Mario Superstar Baseball/Ballparks: Difference between revisions

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Finished Stadiums-Minigames
(Finished Stadiums-Minigames)
 
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At certain times throughout the game, all the plants will duck out of sight and one giant purple one will show up in the middle. At this point, throw all your eggs at him, since he spits out fireballs at everyone at timed intervals, even if they don't throw any eggs. You can get lots of points this way. Also, sometimes you will get bob-ombs instead of eggs. These are like wild cards. You can throw them at any plant, '''or''' at an opponent by throwing it like you would to home plate.  
At certain times throughout the game, all the plants will duck out of sight and one giant purple one will show up in the middle. At this point, throw all your eggs at him, since he spits out fireballs at everyone at timed intervals, even if they don't throw any eggs. You can get lots of points this way. Also, sometimes you will get bob-ombs instead of eggs. These are like wild cards. You can throw them at any plant, '''or''' at an opponent by throwing it like you would to home plate.  
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==DK Jungle==
DK Jungle contains some of the lowest outfield walls in the game, the exception being a giant fence-like wall in left field. (This park's green monster. Sort of.) The problem with this park is what's behind those walls. In left and right field are two giant cannons that launch giant barrels through the outfield between every half-inning and more importantly, whenever a ball gets hit into the outfield. It's pretty much all luck concerning when and if you'll get hit. If you can catch the ball before a barrel gets you, catch it and try to get it in to the infield. Most of the time the barrels will just miss the outfielders, but players ''will'' get hit, so don't assume your players are safe on any given play. The other distraction in DK Jungle is the Klaptraps swimming in the river that runs through the parks. If you get near enough to one, they'll bite you and your player will have to wander around for awhile with an alligator clamped on his leg. It apparently slows you down, but I haven't noticed much change in speed, so I mark this up just as something to annoy the player.
 
===DK Jungle Minigame: Barrel Batter===
DK Jungle is home to arguably the most annoying minigame ever. In barrel batter, the object is to bat the ball at barrels. (Obviously.) When you hit a barrel, that barrel explodes, along with all adjacent barrels of the same color. For instance, if the top row of barrels is blue, the middle row is all red, and the bottom is also all blue, and you hit a ball into the top row of barrels, all 5 barrels would explode due to the fact that they are all the same color. (Barrels exploding is a good thing!) If one of the barrels in the second row was blue instead of red, the top row would be cleared, along with the blue barrel in the second row and the entire bottom row, because they are now connected through the barrel in the middle row. If all the barrels are blue, you've managed to manipulate the game or something, because that has never happened.
 
As you clear the barrels, a power meter next to the pitching machine increases. When it fills up to the top, a brown barrel will appear, which will make all the barrels explode. The only catch is that '''you must hit it the first turn it shows up!''' Otherwise, it'll be worth a piddly 4 points, and that's not what you want when you're going for up to 2,000 points!
 
Just like in regular Mario baseball, moving backwards in the batter's box hits the ball higher, forward hits it lower, left hits it to the left, and right to the right.
 
==Koopa Castle==
 
'''This stadium is unlocked the first time you complete Challenge Mode'''
 
Bowser has made his own stadium complete with lava pits and thwomps thundering down to prevent home runs. In challenge mode, it is blocked off until you defeat all the other teams. The hazards here are the fireballs shooting out of the fire pits and the thwomps at the left and right field walls. The fireballs won't normally hit the outfielders, but just like the barrels at DK Jungle, don't assume you're invulnerable. The thwomps are a different story. Whenever you hit a ball between the bottom of the left or right field wall and the thwomps high above the walls, they come down to prevent any balls from getting through. Together with the rest of the walls, the combine to create the second highest walls in the game, the exception being Peach Garden's. The thwomps aren't insurmountable; if a power hitter gets a hold of a pitch they can rocket the baseball over the thwomps. But it's better to aim for the center wall and the foul poles.
 
===Koopa Castle Minigame: Star Dash===
In this game, thousands of coins come out of the container in the center of the field. Your job is to collect them. Simple enough, right? Well, there's always a Mario twist on things. Every now and then, the thwomps will come down. These are pretty easy to avoid, because their shadows are on the ground for an eternity. Still, I've seen players (me) get hit by the thwomps because they aren't paying attention. Other items pop out of the center other than coins; a bag of coins is worth 10 coins and it splits apart upon impact with the ground. There are two mushrooms available; the red one speeds you up, and the purple one slows you down. However, the real prize is the invincibility star that pops out 3-4 times a game. When this happens, everyone stops what they are doing and goes after the star. Having possession of it renders you invulnerable, and if run into anybody while under the affect of the star, they lose half of their coins. Coupled with a mushroom, it's nearly unstoppable. It's best you dash throughout the whole game (which can be done by tapping {{gc|B}} repeatedly).
 
==Toy Field==
Toy Field isn't a normal playing field, as you find out when you get there, but instead it looks more like an arcade game. Each tile represents something different, and every at bat is a chance to gain coins. The object is, of course, to "gain tons of coins." Toy Field is available from the main menu, or from the Shop in challenge mode by buying the secret map ('''Only available after you defeat all the minigames in challenge mode!'''). Here's what every tile means:
{| {{prettytable|sortable=1}}
 
|-
! Event
! Coins Won
! Other Notes
|-
| Missed all tiles
| 0
| None
|-
| Hit
| 10
| None
|-
| 2B Hit
| 20
| None
|-
| 3B Hit
| 30
| None
|-
| HR
| 40
| All other players lose 20 coins
|-
| RBI
| 30-120
| Batter gains 30 coins per RBI, all other players lose 10 coins per RBI
|-
| Coin
| 0-30
| 30 coins appear, fielders get whatever they can pick up. The batter gets the rest.
|-
| Slot Machine (SM)
| -90-999
| The number of coins you get depends on what you spin. See Below.
|-
| SM: 7-7-7
| 0
| Gives batter another at bat; turns all tiles into HR spaces.
|-
| SM: 1Up Mushroom
| 0
| Gives batter another at bat; makes the bases loaded
|-
| SM: Bomb
| -90
| All other players win 30 coins
|-
| SM: Red Shell
| 50
| Steals 50 coins from the player one rank higher than you (i.e. Steals from 2nd place for 3rd place)
|-
| SM: Blue Shell
| 100
| Steals 100 coins from the player in first place
|-
| SM: Lightning
| 0-999
| Switches your point total with the player in first place
|-
| SM: Mixed
| 0
| Does nothing, player closest to ball bats next.
|-
| H-O-M-E-R-U-N
| 200
| Switch a wall tile to a letter by landing on its corresponding floor tile
|-
| Strikeout
| -30
| Pitcher gains 30 coins
|-
| Fly out
| -50
| Player who caught the fly ball gains 50 coins
|}
 
It's best to choose somebody who frequently hits line drives to play this game, for example, Boomerang Bro hits line drives more often than Hammer Bro. Line drives are harder to catch than even deep fly balls. It should also be noted that there is no drop spot for this game, and that the baseball is closer in size to a softball, thus making it harder for the players to catch successfully
 
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