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=== When to refurbish ===
=== When to refurbish ===
As noted before, you can refurbish when your business goes bad, but there is another time you can refurbish that isn't quite as obvious: when a new building makes the older one obsolete. Let's say you have the capability to build a nightclub on a block (that is, it's 1940 or after) which has a ballroom, but no bar. Instead of building either a bar or a nightclub, refurbish the ballroom into a nightclub, which will provide dancing ''and'' drinks, the two things the ballroom and the bar provide separately. You don't want to duplicate resources. Alternately, build the nightclub and refurbish the ballroom into something else. Just make sure you don't have a bar or a ballroom near a nightclub, because they're not as efficient.
As noted before, you can refurbish when your business goes bad, but there is another time you can refurbish that isn't quite as obvious: when a new building makes the older one obsolete. Let's say you have the capability to build a nightclub on a block (that is, it's 1940 or after) which has a ballroom, but no bar. Instead of building either a bar or a nightclub, refurbish the ballroom into a nightclub, which will provide dancing ''and'' drinks, the two things the ballroom and the bar provide separately. You don't want to duplicate resources. Alternatively, build the nightclub and refurbish the ballroom into something else. Just make sure you don't have a bar or a ballroom near a nightclub, because they're not as efficient.


Likewise, say you have a clothing store near your opponent's clothing store, so you have a bit of heated competition. Suppose that eventually you get two things: sick of the competition, and a monopoly on the opposing store's block color group, so you just buy the opposing clothing store. But now you have two clothing stores. You may want to get rid of one of them (preferably the one with smaller capacity or lower quality) by changing it into something else, so you have more variety, and so you can raise the price of clothing if doing so seems feasible.
Likewise, say you have a clothing store near your opponent's clothing store, so you have a bit of heated competition. Suppose that eventually you get two things: sick of the competition, and a monopoly on the opposing store's block color group. You buy the opposing clothing store, but now you have two clothing stores. You may want to get rid of one of them by changing it into something else, so you have more variety, and so you can raise the price of clothing if doing so seems feasible.


== Hints and tips ==
== Hints and tips ==