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{{Header Nav|game=Master of Orion III|num=0}}
{{Header Nav|game=Master of Orion III}}
{{Game
{{Game
|completion=0
|image=Master of Orion 3 boxart.jpg
|title=Master of Orion III
|title=Master of Orion III
|image=Master of Orion 3 boxart.jpg
|developer=[[Quicksilver Software]]
|developer=[[Quicksilver Software]]
|publisher=[[Infogrames]]
|publisher=[[Infogrames]]
|released={{rd|2003|February 25}}
|year=2003
|systems={{syslist|win|macos}}
|genre=[[Turn-based strategy]]
|genre=[[Turn-based strategy]]
|systems=[[Windows]], [[Mac OS X]]
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[multiplayer]]
|website=[http://moo3.quicksilver.com quicksilver.com]
|preceded by=[[Master of Orion II: Battle at Antares]]
|preceded by=[[Master of Orion II: Battle at Antares]]
|series=Master of Orion
|series=Master of Orion
|website=http://moo3.quicksilver.com
|pcgamingwiki=Master of Orion III
|pcgamingwiki=Master of Orion III
}}
}}
 
'''Master of Orion III''' ('''MoO3''', '''MoOIII''') is the third computer game in the [[:Category:Master of Orion|Master of Orion series]]. MoO3 was developed by [[Quicksilver Software]] and published by [[Infogrames]] in [[February 25]], [[2003]].
'''Master of Orion III''' ('''MoO3''', '''MoOIII''') is the third computer game in the [[:Category:Master of Orion|Master of Orion series]]. MoO3 was developed by [[Quicksilver Software]] and published by [[Infogrames]] in [[February 25]], [[2003]].


It is notable for its remarkably open development, whereby fans could vote on certain features and offer suggestions to designers, themselves mostly fans of the first two games.
It is notable for its remarkably open development, whereby fans could vote on certain features and offer suggestions to designers, themselves mostly fans of the first two games.
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==Gameplay==
==Gameplay==
Master of Orion III is a turn-based strategy game with the goal of rulership of the galaxy. During each turn, the player makes all the decisions that will be performed during that turn, including exploration, colonization, diplomacy, trade, voting in the Senate, technological research, espionage, and the design, construction, and combat deployment of their space fleet. The player can leave most of those decisions (apart from spy production and ship design) for his/her planetary governors to handle as they see fit, or can make changes here and there as he/she sees fit.
Master of Orion III is a turn-based strategy game with the goal of rulership of the galaxy. During each turn, the player makes all the decisions that will be performed during that turn, including exploration, colonization, diplomacy, trade, voting in the Senate, technological research, espionage, and the design, construction, and combat deployment of their space fleet. The player can leave most of those decisions (apart from spy production and ship design) for his/her planetary governors to handle as they see fit, or can make changes here and there as he/she sees fit.


The automatic player AI does make many mistakes when building DEAs on a planet (buildings) as the AI will place a research DEA on a region where it would be completely useless as opposed to a mining DEA, etc.
The automatic player AI does make many mistakes when building DEAs on a planet (buildings) as the AI will place a research DEA on a region where it would be completely useless as opposed to a mining DEA, etc.


==Victory Conditions==
==Victory Conditions==
[[Image:MOO3 1.png|thumb|The main planetary control screen of ''Master of Orion 3''. Note the six submenus and the possibility of AI control.]]
[[File:MOO3 1.png|thumb|The main planetary control screen of ''Master of Orion 3''. Note the six submenus and the possibility of AI control.]]
The goal of Master of Orion III is to win control of the galaxy through one or more predetermined means. The winning conditions, set at the beginning of the game, can be domination of the galaxy, leadership of the Senate, and/or discovery of the five Antaran X’s. The easiest to achieve is leadership of the Senate where the periodic vote for leadership is based on the power of each voting member. When the game begins the New Orions’ power level is one hundred times higher than any other race and they dominate all Senate votes. Through simply colonizing as many worlds as possible in the early stages of the game, and then developing and defending them, it is easy for the player to quickly develop a voting power level that exceeds all of the other races combined. At that point merely voting for your own race to be President of the Senate will result in victory. The victory method with moderate difficulty is the discovery of the five Antaran X’s through exploration and sending out of special high-priced exploration fleets. The most difficult method is galactic domination where you must completely subjugate all other races in the galaxy including the New Orions. This requires the military conquest of all worlds controlled by the other races and can take thousands of turns to fully complete in the largest, densest galaxies.
The goal of Master of Orion III is to win control of the galaxy through one or more predetermined means. The winning conditions, set at the beginning of the game, can be domination of the galaxy, leadership of the Senate, and/or discovery of the five Antaran X’s. The easiest to achieve is leadership of the Senate where the periodic vote for leadership is based on the power of each voting member. When the game begins the New Orions’ power level is one hundred times higher than any other race and they dominate all Senate votes. Through simply colonizing as many worlds as possible in the early stages of the game, and then developing and defending them, it is easy for the player to quickly develop a voting power level that exceeds all of the other races combined. At that point merely voting for your own race to be President of the Senate will result in victory. The victory method with moderate difficulty is the discovery of the five Antaran X’s through exploration and sending out of special high-priced exploration fleets. The most difficult method is galactic domination where you must completely subjugate all other races in the galaxy including the New Orions. This requires the military conquest of all worlds controlled by the other races and can take thousands of turns to fully complete in the largest, densest galaxies.


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==Espionage==
==Espionage==
Espionage is broken into espionage and counter-espionage through the recruitment of spies. Spies can be recruited with the specialties of Social, Political, Diplomatic, Scientific, Economic, or Military. Recruited but not deployed these spies will assist in counter-espionage activities in their area of specialty. Inserted into another race’s territory they will attempt hostile actions in their area of specialty. For example a Social spy inserted into another race’s territory will attempt to foment social unrest that will disrupt production on one or more planets, while a Military spy held in reserve will attempt to identify and thwart enemy spies attempting to sabotage your military infrastructure and space fleets. Inserted spies can be very effective in slowing the advance of an enemy and disrupting their plans, while enemy spies can create havoc in your own systems. It is wise to maintain a balance to ensure that each area is protected while focusing on inserting spies into your strongest opponent’s territory.
Espionage is broken into espionage and counter-espionage through the recruitment of spies. Spies can be recruited with the specialties of Social, Political, Diplomatic, Scientific, Economic, or Military. Recruited but not deployed these spies will assist in counter-espionage activities in their area of specialty. Inserted into another race’s territory they will attempt hostile actions in their area of specialty. For example a Social spy inserted into another race’s territory will attempt to foment social unrest that will disrupt production on one or more planets, while a Military spy held in reserve will attempt to identify and thwart enemy spies attempting to sabotage your military infrastructure and space fleets. Inserted spies can be very effective in slowing the advance of an enemy and disrupting their plans, while enemy spies can create havoc in your own systems. It is wise to maintain a balance to ensure that each area is protected while focusing on inserting spies into your strongest opponent’s territory.


==Conquest==
==Conquest==
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==External links==
==External links==
* [http://www.ataricommunity.com/forums/forumdisplay.php?f=224 ataricommunity.com Forums] - MOO3 Forums. Chat and support.
* [http://www.ataricommunity.com/forums/forumdisplay.php?f=224 ataricommunity.com Forums] - MOO3 Forums. Chat and support.
* [http://www.apolyton.net/moo3 Apolyton Master of Orion 3 Site]
* [http://www.apolyton.net/moo3 Apolyton Master of Orion 3 Site]
* [http://peyre.x10.mx/Orion/index.htm Bladrov's Palace], a fan site hosting a number of resources for the series (I-III)
* [http://peyre.x10.mx/Orion/index.htm Bladrov's Palace], a fan site hosting a number of resources for the series (I-III)
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[[Category:Infogrames Entertainment]]
[[Category:Infogrames Entertainment]]
[[Category:Turn-based strategy]]
[[Category:Turn-based strategy]]
[[Category:Windows]]
[[Category:Mac OS]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]