Final Fantasy II/Mission to the Dreadnought: Difference between revisions

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→‎Dreadnought: This was to correct an error were it said the only option was to say wild rose and fight.
(→‎Dreadnought: This was to correct an error were it said the only option was to say wild rose and fight.)
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== Dreadnought ==
== Dreadnought ==
Once you arrive, set foot on the ship to enter inside.  Upon entering, you will quickly encounter a Captain guarding the entrance.  You will have the opportunity to ask him anything, but the only thing he'll respond to is ''Wild Rose'' and promptly attack you.  He has strong physical defense, so try to use magic instead.  Once he is defeated, he will never return, so you can come and go without having to worry about encountering him again. Avoid speaking to any other guards or you will enter the same type of fight.
Once you arrive, set foot on the ship to enter inside.  Upon entering, you will quickly encounter a Captain guarding the entrance.  Show your handy dandy pass to him and he'll let you on and run away cowering. Avoid speaking to any other guards or you will have to fight.


Be aware that this is a tough area containing many were-beasts, and undead monsters who like to cast Darkness on your entire party.  Keep casting Esuna so that it rises in levels and has the power to cure any status ailments that are inflicted on you.  You may also encounter Magicians who have a tendency to drop the Berserk spell.
Be aware that this is a tough area containing many were-beasts, and undead monsters who like to cast Darkness on your entire party.  Keep casting Esuna so that it rises in levels and has the power to cure any status ailments that are inflicted on you.  You may also encounter Magicians who have a tendency to drop the Berserk spell.
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