from this position.  Also, the third block, which was not previously moving, sill start doing so.  Jump back onto the second block and wait for it to get to a favorable position with respect to the third block before jumping over to that.  Ride the third block to the wide alcove and press the button.


A series of platforms now comes down the right-hand wall and another lowers from the ceiling.  Ride the third block again to the wall platforms or jump directly over.  Wait for the ceiling platform, jump on and ride it up.  Turn 90 degrees to the right, step into the tunnel that leads away and at the end drop down into a tiny room in the middle of a big machine.  There is an Icarus floating about; you may be able to shoot him down without stepping outside.  When you do step out, you'll find yourself on a huge rotating gear.  There is a Gunner on a ledge at your level, so take him out but try not to lose your footing.  Now two more Icarus will come up from below.  Collect Health and ammunition at this level and carefully drop between the teeth onto the smaller gear below to collect the Power Shield.  Look across at the opening out of this level and prepare to fight a Gunner lurking just inside.  Go across on the gear or drop into the water and up the steps.  Further inside you will meet a second Gunner and then two Berserkers.  Then another Gunner.  And another Berserker.
A series of platforms now comes down the right-hand wall and another lowers from the ceiling.  Ride one of the blocks again to the wall platforms or jump directly over.  Wait for the ceiling platform, jump on and ride it up.  Turn 90 degrees to the right, step into the tunnel that leads away and at the end drop down into a tiny room in the middle of a big geared machine.  There is an Icarus floating about; you may be able to shoot him down without stepping outside.  When you do step out, you'll find yourself on a huge rotating gear.  There is a Gunner on a ledge at your level, so take him out but try not to lose your footing.  Now two more Icarus will come up from below.  Collect Health and ammunition at this level and carefully drop between the teeth onto the smaller gear below to collect the Power Shield.  Look across at the opening out of this level and prepare to fight a Gunner lurking just inside.  Go across on the gear or drop into the water and up the steps.  Further inside you will meet a second Gunner and then two Berserkers.  Then another Gunner.  And another Berserker.
 
Worth noting, before you leave this area, is that in the water there is a path back to the room with the sliding blocks.  There is a wall button that you need to push to move some bars out of the way.  By going back to the pool and using the elevator in the passage off to the side, you can make your way back to the very first room to collect anything you didn't pick up before.


=== The Hornet Boss ===
=== The Hornet Boss ===
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