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{{Header Nav|game=Dragon Warrior IV}} | {{Header Nav|game=Dragon Warrior IV}} | ||
{{Control selector|NES, DS & Mobile}} | |||
Spell type: | |||
* '''Field:''' spells that can be cast outside battle; | |||
* '''Support:''' battle spells that target the allies; | |||
* '''Debuff:''' battle spells that target the enemies, but deal no damage; | |||
* '''Attack:''' battle spells that damage the enemies. | |||
== Hero's magic == | == Hero's magic == | ||
{|{{prettytable|text center=1}} | {|{{prettytable|text center=1|notwide=1|sortable=1}} | ||
! NES name !! DS name !! Japanese name !! Level !! Type !! Description !! Other characters | |||
! NES | |||
|- | |- | ||
| Expel || Poof || ニフラム || 1 || Occasionally makes a group of enemies vanish, but no experience will be received. | | Expel || Poof || ニフラム || 1 || Debuff || Occasionally makes a group of enemies vanish, but no experience will be received. || | ||
|- | |- | ||
| ---- || Heal || ホイミ || 2 || Restores around 30 HP to one ally. | | ---- || Heal || ホイミ || 2 || Field/support || Restores around 30 HP to one ally. || | ||
|- | |- | ||
| Blaze || Frizz || メラ || 3 || Deals small fire damage to one enemy. | | Blaze || Frizz || メラ || 3 || Attack || Deals small fire damage to one enemy. || {{control|Mara|Maya}} | ||
|- | |- | ||
| Healmore || Midheal || ベホイミ || 5 || Restores around 75 HP to one ally. | | Healmore || Midheal || ベホイミ || 5 || Field/support || Restores around 75 HP to one ally. || {{control|Cristo, Nara|Kiryl, Meena}} | ||
|- | |- | ||
| Return || Zoom || ルーラ || 7 || Allows you to return to a previously-visited location. | | Return || Zoom || ルーラ || 7 || Field || Allows you to return to a previously-visited location. || {{control|Mara, Brey|Maya, Borya}} | ||
|- | |- | ||
| Firebal || Sizz || ギラ || 9 || Deals small fire damage to a group of enemies. | | Firebal || Sizz || ギラ || 9 || Attack || Deals small fire damage to a group of enemies. || {{control|Mara, Laurent|Maya, Laurel}} | ||
|- | |- | ||
| Repel || Holy Protection || トヘロス || 11 || Wards off weaker enemies. | | Repel || Holy Protection||トヘロス || 11 || Field || Wards off weaker enemies. || | ||
|- | |- | ||
| Outside || Evac || リレミト || 13 || Allows you to escape from a dungeon or tower. | | Outside || Evac || リレミト || 13 || Field || Allows you to escape from a dungeon or tower. || {{control|Mara, Brey|Maya, Borya}} | ||
|- | |- | ||
| Sleepmore || Kasnooze || ラリホーマ || 15 || Usually puts a single enemy to sleep. | | Sleepmore || Kasnooze || ラリホーマ || 15 || Debuff ||Usually puts a single enemy to sleep. || {{control|Nara, Panon|Meena, Tom}} | ||
|- | |- | ||
| Awake || Cock-a-Doodle-Doo || ザメハ || 17 || Awakens all allies from sleep. | | Awake || Cock-a-Doodle-Doo||ザメハ|| 17 || Support || Awakens all allies from sleep. || | ||
|- | |- | ||
| Fendspell || Snub || マホステ || 19 || Negates all currently-applied magical effects and temporarily protects all combatants from magic spells. | | Fendspell || Snub || マホステ || 19 || Support || Negates all currently-applied magical effects and temporarily protects all combatants from magic spells. || | ||
|- | |- | ||
| Ironize || Kaclang || アストロン || 21 || Transforms all allies into steel, making them invincible but also unable to act. | | Ironize || Kaclang || アストロン || 21 || Support || Transforms all allies into steel, making them invincible but also unable to act. || | ||
|- | |- | ||
| Boom || Boom || イオラ || 23 || Deals moderate explosive damage to all enemies. | | Boom || Boom || イオラ || 23 || Attack || Deals moderate explosive damage to all enemies. || {{control|Mara|Maya}} | ||
|- | |- | ||
| Zap || Zap || ライデイン || 25 || Deals moderate lightning damage to one enemy. | | Zap || Zap || ライデイン || 25 || Attack || Deals moderate lightning damage to one enemy. || | ||
|- | |- | ||
| Healall || Fullheal || べホマ || 27 || Fully restores the HP of one ally. | | Healall || Fullheal || べホマ || 27 || Field/support || Fully restores the HP of one ally. || {{control|Cristo, Nara, Lucia|Kiryl, Meena, Orifiela}} | ||
|- | |- | ||
| Vivify || Zing || ザオラル || 28 || Resurrects an ally with half of his or her HP restored. It has a 50% chance success rate. | | Vivify || Zing || ザオラル || 28 || Field/support || Resurrects an ally with half of his or her HP restored. It has a 50% chance success rate. || | ||
|- | |- | ||
| Transform || ---- || モシャス || 30 || Transforms the caster into a different form. | | Transform || ---- || モシャス || 30 || Support || Transforms the caster into a different form. || | ||
|- | |- | ||
| Healusall || Omniheal || ベホマズン || | | Healusall || Omniheal || ベホマズン || 33 || Support || Fully restores everyone's HP. || | ||
|- | |- | ||
| Lightning || Kazap || ギガデイン || 34 || Deals major lightning damage to all enemies. | | Lightning || Kazap || ギガデイン || 34 || Attack || Deals major lightning damage to all enemies. || | ||
|- | |- | ||
| Thordain || Kazapple || ギガデイン || 37 || Deals major damage to an enemy, but requires 15 MP from everyone in the active party. | | Thordain || Kazapple || ギガデイン || 37 || Attack || Deals major damage to an enemy, but requires 15 MP from everyone in the active party. || | ||
|- | |- | ||
| Chance || Hocus Pocus || パルプンテ || 39 || Produces random effects when used in battle. | | Chance || Hocus Pocus || パルプンテ || 39 || Debuff || Produces random effects when used in battle. || | ||
|- | |- | ||
| ---- || Gigaslash || ギガスラシュ || 50 || Deals major damage to one enemy with a lightning-infused sword slash. | | ---- || Gigaslash || ギガスラシュ || 50 || Attack || Deals major damage to one enemy with a lightning-infused sword slash. || | ||
|} | |} | ||
== White magic == | == White magic == | ||
Legend: | |||
* '''H.''' = Solo or Sofia, the Heroes | |||
* '''C.''' = {{control|Cristo the Chancellor|Kiryl the Priest}} | |||
* '''F.''' = {{control|Nara|Meena}} the Fortune Teller | |||
NOTE: all the pictures in the table below are from Dragon Warrior 3, except for one from Dragon Warrior 2. | NOTE: all the pictures in the table below are from Dragon Warrior 3, except for one from Dragon Warrior 2. | ||
{|{{prettytable|text center="1"|notwide=1|sortable=1}} | {|{{prettytable|text center="1"|notwide=1|sortable=1}} | ||
! Picture !! Spell !! MP !! Type !! Target !! Effect !! | ! Picture !! Spell !! MP !! Type !! Target !! Effect !! H. !! C. !! F. !! ''Temp.'' | ||
|- | |- | ||
| [[File:DQ3 Spell Heal.png]] | | [[File:DQ3 Spell Heal.png]] | ||
| '''Heal''' | | '''Heal''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| | | Field<br/>Support | ||
| one ally | | one ally | ||
|width="200px"| The most basic of all curative spells, it will restore around 30 Health Points. | |width="200px"| The most basic of all curative spells, it will restore around 30 Health Points. | ||
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|style="background:pink;"|'''L01''' | |style="background:pink;"|'''L01''' | ||
|style="background:lightblue;"|'''L01''' | |style="background:lightblue;"|'''L01''' | ||
|'''Healie, <br>Laurent''' | |'''Healie, <br>{{control|Laurent|Laurel}}''' | ||
|- | |- | ||
| [[File:DQ3 Spell Healmore.png]] | | [[File:DQ3 Spell Healmore.png]] | ||
| '''HealMore''' | | '''{{control|HealMore|Midheal}}''' | ||
|style="background:yellow;"|'''5''' | |style="background:yellow;"|'''5''' | ||
| | | Field<br/>Support | ||
| one ally | | one ally | ||
|width="200px"|Far more effective than Heal, Healmore will cure approximately 85 Health Points. | |width="200px"|Far more effective than Heal, {{control|Healmore|Midheal}} will cure approximately 85 Health Points. | ||
|style="background:orange;"|'''L05''' | |style="background:orange;"|'''L05''' | ||
|style="background:pink;"|'''L16''' | |style="background:pink;"|'''L16''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Healall.png]] | | [[File:DQ3 Spell Healall.png]] | ||
| '''HealAll''' | | '''{{control|HealAll|Fullheal}}''' | ||
|style="background:yellow;"|'''7''' | |style="background:yellow;"|'''7''' | ||
| | | Field<br/>Support | ||
| one ally | | one ally | ||
|width="200px"|When Healmore just won't cut it, use Healall to completely restore all lost Health Points. | |width="200px"|When {{control|Healmore|Midheal}} just won't cut it, use {{control|Healall|Fullheal}} to completely restore all lost Health Points. | ||
|style="background:orange;"|'''L27''' | |style="background:orange;"|'''L27''' | ||
|style="background:pink;"|'''L27''' | |style="background:pink;"|'''L27''' | ||
|style="background:lightblue;"|'''L26''' | |style="background:lightblue;"|'''L26''' | ||
|'''Lucia''' | |'''{{control|Lucia|Orifiela}}''' | ||
|- | |- | ||
| [[File:DQ3 Spell Healus.png]] | | [[File:DQ3 Spell Healus.png]] | ||
| '''HealUs''' | | '''{{control|HealUs|Multiheal}}''' | ||
|style="background:yellow;"|'''18''' | |style="background:yellow;"|'''18''' | ||
| | | Field<br/>Support | ||
| All allies | | All allies | ||
|width="200px"|This high-level spell gives | |width="200px"|This high-level spell gives {{control|Cristo|Kiryl}} the ability to heal every member of the party, restoring around 50 points each. | ||
| | | | ||
|style="background:pink;"|'''L30''' | |style="background:pink;"|'''L30''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Vivify.png]] | | [[File:DQ3 Spell Vivify.png]] | ||
| '''Vivify''' | | '''{{control|Vivify|Zing}}''' | ||
|style="background:yellow;"|'''12''' | |style="background:yellow;"|'''12''' | ||
| | | Field<br/>Support | ||
| one ally | | one ally | ||
|width="200px"|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health. | |width="200px"|Cast {{control|Vivify|Zing}} on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health. | ||
|style="background:orange;"|'''L28''' | |style="background:orange;"|'''L28''' | ||
|style="background:pink;"|'''L21''' | |style="background:pink;"|'''L21''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Revive.png]] | | [[File:DQ3 Spell Revive.png]] | ||
| '''Revive''' | | '''{{control|Revive|Kazing}}''' | ||
|style="background:yellow;"|'''20''' | |style="background:yellow;"|'''20''' | ||
| | | Field<br/>Support | ||
| one ally | | one ally | ||
|width="200px"|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health. | |width="200px"|Far more effective than {{control|Vivify, Revive|Zing, Kazing}} is much more certain to bring a fallen ally back to life, and with full health. | ||
| | | | ||
|style="background:pink;"|'''L33''' | |style="background:pink;"|'''L33''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Sacrifice.png]] | | [[File:DQ3 Spell Sacrifice.png]] | ||
| '''Farewell''' | | '''{{control|Farewell|Kerplunk}}''' | ||
|style="background:yellow;"|'''All HP & MP''' | |style="background:yellow;"|'''All<br/>HP<br/>&<br/>MP''' | ||
| | | Field<br/>Support | ||
| All allies | | All allies | ||
|width="200px"|Sacrifice | |width="200px"|Sacrifice Meena to revive all allies and recover all allies HP. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Antidote.png]] | | [[File:DQ3 Spell Antidote.png]] | ||
| '''Antidote''' | | '''{{control|Antidote|Squelch}}''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| | | Field | ||
| one ally | | one ally | ||
|width="200px"|If afflicted with Poison, | |width="200px"|If afflicted with Poison, {{control|Cristo can cast Antidote|Kiryl can cast Squelch}} to cure a party member that is suffering. | ||
| | | | ||
|style="background:pink;"|'''L08''' | |style="background:pink;"|'''L08''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Numboff.png]] | | [[File:DQ3 Spell Numboff.png]] | ||
| '''NumbOff''' | | '''{{control|NumbOff|Tingle}}''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| | | Field | ||
| one ally | | one ally | ||
|width="200px"|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. | |width="200px"|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Upper.png]] | | [[File:DQ3 Spell Upper.png]] | ||
| '''Upper''' | | '''{{control|Upper|Buff}}''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Support | | Support | ||
| one ally | | one ally | ||
|width="200px"|Cast Upper on one fellow party member to temporarily increase their defensive power for one battle. | |width="200px"|Cast {{control|Upper|Buff}} on one fellow party member to temporarily increase their defensive power for one battle. | ||
| | | | ||
|style="background:pink;"|'''L04''' | |style="background:pink;"|'''L04''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Increase.png|DQ3 Spell Increase.png]] | | [[File:DQ3 Spell Increase.png|DQ3 Spell Increase.png]] | ||
| '''Increase''' | | '''{{control|Increase|Kabuff}}''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Support | | Support | ||
| All allies | | All allies | ||
|width="200px"|Increase will raise the defensive power of your entire party for the duration of one battle. | |width="200px"|{{control|Increase|Kabuff}} will raise the defensive power of your entire party for the duration of one battle. | ||
| | | | ||
|style="background:pink;"|'''L14''' | |style="background:pink;"|'''L14''' | ||
| | | | ||
|'''Lucia''' | |'''{{control|Lucia|Orifiela}}''' | ||
|- | |- | ||
| [[File:DQ3 Spell Barrier.png]] | | [[File:DQ3 Spell Barrier.png]] | ||
| '''Barrier''' | | '''{{control|Barrier|Insulatle}}''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Support | | Support | ||
| All allies | | All allies | ||
|width="200px"|Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin. | |width="200px"|{{control|Barrier|Insulatle}} is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ2 Spell Sleep.png]] | | [[File:DQ2 Spell Sleep.png]] | ||
| '''Sleep''' | | '''{{control|Sleep|Snooze}}''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Debuff | | Debuff | ||
| a group | | a group | ||
|width="200px"|Casting this spell will attempt to put some enemies to sleep. | |width="200px"|Casting this spell will attempt to put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken. | ||
| | | | ||
| | | | ||
|style="background:lightblue;"|'''L05''' | |style="background:lightblue;"|'''L05''' | ||
| | | | ||
|- | |||
| [[File:DQ3 Spell Sleep.png]] | |||
| '''{{control|SleepMore|Kasnooze}}''' | |||
|style="background:yellow;"|'''3''' | |||
| Debuff | |||
| a group | |||
|width="200px"|Casting this spell will likely put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken. | |||
|style="background:orange;"|'''L15''' | |||
| | |||
|style="background:lightblue;"|'''L16''' | |||
|'''{{control|Panon|Tom}}''' | |||
|- | |- | ||
| [[File:DQ3 Spell Surround.png]] | | [[File:DQ3 Spell Surround.png]] | ||
| '''Surround''' | | '''{{control|Surround|Dazzle}}''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Debuff | | Debuff | ||
| a group | | a group | ||
|width="200px"|Chanting Surround will cause illusions to appear around the enemies, causing them to attack thin air. | |width="200px"|Chanting {{control|Surround|Dazzle}} will cause illusions to appear around the enemies, causing them to attack thin air. | ||
| | | | ||
|style="background:pink;"|'''L06''' | |style="background:pink;"|'''L06''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Stopspell.png]] | | [[File:DQ3 Spell Stopspell.png]] | ||
| '''StopSpell''' | | '''{{control|StopSpell|Fizzle}}''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Debuff | | Debuff | ||
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| | | | ||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Infernos.png]] | | [[File:DQ3 Spell Infernos.png]] | ||
| '''Infernos''' | | '''{{control|Infernos|Whoosh}}''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| Attack <br>(wind) | | Attack <br>(wind) | ||
| a group | | a group | ||
|width="200px"|Wizards aren't the only spell casters capable of causing damage. | |width="200px"|Wizards aren't the only spell casters capable of causing damage. {{control|Nara|Meena}} can cast {{control|Infernos|Whoosh}} to summon hot winds that cause around 15 points of damage to a group of enemies. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Infermore.png]] | | [[File:DQ3 Spell Infermore.png]] | ||
| '''InferMore''' | | '''{{control|InferMore|Swoosh}}''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Attack <br>(wind) | | Attack <br>(wind) | ||
| a group | | a group | ||
|width="200px"|Infermore is a stronger version of | |width="200px"|{{control|Infermore|Swoosh}} is a stronger version of {{control|Infernos|Whoosh}}, creating a blast of heat that inflicts 40 points of damage to a single group of enemies. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Infermost.png]] | | [[File:DQ3 Spell Infermost.png]] | ||
| '''InferMost''' | | '''{{control|InferMost|Kaswoosh}}''' | ||
|style="background:yellow;"|'''8''' | |style="background:yellow;"|'''8''' | ||
| Attack <br>(wind) | | Attack <br>(wind) | ||
| a group | | a group | ||
|width="200px"|Infermost is the strongest form of the | |width="200px"|{{control|Infermost|Kaswoosh}} is the strongest form of the {{control|Infernos|Whoosh}} class of magic, summoning scorching winds that cause around 100 points of damage to a single group of enemies. | ||
| | | | ||
| | | | ||
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|- | |- | ||
| [[File:DQ3 Spell Beat.png]] | | [[File:DQ3 Spell Beat.png]] | ||
| '''Beat''' | | '''{{control|Beat|Whack}}''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Attack | | Attack | ||
| one enemy | | one enemy | ||
|width="200px"| | |width="200px"|{{control|Cristo|Kiryl}} may attempt to stop the heart of a single enemy in the midst of battle with this spell, but the chances of success are low. | ||
| | | | ||
|style="background:pink;"|'''L18''' | |style="background:pink;"|'''L18''' | ||
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|- | |- | ||
| [[File:DQ3 Spell Defeat.png]] | | [[File:DQ3 Spell Defeat.png]] | ||
| '''Defeat''' | | '''{{control|Defeat|Thwack}}''' | ||
|style="background:yellow;"|'''7''' | |style="background:yellow;"|'''7''' | ||
| Attack | | Attack | ||
| a group | | a group | ||
|width="200px"|Cast | |width="200px"|Cast {{control|Defeat|Thwack}} on a large group of enemies in an attempt to instantly kill some of them. The stronger the enemy, the less chance this has of working. | ||
| | | | ||
|style="background:pink;"|'''L24''' | |style="background:pink;"|'''L24''' | ||
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== Black magic == | == Black magic == | ||
Legend: | |||
* '''H.''' = Solo or Sofia, the Heroes | |||
* '''W.''' = {{control|Brey|Borya}} the Wizard | |||
* '''D.''' = {{control|Mara|Maya}} the Dancer | |||
NOTE: all the pictures in the table below are from Dragon Warrior 3. | NOTE: all the pictures in the table below are from Dragon Warrior 3. | ||
{|{{prettytable|text center="1"|notwide=1|sortable=1}} | {|{{prettytable|text center="1"|notwide=1|sortable=1}} | ||
! Picture !! Spell !! MP !! Type !! Target !! Effect !! | ! Picture !! Spell !! MP !! Type !! Target !! Effect !! H. !! W. !! D. !! ''Temp.'' | ||
|- | |- | ||
| [[File:DQ3 Spell Outside.png]] | | [[File:DQ3 Spell Outside.png]] | ||
| '''Outside''' | | '''{{control|Outside|Evac}}''' | ||
|style="background:yellow;"|'''8''' | |style="background:yellow;"|'''8''' | ||
| | | Field | ||
| All allies | | All allies | ||
|width="200px"|If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance. | |width="200px"|If a dungeon or tower has become to dangerous to travel, cast {{control|Outside|Evac}} to immediately warp to the entrance. | ||
|style="background:orange;"|'''L13''' | |style="background:orange;"|'''L13''' | ||
|style="background:lightblue;"|'''L07''' | |style="background:lightblue;"|'''L07''' | ||
|style="background:red;"|'''L09''' | |style="background:red;"|'''L09''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Return.png]] | | [[File:DQ3 Spell Return.png]] | ||
| '''Return''' | | '''{{control|Return|Zoom}}''' | ||
|style="background:yellow;"|'''8''' | |style="background:yellow;"|'''8''' | ||
| | | Field | ||
| All allies | | All allies | ||
|width="200px"|Cast | |width="200px"|Cast {{control|Return|Zoom}} to instantly warp your entire party to one of the many safe havens that you discover throughout your journey. | ||
|style="background:orange;"|'''L07''' | |style="background:orange;"|'''L07''' | ||
|style="background:lightblue;"|'''L09''' | |style="background:lightblue;"|'''L09''' | ||
|style="background:red;"|'''L08''' | |style="background:red;"|'''L08''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Day-Night.png]] | | [[File:DQ3 Spell Day-Night.png]] | ||
| '''Day-Night''' | | '''{{control|Day-Night|Tick-Tock}}''' | ||
|style="background:yellow;"|'''12''' | |style="background:yellow;"|'''12''' | ||
| | | Field | ||
| an obstacle | | an obstacle | ||
|width="200px"|If you need the time of day to change immediately, cast Day-Night to fast forward time. | |width="200px"|If you need the time of day to change immediately, cast {{control|Day-Night|Tick-Tock}} to fast forward time. | ||
| | | | ||
|style="background:lightblue;"|'''L12''' | |style="background:lightblue;"|'''L12''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Stepguard.png]] | | [[File:DQ3 Spell Stepguard.png]] | ||
| '''StepGuard''' | | '''{{control|StepGuard|Safe Passage}}''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| | | Field | ||
| an obstacle | | an obstacle | ||
|width="200px"|When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage. | |width="200px"|When you need to traverse over harmful terrain, cast {{control|Stepguard|Safe Passage}} to protect your party from damage. | ||
| | | | ||
| | | | ||
|style="background:red;"|'''L21''' | |style="background:red;"|'''L21''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell X-Ray.png]] | | [[File:DQ3 Spell X-Ray.png]] | ||
| '''X-Ray''' | | '''{{control|X-Ray|Snoop}}''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| | | Field | ||
| an obstacle | | an obstacle | ||
|width="200px"|Some monsters mimic treasure chests to ensnare unwitting explorers. | |width="200px"|Some monsters mimic treasure chests to ensnare unwitting explorers. Cast {{control|X-Ray|Snoop}} to check if a chest is safe. | ||
| | | | ||
|style="background:lightblue;"|'''L23''' | |style="background:lightblue;"|'''L23''' | ||
| | |||
| | | | ||
|- | |- | ||
Line 356: | Line 376: | ||
| | | | ||
|style="background:lightblue;"|'''L08''' | |style="background:lightblue;"|'''L08''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Speedup.png]] | | [[File:DQ3 Spell Speedup.png]] | ||
| '''SpeedUp''' | | '''{{control|SpeedUp|Acceleratle}}''' | ||
|style="background:yellow;"|'''3''' | |style="background:yellow;"|'''3''' | ||
| Support | | Support | ||
| All allies | | All allies | ||
|width="200px"|Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance. | |width="200px"|Casting {{control|Speedup|Acceleratle}} on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance. | ||
| | | | ||
|style="background:lightblue;"|'''L14''' | |style="background:lightblue;"|'''L14''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Bikill.png]] | | [[File:DQ3 Spell Bikill.png]] | ||
| '''Bikill''' | | '''{{control|Bikill|Oomph}}''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Support | | Support | ||
| one ally | | one ally | ||
|width="200px"|The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle. | |width="200px"|The spell of {{control|Bikill|Oomph}} grants a member of your party twice their usual attack power for the duration of one battle. | ||
| | | | ||
|style="background:lightblue;"|'''L19''' | |style="background:lightblue;"|'''L19''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Bedragon.png]] | | [[File:DQ3 Spell Bedragon.png]] | ||
| '''BeDragon''' | | '''{{control|BeDragon|Puff!}}''' | ||
|style="background:yellow;"|'''18''' | |style="background:yellow;"|'''18''' | ||
| Support | | Support | ||
| caster | | caster | ||
|width="200px"|For the remainder of a fight, Mara can transform into a dragon who does nothing but use a powerful flaming breath attack every round. | |width="200px"|For the remainder of a fight, {{control|Mara|Maya}} can transform into a dragon who does nothing but use a powerful flaming breath attack every round. | ||
| | | | ||
| | | | ||
|style="background:red;"|'''L30''' | |style="background:red;"|'''L30''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Sap.png]] | | [[File:DQ3 Spell Sap.png]] | ||
Line 397: | Line 421: | ||
|style="background:lightblue;"|'''L03''' | |style="background:lightblue;"|'''L03''' | ||
|style="background:red;"|'''L03''' | |style="background:red;"|'''L03''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Robmagic.png]] | | [[File:DQ3 Spell Robmagic.png]] | ||
| '''RobMagic''' | | '''{{control|RobMagic|Drain Magic}}''' | ||
|style="background:yellow;"|'''0''' | |style="background:yellow;"|'''0''' | ||
| Debuff | | Debuff | ||
Line 407: | Line 432: | ||
|style="background:lightblue;"|'''L25''' | |style="background:lightblue;"|'''L25''' | ||
|style="background:red;"|'''L16''' | |style="background:red;"|'''L16''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Defense.png]] | | [[File:DQ3 Spell Defense.png]] | ||
| '''DeFence''' | | '''{{control|DeFence|Kasap}}''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Debuff | | Debuff | ||
| a group | | a group | ||
|width="200px"|The spell of Defense will attempt to weaken the defense of some enemies so that they are easier to damage. | |width="200px"|The spell of {{control|Defense|Kasap}} will attempt to weaken the defense of some enemies so that they are easier to damage. | ||
| | | | ||
|style="background:lightblue;"|'''L21''' | |style="background:lightblue;"|'''L21''' | ||
| | | | ||
|'''Lucia''' | |'''{{control|Lucia|Orifiela}}''' | ||
|- | |- | ||
| [[File:DQ3 Spell Chaos.png|DQ3 Spell Chaos.png]] | | [[File:DQ3 Spell Chaos.png|DQ3 Spell Chaos.png]] | ||
| '''Chaos''' | | '''{{control|Chaos|Fuddle}}''' | ||
|style="background:yellow;"|'''5''' | |style="background:yellow;"|'''5''' | ||
| Debuff | | Debuff | ||
| one enemy | | one enemy | ||
|width="200px"|Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party. | |width="200px"|Enemies affected by {{control|Chaos|Fuddle}} are just as likely to attack their own companions as they are to attack your party. | ||
| | | | ||
|style="background:lightblue;"|'''L30''' | |style="background:lightblue;"|'''L30''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Icebolt.png]] | | [[File:DQ3 Spell Icebolt.png]] | ||
| '''IceBolt''' | | '''{{control|IceBolt|Crack}}''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| Attack <br>(ice) | | Attack <br>(ice) | ||
| one enemy | | one enemy | ||
|width="200px"|Fire burns, but a bolt of ice can do even more damage in many cases. | |width="200px"|Fire burns, but a bolt of ice can do even more damage in many cases. This spell strikes one enemy for around 30 points of damage. | ||
| | | | ||
|style="background:lightblue;"|'''L01''' | |style="background:lightblue;"|'''L01''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Snowstorm.png]] | | [[File:DQ3 Spell Snowstorm.png]] | ||
| '''SnowStorm''' | | '''{{control|SnowStorm|Crackle}}''' | ||
|style="background:yellow;"|'''5''' | |style="background:yellow;"|'''5''' | ||
| Attack <br>(ice) | | Attack <br>(ice) | ||
| a group | | a group | ||
|width="200px"| | |width="200px"|At higher levels, {{control|Brey|Borya}} can learn to strike all of his opponents with ice, causing around 50 points of damage to each of them. | ||
| | | | ||
|style="background:lightblue;"|'''L11''' | |style="background:lightblue;"|'''L11''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Snowblast.png]] | | [[File:DQ3 Spell Snowblast.png]] | ||
| ''' | | '''{{control|IceSpears|Kacrack}}''' | ||
|style="background:yellow;"|'''8''' | |style="background:yellow;"|'''8''' | ||
| Attack <br>(ice) | | Attack <br>(ice) | ||
| All enemies | | All enemies | ||
|width="200px"|A step up from Snowstorm, | |width="200px"|A step up from {{control|Snowstorm, Icespears|Crackle, Kacrack}} pelts all of your opponents with an icy blast that causes approximately 70 points of damage. | ||
| | | | ||
|style="background:lightblue;"|'''L27''' | |style="background:lightblue;"|'''L27''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Icespears.png]] | | [[File:DQ3 Spell Icespears.png]] | ||
| ''' | | '''{{control|Blizzard|Kacrackle}}''' | ||
|style="background:yellow;"|'''11''' | |style="background:yellow;"|'''11''' | ||
| Attack <br>(ice) | | Attack <br>(ice) | ||
| a group | | a group | ||
|width="200px"| | |width="200px"|{{control|Blizzard|Kacrackle}} is the most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 100 points of damage. | ||
| | | | ||
|style="background:lightblue;"|'''L32''' | |style="background:lightblue;"|'''L32''' | ||
| | |||
| | | | ||
|- | |- | ||
| [[File:DQ3 Spell Blaze.png]] | | [[File:DQ3 Spell Blaze.png]] | ||
| '''Blaze''' | | '''{{control|Blaze|Frizz}}''' | ||
|style="background:yellow;"|'''2''' | |style="background:yellow;"|'''2''' | ||
| Attack <br>(fire) | | Attack <br>(fire) | ||
| one enemy | | one enemy | ||
|width="200px"|Blaze creates a small fire which burns one enemy, causing around 10 points of damage. | |width="200px"|{{control|Blaze|Frizz}} creates a small fire which burns one enemy, causing around 10 points of damage. | ||
|style="background:orange;"|'''L03''' | |style="background:orange;"|'''L03''' | ||
| | | | ||
|style="background:red;"|'''L01''' | |style="background:red;"|'''L01''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Blazemost.png]] | | [[File:DQ3 Spell Blazemost.png]] | ||
| '''BlazeMore''' | | '''{{control|BlazeMore|Frizzle}}''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Attack <br>(fire) | | Attack <br>(fire) | ||
| one enemy | | one enemy | ||
|width="200px"|This enhanced version of Blaze still only attacks one enemy, but it does substantially more damage at around 80 points. | |width="200px"|This enhanced version of {{control|Blaze|Frizz}} still only attacks one enemy, but it does substantially more damage at around 80 points. | ||
| | | | ||
| | | | ||
|style="background:red;"|'''L19''' | |style="background:red;"|'''L19''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Blazemore.png]] | | [[File:DQ3 Spell Blazemore.png]] | ||
| '''Blazemost''' | | '''{{control|Blazemost|Kafrizzle}}''' | ||
|style="background:yellow;"|'''10''' | |style="background:yellow;"|'''10''' | ||
| Attack <br>(fire) | | Attack <br>(fire) | ||
| one enemy | | one enemy | ||
|width="200px"|This is the most powerful spell in the Blaze class of magic. | |width="200px"|This is the most powerful spell in the {{control|Blaze|Frizz}} class of magic. It will incinerate a single enemy for around 180 points of damage. | ||
| | | | ||
| | | | ||
|style="background:red;"|'''L33''' | |style="background:red;"|'''L33''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Firebal.png]] | | [[File:DQ3 Spell Firebal.png]] | ||
| '''FireBal''' | | '''{{control|FireBal|Sizz}}''' | ||
|style="background:yellow;"|'''4''' | |style="background:yellow;"|'''4''' | ||
| Attack <br>(fire) | | Attack <br>(fire) | ||
| a group | | a group | ||
|width="200px"|Chanting the Firebal spell causes a series of small fireballs to strike every enemy in one group for approximately 20 points of damage. | |width="200px"|Chanting the {{control|Firebal|Sizz}} spell causes a series of small fireballs to strike every enemy in one group for approximately 20 points of damage. | ||
|style="background:orange;"|'''L09''' | |style="background:orange;"|'''L09''' | ||
| | | | ||
|style="background:red;"|'''L07''' | |style="background:red;"|'''L07''' | ||
|'''Laurent''' | |'''{{control|Laurent|Laurel}}''' | ||
|- | |- | ||
| [[File:DQ3 Spell Firebane.png]] | | [[File:DQ3 Spell Firebane.png]] | ||
| '''FireBane''' | | '''{{control|FireBane|Sizzle}}''' | ||
|style="background:yellow;"|'''6''' | |style="background:yellow;"|'''6''' | ||
| Attack <br>(fire) | | Attack <br>(fire) | ||
| a group | | a group | ||
|width="200px"|Firebane causes a much larger blast of flame to shoot out and burn every enemy in one group, causing around 35 points of damage. | |width="200px"|{{control|Firebane|Sizzle}} causes a much larger blast of flame to shoot out and burn every enemy in one group, causing around 35 points of damage. | ||
| | | | ||
| | | | ||
|style="background:red;"|'''L14''' | |style="background:red;"|'''L14''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Firevolt.png]] | | [[File:DQ3 Spell Firevolt.png]] | ||
| '''FireVolt''' | | '''{{control|FireVolt|Kasizzle}}''' | ||
|style="background:yellow;"|'''10''' | |style="background:yellow;"|'''10''' | ||
| Attack <br>(fire) | | Attack <br>(fire) | ||
| a group | | a group | ||
|width="200px"|Firevolt is the strongest form of Firebal magic, and it causes around 100 points of damage to every enemy in one group. | |width="200px"|{{control|Firevolt|Kasizzle}} is the strongest form of {{control|Firebal|Sizz}} magic, and it causes around 100 points of damage to every enemy in one group. | ||
| | | | ||
| | | | ||
|style="background:red;"|'''L27''' | |style="background:red;"|'''L27''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Boom.png]] | | [[File:DQ3 Spell Boom.png]] | ||
Line 539: | Line 575: | ||
| | | | ||
|style="background:red;"|'''L11''' | |style="background:red;"|'''L11''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Bang.png]] | | [[File:DQ3 Spell Bang.png]] | ||
Line 549: | Line 586: | ||
| | | | ||
|style="background:red;"|'''L23''' | |style="background:red;"|'''L23''' | ||
| | |||
|- | |- | ||
| [[File:DQ3 Spell Explodet.png]] | | [[File:DQ3 Spell Explodet.png]] | ||
| '''Explodet''' | | '''{{control|Explodet|Kaboom}}''' | ||
|style="background:yellow;"|'''15''' | |style="background:yellow;"|'''15''' | ||
| Attack <br>(fire) | | Attack <br>(fire) | ||
| All enemies | | All enemies | ||
|width="200px"|Explodet is the most powerful spell in its class, causing approximately 140 points of damage to every enemy in battle. | |width="200px"|{{control|Explodet|Kaboom}} is the most powerful spell in its class, causing approximately 140 points of damage to every enemy in battle. | ||
| | | | ||
| | | | ||
|style="background:red;"|'''L36''' | |style="background:red;"|'''L36''' | ||
| | |||
|} | |} | ||
== Temporary characters abilites == | |||
* '''Magic''' needs MP to be used; | |||
* '''Abilities''' need no MP; | |||
* '''Weapons''' are noted here if they have some special effect. | |||
=== Chapters 1 to 4 === | |||
* '''Healie the Kind Monster:''' | |||
** Heal (magic): restores health points to one party member; | |||
** {{control|Parry|Defend}} (ability): temporarily increases its own defense. | |||
* '''{{control|Strom the Guardsman|Hardie the Bodyguard}}:''' | |||
** ''(none: cannon fodder.)'' | |||
* '''{{control|Laurent the Troubadour|Laurel the Poet}}:''' | |||
** Heal (magic): restores health points to one party member; | |||
** {{control|Firebal|Sizz}} (ability): attacks all enemies; | |||
** Poison Needle (weapon): chance to instantly defeat an enemy. | |||
* '''{{control|Orin|Oojam}} the Alchemist:''' | |||
** Lockpick (ability): opens any door without need for a key. | |||
=== Chapter 5 === | |||
* '''{{control|Hector|Hoffman}} the Young Man:''' | |||
** Build-up (ability): temporarily increases his own strength. | |||
* '''{{control|Panon|Tom Foolery}} the Jester:''' | |||
** {{control|Sleepmore|Kasnooze}} (magic): chance to put to sleep all enemies; | |||
** Strange dance (ability): lowers enemy magic points; | |||
** {{control|Sword of Lethargy|Dream Blade}} (weapon): chance to put one enemy to sleep, including bosses. | |||
* '''{{control|Lucia|Orifiela}} the Zenithian:''' | |||
** {{control|Healall|Multiheal}} (magic): restores health points to one party member; | |||
** {{control|Increase|Buff}} (magic): increases defense of one party member; | |||
** {{control|Defence|Kasap}} (magic): lowers defense of enemies; | |||
* '''{{control|Doran|Sparkie}} the Baby Dragon:''' | |||
** Sweet breath (ability): chance to put to sleep all enemies; | |||
** Blizzard breath (ability): attacks all enemies. | |||
{{Footer Nav|game=Dragon Warrior IV|prevpage= | {{Footer Nav|game=Dragon Warrior IV|prevpage=Items and Equipment|nextpage=Walkthrough}} |
Latest revision as of 06:10, 22 January 2023
Spell type:
- Field: spells that can be cast outside battle;
- Support: battle spells that target the allies;
- Debuff: battle spells that target the enemies, but deal no damage;
- Attack: battle spells that damage the enemies.
Hero's magic[edit]
NES name | DS name | Japanese name | Level | Type | Description | Other characters |
---|---|---|---|---|---|---|
Expel | Poof | ニフラム | 1 | Debuff | Occasionally makes a group of enemies vanish, but no experience will be received. | |
---- | Heal | ホイミ | 2 | Field/support | Restores around 30 HP to one ally. | |
Blaze | Frizz | メラ | 3 | Attack | Deals small fire damage to one enemy. | Mara |
Healmore | Midheal | ベホイミ | 5 | Field/support | Restores around 75 HP to one ally. | Cristo, Nara |
Return | Zoom | ルーラ | 7 | Field | Allows you to return to a previously-visited location. | Mara, Brey |
Firebal | Sizz | ギラ | 9 | Attack | Deals small fire damage to a group of enemies. | Mara, Laurent |
Repel | Holy Protection | トヘロス | 11 | Field | Wards off weaker enemies. | |
Outside | Evac | リレミト | 13 | Field | Allows you to escape from a dungeon or tower. | Mara, Brey |
Sleepmore | Kasnooze | ラリホーマ | 15 | Debuff | Usually puts a single enemy to sleep. | Nara, Panon |
Awake | Cock-a-Doodle-Doo | ザメハ | 17 | Support | Awakens all allies from sleep. | |
Fendspell | Snub | マホステ | 19 | Support | Negates all currently-applied magical effects and temporarily protects all combatants from magic spells. | |
Ironize | Kaclang | アストロン | 21 | Support | Transforms all allies into steel, making them invincible but also unable to act. | |
Boom | Boom | イオラ | 23 | Attack | Deals moderate explosive damage to all enemies. | Mara |
Zap | Zap | ライデイン | 25 | Attack | Deals moderate lightning damage to one enemy. | |
Healall | Fullheal | べホマ | 27 | Field/support | Fully restores the HP of one ally. | Cristo, Nara, Lucia |
Vivify | Zing | ザオラル | 28 | Field/support | Resurrects an ally with half of his or her HP restored. It has a 50% chance success rate. | |
Transform | ---- | モシャス | 30 | Support | Transforms the caster into a different form. | |
Healusall | Omniheal | ベホマズン | 33 | Support | Fully restores everyone's HP. | |
Lightning | Kazap | ギガデイン | 34 | Attack | Deals major lightning damage to all enemies. | |
Thordain | Kazapple | ギガデイン | 37 | Attack | Deals major damage to an enemy, but requires 15 MP from everyone in the active party. | |
Chance | Hocus Pocus | パルプンテ | 39 | Debuff | Produces random effects when used in battle. | |
---- | Gigaslash | ギガスラシュ | 50 | Attack | Deals major damage to one enemy with a lightning-infused sword slash. |
White magic[edit]
Legend:
- H. = Solo or Sofia, the Heroes
- C. = Cristo the Chancellor
- F. = Nara the Fortune Teller
NOTE: all the pictures in the table below are from Dragon Warrior 3, except for one from Dragon Warrior 2.
Black magic[edit]
Legend:
- H. = Solo or Sofia, the Heroes
- W. = Brey the Wizard
- D. = Mara the Dancer
NOTE: all the pictures in the table below are from Dragon Warrior 3.
Temporary characters abilites[edit]
- Magic needs MP to be used;
- Abilities need no MP;
- Weapons are noted here if they have some special effect.
Chapters 1 to 4[edit]
- Healie the Kind Monster:
- Heal (magic): restores health points to one party member;
- Parry (ability): temporarily increases its own defense.
- Strom the Guardsman :
- (none: cannon fodder.)
- Laurent the Troubadour :
- Heal (magic): restores health points to one party member;
- Firebal (ability): attacks all enemies;
- Poison Needle (weapon): chance to instantly defeat an enemy.
- Orin the Alchemist:
- Lockpick (ability): opens any door without need for a key.
Chapter 5[edit]
- Hector the Young Man:
- Build-up (ability): temporarily increases his own strength.
- Panon the Jester:
- Sleepmore (magic): chance to put to sleep all enemies;
- Strange dance (ability): lowers enemy magic points;
- Sword of Lethargy (weapon): chance to put one enemy to sleep, including bosses.
- Lucia the Zenithian:
- Healall (magic): restores health points to one party member;
- Increase (magic): increases defense of one party member;
- Defence (magic): lowers defense of enemies;
- Doran the Baby Dragon:
- Sweet breath (ability): chance to put to sleep all enemies;
- Blizzard breath (ability): attacks all enemies.