StarCraft/Zerg buildings: Difference between revisions

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==Zerg==
==Zerg==
===Hatchery / Lair / Hive===
===Hatchery / Lair / Hive===
The Hatchery is the Zerg's primary building. It is where gathered resources are dropped off.  Unlike the other teams, the hatchery is where all zerg units are built. The Hatchery also allows evolution to the next 'age', giving new possibilities for buildings/units. The first evolution changes it to a Lair, the 2nd to a "Hive". A Hatchery costs 300 minerals, +50 for the cost of the worker sacraficed in its construction.
The Hatchery is the Zerg's primary building. It is where gathered resources are dropped off.  Unlike the other teams, the hatchery is where all zerg units are built. The Hatchery also allows evolution to the next 'age', giving new possibilities for buildings/units. The first evolution changes it to a Lair, the 2nd to a "Hive".
*Cost: 300/0
*Hotkey: H
*Hotkey: H


===Spawning Pool===
===Spawning Pool===
The spawning pool is an early structure requiring 200 minerals to construct.  It allows allows the player to create Zerglings and has two upgrade options for Zerglings.  The second upgrade cannot be completed until the Hatchery has been evolved into a Hive.
The spawning pool is an early structure requiring 200 minerals to construct.  It allows allows the player to create Zerglings and has two upgrade options for Zerglings.  The second upgrade cannot be completed until the Hatchery has been evolved into a Hive.
*Cost: 200/0
*Hotkey: S
*Hotkey: S


===Hydralisk Den===
===Hydralisk Den===
The Hydralisk Den as its name suggests allows the production and support of Hydralisks.  Dedicated like most zerg buildings to one unit or unit type it allows two upgrades in StarCraft and a third with the Brood Wars expansion.  The basic two upgrades that it allows are an increase in speed and an increase in range.  Both quite useful as the Hydralisk is Considered by most to be the backbone unit of the Zerg forces.  The Expansion upgrade is the Lurker upgrade which allows the Hydralisk to go back into its egg and reemerge as a lurker.
The Hydralisk Den as its name suggests allows the production and support of Hydralisks.  Dedicated like most zerg buildings to one unit or unit type it allows two upgrades in StarCraft and a third with the Brood Wars expansion.  The basic two upgrades that it allows are an increase in speed and an increase in range.  Both quite useful as the Hydralisk is Considered by most to be the backbone unit of the Zerg forces.  The Expansion upgrade is the Lurker upgrade which allows the Hydralisk to go back into its egg and reemerge as a lurker.
*Cost: 100/50
*Hotkey: D
*Hotkey: D


===Evolution Chamber===
===Evolution Chamber===
This building is where the Zerg ground unit upgrades can be found.
This building is where the Zerg ground unit upgrades can be found.
*Cost: 75/0
*Hotkey: V
*Hotkey: V


===Queens Nest===
===Queens Nest===
Allows for production of Queen. Also allows Ensnare, Spawn Broodling, and greater energy capacity to be evolved. Prerequisite for Hive.
Allows for production of Queen. Also allows Ensnare, Spawn Broodling, and greater energy capacity to be evolved. Prerequisite for Hive.
*Cost: 150/100
*Hotkey: Q
*Hotkey: Q
*Prerequisite: Lair
*Prerequisite: Lair
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===Spire===
===Spire===
One of the more important Zerg structures. Allows spawning of basic air units at the hatchery. Also air unit weapons and armor can be upgraded here.  Can be upgraded into a Greater Spire.
One of the more important Zerg structures. Allows spawning of basic air units at the hatchery. Also air unit weapons and armor can be upgraded here.  Can be upgraded into a Greater Spire.
*Cost: 200/150
*Hotkey: S
*Hotkey: S
*Prerequisite: Lair
*Prerequisite: Lair
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===Greater Spire===
===Greater Spire===
Allows the mutation of mutalisks into Guardians and Devourers, and the final air upgrades to be researched.
Allows the mutation of mutalisks into Guardians and Devourers, and the final air upgrades to be researched.
*Cost: 100/150
*Hotkey: G
*Hotkey: G
*Prerequisite: Spire and Hive.
*Prerequisite: Spire and Hive.
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===Defiler Mound===
===Defiler Mound===
Allows for production of Defiler. Also allows Consume, Plague, and greater energy capacity to be evolved.
Allows for production of Defiler. Also allows Consume, Plague, and greater energy capacity to be evolved.
*Cost: 100/100
*Hotkey: D
*Hotkey: D
*Prerequisite: Hive
*Prerequisite: Hive
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===Ultralisk Cavern===
===Ultralisk Cavern===
Allows for production of Ultralisk. Allows evolution of Armor and Speed.
Allows for production of Ultralisk. Allows evolution of Armor and Speed.
*Cost: 150/200
*Hotkey: U
*Hotkey: U
*Prerequisite: Hive
*Prerequisite: Hive
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===Nydus Canal===
===Nydus Canal===
Allows units to move from one place to another quickly. Once built, an exit node can be placed, but exit node must be on creep.
Allows units to move from one place to another quickly. Once built, an exit node can be placed, but exit node must be on creep.
*Cost: 150/0
*Prerequisite: Hive
*Prerequisite: Hive
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