Super Smash Bros. Brawl/Kirby: Difference between revisions

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→‎Zero Suit Samus: Major-rewrite; it's still a stub because there's much more to fighting Zamus than this.
(→‎Pikachu: major re-write)
(→‎Zero Suit Samus: Major-rewrite; it's still a stub because there's much more to fighting Zamus than this.)
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ZERO suit Samus out reaches you her tilts are fast and long her forward smash has reach her up smash covers the top of her and her down smash can paralize you which can be bad for you her side special has very long reach and can kill you her up special has long vertical range and hits you 3 times and the thrid hit sends you down to her and her netrual special can paralize you which is bad for you her air attaks out reach yours. To counter her you can copy her netrual special which can help you a lot when used right or use your fast attacks to stop her long reaching attacks. Edgegaurding her is no problem because if she has no jumps left she must rely on a tether for recovery she is also on the lighter side if you play defensively you will be alright.
Zero Suit Samus generally out-reaches you; most of her tilts and smashes are fast and long-ranged, even more so than your forward smash.  However, her damage and knockback is fairly low overall--the only KOing move to really watch out for is her side-special which, thankfully, is arguably the slowest move in her arsenal.  Other, lesser, threats to your stock include her back aerial and forward smash.  Note that the latter hits both in front and behind.  Although rarely seen in use, the tip of her up-special can spike pretty hard.
 
Her stun-gun is capable of paralyzing you in her neutral special and down smash.  The latter in particular can set up for some brutal combos from her, so of course, be wary.
 
Zero Suit Samus's aerials are considerably on-par with yours, possessing both range, speed, and power.  However, your have superior air mobility, so use that to your advantage by moving out of range for her strikes, then moving back in with your own.
 
Copying her is rarely of use.  From long-range, the gun generally doesn't stun long enough for you to follow up with an attack; from short-range, she'll usually punish you before you can get the shot off.  That's not to mention her down-aerial can smack you after the copy, and how easily she can punish your inhalation with a fast or ranged melee attack.
 
If you can get her inside your belly, underciding can be effective (if not foolproof), especially when combined with edgeguarding.  She possesses three possible third jumps, her side and up specials as tethers, and her down special as a jump.  None of these can counter edgeguarding particularly well, especially if you have invincibility frames.
 


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