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== [[Castlevania: Curse of Darkness/Innocent Devils/Battle|Battle]] ==
== [[Castlevania: Curse of Darkness/Innocent Devils/Battle|Battle]] ==


Battle types are, as can be expected, your main fighters. Aside from simply beating the crap out of anything and everything, they can create a defensive field that will protect you (though the ID cannot attack or even move while generating it). While they have a number of incredibly powerful skills, you can generally just let the ID fight with it's weapon, which will defeat the enemies just as quickly and save you hearts. They have very high hearts, but since they loose hearts when hit, you'll want to use them as life points rather than skill points.  
Battle types are, as can be expected, your main fighters. Aside from simply beating the crap out of anything and everything, they can create a defensive field that will protect you (though the ID cannot attack or even move while generating it). While they have a number of incredibly powerful skills, you can generally just let the ID fight with its weapon, which will defeat the enemies just as quickly and save you hearts. They have very high hearts, but since they loose hearts when hit, you'll want to use them as life points rather than skill points.  


They fight well, but tend to take a lot of damage as well since they dive into the middle of the battle. This is fine in most cases since you'll get a steady stream of hearts that heal them, but they tend to get beat up during boss fights. They have no defensive tactics, so they do nothing to get out of the way of the boss's power attacks and you can't get more hearts during the fight.  
They fight well, but tend to take a lot of damage as well since they dive into the middle of the battle. This is fine in most cases since you'll get a steady stream of hearts that heal them, but they tend to get beat up during boss fights. They have no defensive tactics, so they do nothing to get out of the way of the boss's power attacks and you can't get more hearts during the fight.