Master of Orion II: Battle at Antares/Chemistry: Difference between revisions

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Enables ships to travel go up to 6 parsecs from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components.  The range of existing ships is upgraded immediately and at zero cost.
Enables ships to travel go up to 6 parsecs from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components.  The range of existing ships is upgraded immediately and at zero cost.
;Tritanium Armor
;Tritanium Armor
Twice as tough as Titanium Armor; gives ground combat units a +10% bonus; makes missiles and fighters tougher. The first armor that's fit for combat.
Twice as tough as Titanium Armor; gives ground combat units a +10 bonus; also makes fighters tougher. The first armor that's fit for combat.


Best choice for non-Creatives: this decision is a miniature research strategy in its own right, with separate paths for Tolerant and non-Tolerant races:
Best choice for non-Creatives: this decision is a miniature research strategy in its own right, with separate paths for Tolerant and non-Tolerant races:
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