Dominions 3: The Awakening/Tactical Battles: Difference between revisions

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Each commander can command a maximum of 5 different squads of units.
Each commander can command a maximum of 5 different squads of units.


Scripting a small squad of units (2-5) to guard a mage keeps them within a square or two of the mage, providing a meat shield that can greatly increase survivability against breakaway enemies because enemies tend to attack whoever is closest instead of picking out spellcasters specifically. Also worth doing if a warrior commander is going to charge into melee--it prevents him from getting totally surrounded. Since mages cost 200+ gold apiece it's worth a little investment in a couple of light infantry to keep him alive. Think of it as a virtual hit point boost.
Scripting a small squad of units (2-5) to guard a mage keeps them within a square or two of the mage, providing a meat shield that can greatly increase survivability against breakaway enemies because enemies tend to attack whomever is closest instead of picking out spellcasters specifically. This is also worth doing if a warrior commander is going to charge into melee; it prevents him from getting totally surrounded. Since mages cost 200+ gold apiece it's worth a little investment in a couple of light infantry to keep him alive. Think of it as a virtual hit point boost.


===Scripting mages & commanders===
===Scripting mages & commanders===
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