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Final Fantasy II/Mission to the Dreadnought: Difference between revisions
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Final Fantasy II/Mission to the Dreadnought (edit)
Revision as of 08:06, 21 January 2016
, 21 January 2016→Dreadnought: This was to correct an error were it said the only option was to say wild rose and fight.
m (→Kashuan Keep: typo) |
(→Dreadnought: This was to correct an error were it said the only option was to say wild rose and fight.) |
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== Dreadnought == | == Dreadnought == | ||
Once you arrive, set foot on the ship to enter inside. Upon entering, you will quickly encounter a Captain guarding the entrance. | Once you arrive, set foot on the ship to enter inside. Upon entering, you will quickly encounter a Captain guarding the entrance. Show your handy dandy pass to him and he'll let you on and run away cowering. Avoid speaking to any other guards or you will have to fight. | ||
Be aware that this is a tough area containing many were-beasts, and undead monsters who like to cast Darkness on your entire party. Keep casting Esuna so that it rises in levels and has the power to cure any status ailments that are inflicted on you. You may also encounter Magicians who have a tendency to drop the Berserk spell. | Be aware that this is a tough area containing many were-beasts, and undead monsters who like to cast Darkness on your entire party. Keep casting Esuna so that it rises in levels and has the power to cure any status ailments that are inflicted on you. You may also encounter Magicians who have a tendency to drop the Berserk spell. |