Master of Orion II: Battle at Antares/Chemistry: Difference between revisions
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Master of Orion II: Battle at Antares/Chemistry (edit)
Revision as of 08:59, 1 May 2019
, 1 May 2019→250 RP: Advanced Metallurgy
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Enables ships to travel go up to 6 parsecs from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components. The range of existing ships is upgraded immediately and at zero cost. | Enables ships to travel go up to 6 parsecs from your nearest colony. All ships are fitted with your best Fuel Cells automatically, so in effect they do not increase a ship's production costs or reduce the space available for other components. The range of existing ships is upgraded immediately and at zero cost. | ||
;Tritanium Armor | ;Tritanium Armor | ||
Twice as tough as Titanium Armor; gives ground combat units a +10 | Twice as tough as Titanium Armor; gives ground combat units a +10 bonus; also makes fighters tougher. The first armor that's fit for combat. | ||
Best choice for non-Creatives: this decision is a miniature research strategy in its own right, with separate paths for Tolerant and non-Tolerant races: | Best choice for non-Creatives: this decision is a miniature research strategy in its own right, with separate paths for Tolerant and non-Tolerant races: |