The Need for Speed: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
16 bytes removed ,  10 January 2012
no edit summary
No edit summary
No edit summary
Line 21: Line 21:
{{series disambig|Need for Speed}}
{{series disambig|Need for Speed}}


'''Road and Track Presents: The Need for Speed''', informerly referred to as '''The Need for Speed''', and released in Japan as '''Road and Track Presents: Over Drivin'''', informerly referred to as '''Over Drivin'''', is a semi-realistic [[:Category:Racing|racing]] video game, developed by [[EA Canada]], co-developed by [[Pioneer Productions]], and published by [[Electronic Arts]]. It is the 1st title in the [[:Category:Need for Speed|Need for Speed series]]. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game noted for its attempts in realism, and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each cars interior and exterior, and even short video clips highlighting the vehicles set to music.
'''Road and Track Presents: The Need for Speed''', informerly called '''The Need for Speed''', and released in Japan as '''Road and Track Presents: Over Drivin'''', informerly called '''Over Drivin'''', is a semi-realistic [[:Category:Racing|racing]] video game, developed by [[EA Canada]], co-developed by [[Pioneer Productions]], and published by [[Electronic Arts]]. It is the 1st title in the [[:Category:Need for Speed|Need for Speed series]]. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports. The game noted for its attempts in realism, and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each cars interior and exterior, and even short video clips highlighting the vehicles set to music.


{{Continue Nav}}
{{Continue Nav}}
Anonymous user