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StarCraft/Scouting: Difference between revisions
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==Protoss== | ==Protoss== | ||
Of all the units in the game, the Protoss Observer is probably the best scout of them all (see the pattern?). Inexpensive, flying and cloaked, observers allow unparalleled 'observation' of the battlefield. | |||
Use them to infiltrate your opponent's base and keep an eye on his tech and what he is building. Use them to keep track of possible expansions, army movements, and everything else. The only downfall of observers is you often don't have enough of them to scout what you'd like. | |||
Corsairs are the protoss' second most useful scout, however due to the nature of the game, they are usually only viable on island maps or versus zerg. Once you build your first corsair (assuming a corsair-first build against zerg), send it directly to the zerg's base to discover his tech and harrass his overlords as well. | |||
Early in the game, probes are useful scouts for the same reason the SCVs are (and probes are slightly easier to control too). |