Mount&Blade/Companions: Difference between revisions

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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
[[Image:MB_Companions.gif|frame|Each companion dislikes the companions on either side of them (Example: Borcha dislikes Deshavi and Klethi). If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching. The two-way arrows indicates companions that like each other, which can help balance dislikes, increasing the effective limit.]]
[[File:MB Companions.png|frame|Each companion dislikes the companions on either side of them (Example: Borcha dislikes Deshavi and Klethi). If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching. The two-way arrows indicates companions that like each other, which can help balance dislikes, increasing the effective limit.]]
In Mount&Blade you are not the only hero. When exploring the [[Mount&Blade/Towns#Tavern|taverns]] of Calradia you will come across some named people who are willing to join your cause, for a price of course. Their locations are random and will change from time to time, so check taverns regularly until you find all of them. You can also pay a Traveler to tell you the location of any companion (30 denars per name).
In Mount&Blade you are not the only hero. When exploring the [[Mount&Blade/Towns#Tavern|taverns]] of Calradia you will come across some named people who are willing to join your cause, for a price of course. Their locations are random and will change from time to time, so check taverns regularly until you find all of them. You can also pay a Traveler to tell you the location of any companion (30 denars per name).


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Trade is the only party skill whose base attribute is [[Mount&Blade/Attributes#Charisma|Charisma]] (if you want to have a large party, then Charisma is necessary, so you should specialize in trade yourself).
Trade is the only party skill whose base attribute is [[Mount&Blade/Attributes#Charisma|Charisma]] (if you want to have a large party, then Charisma is necessary, so you should specialize in trade yourself).
(Dissenter here) I disagree, there are too many important intelligence based abilities to sink the points into charisma and renown increases party limit more then leadership. I say make someone like Marnid or Borcha do it, you can recruit only them then hand in a bunch of finished quests to power level them. Then run with them until you're done trading.


All other party skills are [[Mount&Blade/Attributes#Intelligence|Intelligence]]-based. It is possible to maintain extremely high intelligence party skills with only two companions by only raising their intelligence attributes and putting most of their available skill points into party skills (e.g. teach Ymira [[Mount&Blade/Skills#First Aid|First Aid]], [[Mount&Blade/Skills#Wound_Treatment|Wound Treatment]], and [[Mount&Blade/Skills#Surgery|Surgery]], teach Borcha [[Mount&Blade/Skills#Spotting|Spotting]], [[Mount&Blade/Skills#Tracking|Tracking]], and [[Mount&Blade/Skills#Path-finding|Path-Finding]] and give each of them either [[Mount&Blade/Skills#Engineer|Engineering]] or [[Mount&Blade/Skills#Tactics|Tactics]]. Every three levels will give the companions six skill points to upgrade four party skills with two left-over to upgrade personal skill. It goes without saying that those two members will be poor soldiers and should be well-protected at the bottom of the party list. They will also gain the bulk of their experience through training and quest completion.
All other party skills are [[Mount&Blade/Attributes#Intelligence|Intelligence]]-based. It is possible to maintain extremely high intelligence party skills with only two companions by only raising their intelligence attributes and putting most of their available skill points into party skills (e.g. teach Ymira [[Mount&Blade/Skills#First Aid|First Aid]], [[Mount&Blade/Skills#Wound_Treatment|Wound Treatment]], and [[Mount&Blade/Skills#Surgery|Surgery]], teach Borcha [[Mount&Blade/Skills#Spotting|Spotting]], [[Mount&Blade/Skills#Tracking|Tracking]], and [[Mount&Blade/Skills#Path-finding|Path-Finding]] and give each of them either [[Mount&Blade/Skills#Engineer|Engineering]] or [[Mount&Blade/Skills#Tactics|Tactics]]. Every three levels will give the companions six skill points to upgrade four party skills with two left-over to upgrade personal skill. It goes without saying that those two members will be poor soldiers and should be well-protected at the bottom of the party list. They will also gain the bulk of their experience through training and quest completion.
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If you make your own kingdom you can also give your companions fiefs to make them vassals. This can be a blessing early in the game because you have allies to help you fight large armies. However, if you plan to make allies you have to be careful about who you give fiefs to. Giving fiefs to companions who are not noble may anger other lords (-2 to -5 penalty). Once lords, the faction of the troop they recruit depends on their own faction.
If you make your own kingdom you can also give your companions fiefs to make them vassals. This can be a blessing early in the game because you have allies to help you fight large armies. However, if you plan to make allies you have to be careful about who you give fiefs to. Giving fiefs to companions who are not noble may anger other lords (-2 to -5 penalty). Once lords, the faction of the troop they recruit depends on their own faction.


[[File:M&B Nobles.gif|thumb|The nobles are circled in red.]]
[[File:MB Nobles.png|thumb|The nobles are circled in red.]]


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