Dominions 3: The Awakening/Magic/Magic Items & Forging: Difference between revisions
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Dominions 3: The Awakening/Magic/Magic Items & Forging (edit)
Revision as of 03:45, 21 September 2006
, 21 September 2006→Equipping magic items
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==Equipping magic items== | ==Equipping magic items== | ||
Commander units with | Commander units with approriate item slots can equip a magic item. For example, a void summon with no humanoid head cannot equip a helmet because it doesn't have a helmet slot while an Ettin has two head slots and can equip two helmets. Some commanders have more than four hand slots, like Devatas and therefore can wield four single handed weapons or two two-handed weapons. | ||
Any commander can pick a magic item from the item pool as long as he, she or it is in a province with a laboratory. | |||
You can also switch items between commanders. So in some cases using fast, sneaky commanders as item "mules" can be a very good idea. The items worn by a commander show up as small commander tokens on the strategic view. |