Mount&Blade/Character creation pre1.011: Difference between revisions

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| A thief || AGI +3 || One-handed weapons +20, Throwing +20 || Athletics +2, Power Throw +1, Inventory Management +1, Looting +1 || denars +25, Throwing Knives
| A thief || AGI +3 || One-handed weapons +20, Throwing +20 || Athletics +2, Power Throw +1, Inventory Management +1, Looting +1 || denars +25, Throwing Knives
|}
|}
For v1.011
{| class=wikitable
! Father !! Attributes !! Skills !! Proficiencies !! Equipment
|-
| Noble (if male) || INT +1, CHA +2 || Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 || 1H +2, 2H +15, Pole +21 || Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
|-
| Noble (if female) || INT +2, CHA +1 || Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 || 1H +14, Pole +7 || Battered old round shield, +100 Denars, +50 Renown, Banner
|-
| Merchant || INT +2, CHA +1 || Riding +1, Inventory Management +1, Leadership +1, Trade +2 || 2H +15, Pole +7 || +250 denars, +20 Renown
|-
| Warrior || STR +1, AGI +1, CHA +1 || Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 || 1H+2, 2H +23, Pole +33, Throwing +15 ||Battered plain kite shield, +50 Denars, +10 Renown
|-
| Hunter || STR +1, AGI +2 || Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 || 2H +15, Pole +7, Archery +49 || +30 Denars
|-
| Nomad (if male) || STR +1, AGI +1, INT +1 || Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 || 1H +2, Pole +7, Archery +49, Throwing +15 || Battered plain cavalry shield, +15 Denars
|-
| Nomad (if female) || STR +1, AGI +1, INT +1 || Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 || 1H +5, Pole +7, Archery +32, Throwing +7 || Battered plain cavalry shield, +20 Denars
|-
| Thief || AGI +3 || Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 || 1H +14, Pole +7, Throwing +31 || Throwing knives, +25 Denars
|}
Note: The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.


==Early Life==
==Early Life==
Anonymous user