Command & Conquer 3: Tiberium Wars/GDI Units: Difference between revisions

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===Riflemen squad===
===Riflemen Squad===
{{CnC unit|image=CnC GDIRifle.png|requirements=Barracks|role=Various, primarily anti-infantry|abilities=Dig In, Call for Transport|upgrades=Composite Armour, <font color="red">AP Ammo, Tiberium Field Suits</font>|build=3 seconds|dtype=Gun|cost=300}}
{{CnC unit|image=CnC GDIRifle.png|requirements=Barracks|role=Various, primarily anti-infantry|abilities=Dig In, Call for Transport|upgrades=Composite Armor, <font color="red">AP Ammo, Tiberium Field Suits</font>|build=3 seconds|dtype=Gun|cost=300}}


====Description====
====Description====
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As with most infantry, Riflemen can easily be squished by treaded vehicles (hover vehicles such as the Seeker are exempt from this benefit).
As with most infantry, Riflemen can easily be squished by treaded vehicles (hover vehicles such as the Seeker are exempt from this benefit).
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===Missile Squad===
===Missile Squad===
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