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Descended from water guardians, gnomes keep themselves to themselves and find it hard to get along with other races (except possibly the sprites, their distant cousins from the plains). Morals are rather flimsy among gnomes, earning them a reputation as scoundrels of the first order. | Descended from water guardians, gnomes keep themselves to themselves and find it hard to get along with other races (except possibly the sprites, their distant cousins from the plains). Morals are rather flimsy among gnomes, earning them a reputation as scoundrels of the first order. | ||
{| | {| class="wikitable" | ||
|Gender || M/F | |Gender || M/F | ||
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'''Initial Stat Costs''': | '''Initial Stat Costs''': | ||
{| | {| class="wikitable" | ||
!Stat !! Start Value !! Initial Cost | !Stat !! Start Value !! Initial Cost | ||
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==Classes available== | ==Classes available== | ||
* '''Hunters''': [[Dark and Light | * '''Hunters''': [[Dark and Light/Bard|Bard]], [[Dark and Light/Rogue|Rogue]] | ||
* '''Healers''': [[Dark and Light | * '''Healers''': [[Dark and Light/Cleric|Cleric]], [[Dark and Light/Druid|Druid]] | ||
* '''Spellcasters''': [[Dark and Light | * '''Spellcasters''': [[Dark and Light/Illusionist|Illusionist]], [[Dark and Light/Necromancer|Necromancer]] | ||
* '''Fighters''': [[Dark and Light | * '''Fighters''': [[Dark and Light/Archer|Archer]], [[Dark and Light/Warrior|Warrior]] | ||
==Benefits== | ==Benefits== | ||
Gnomes are blessed with amazing agility. This, coupled with their small size, allows them to wriggle stealthily into the most difficult places. They are past masters at disarming mechanical devices, and as for fighting, their attacks from behind are usually as incisive as they are treacherous. | Gnomes are blessed with amazing agility. This, coupled with their small size, allows them to wriggle stealthily into the most difficult places. They are past masters at disarming mechanical devices, and as for fighting, their attacks from behind are usually as incisive as they are treacherous. | ||
{{Footer Nav|game=Dark and Light|prevpage=Fairies|nextpage=Half-elves}} |
Latest revision as of 18:30, 23 April 2023
Descended from water guardians, gnomes keep themselves to themselves and find it hard to get along with other races (except possibly the sprites, their distant cousins from the plains). Morals are rather flimsy among gnomes, earning them a reputation as scoundrels of the first order.
Gender | M/F |
Alignment | Dark or Light |
Size | 1m20 |
Initial Stat Costs:
Stat | Start Value | Initial Cost |
---|---|---|
Str | 12 | 7 |
Con | 10 | 7 |
Dex | 10 | 5 |
Qui | 10 | 5 |
Int | 12 | 6 |
Wis | 10 | 5 |
Cha | 10 | 6 |
Maximum Run Speed 24.2km/h - this is slower than average
Classes available[edit]
- Hunters: Bard, Rogue
- Healers: Cleric, Druid
- Spellcasters: Illusionist, Necromancer
- Fighters: Archer, Warrior
Benefits[edit]
Gnomes are blessed with amazing agility. This, coupled with their small size, allows them to wriggle stealthily into the most difficult places. They are past masters at disarming mechanical devices, and as for fighting, their attacks from behind are usually as incisive as they are treacherous.