Command & Conquer: Generals/Factions: Difference between revisions

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{{Header Nav|game=Command & Conquer: Generals}}
{{Header Nav|game=Command & Conquer: Generals}}
The three unique factions encourage a variety of playing styles.  Each faction requires distinct strategies, tactics and techniques in order to exploit that faction's strengths while avoiding having weaknesses being exploited by the enemy.
The three unique factions encourage a variety of playing styles.  Each faction requires distinct strategies, tactics and techniques in order to exploit that faction's strengths while avoiding having weaknesses being exploited by the enemy.  The player who likes to hog resources and pump-out units in large number will feel right at home as China's General.  The USA General has the coolest toys to play with.  A clever and devious GLA General will be rewarded for thinking outside the box.


The player who likes to hog resources and pump-out tanks and troops in large number will feel right at home as China's GeneralThe USA General has the coolest toys to play withA clever and devious GLA General will be rewarded for "thinking outside the box".
China embraces nuclear power to provide electricity as well as devastating weapons.  The Nuke Cannon is the ultimate siege weapon and China's superweapon is the Nuclear MissileOnce the Nuclear Missile structure is built, depleted uranium shells and nuclear power are available for tanks as upgrades.
 
GLA relies on mobility, surprise and unconventional means to overwhelm the enemy.
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USA emphasizes air superiority, high-tech systems and stealth, allowing fewer units to do more.  The Particle Beam is a precision superweapon that unlike other factions' superweapons can safely be used on the battlefield in close proximity to friendly units. High quality, however, also means a higher cost, both in terms of price and power requirements.  


The three factions also have commonalities.  Each faction has access to a special hero/heroine unit and a "superweapon".  All factions can produce a basic infantry unit, a rocket soldier and a basic tank.  The 'Building Capture' upgrade is available to all, allowing infantry units to capture most enemy, and all neutral structures.  All rocket soldiers are effective against mechanized units, aircraft and structures, but are relatively ineffective against troops.
The three factions also have commonalities.  Each faction has access to a special hero/heroine unit and a "superweapon".  All factions can produce a basic infantry unit, a rocket soldier and a basic tank.  The 'Building Capture' upgrade is available to all, allowing infantry units to capture most enemy, and all neutral structures.  All rocket soldiers are effective against mechanized units, aircraft and structures, but are relatively ineffective against troops.
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China's Command Center does not come equipped with radar.  A structure upgrade is needed ASAP to provide a radar's essential situational awareness. A small but effective force can protect the base early on, while waiting for the advancements and resources required to build the "bad boys". Two construction dozers are recommended; one for a Nuclear Reactor and one for Barracks.
China's Command Center does not come equipped with radar.  A structure upgrade is needed ASAP to provide a radar's essential situational awareness. A small but effective force can protect the base early on, while waiting for the advancements and resources required to build the "bad boys". Two construction dozers are recommended; one for a Nuclear Reactor and one for Barracks.


The Reactor is required before most structures can be built, but a Barracks can be built immediately.  As soon as a Barracks is complete, start pumping out Tank Hunters while building a Bunker for them.  The other dozer needs to build a Supply Center once the Reactor is complete.  China's unique Speaker Tower is essential to an effective base defense.  It requires a War Factory and then a Propaganda Center as prerequisites; by then, an additional Nuclear Reactor will be needed as well.  Gatling Cannons are an essential element for defense; however, a Gatling Tank is just as effective and allows mobility (and won't go offline if power is lost).
The Reactor is required before most structures can be built, but a Barracks can be built immediately.  As soon as a Barracks is complete, start pumping out Tank Hunters while building a Bunker for them.  The other dozer needs to build a Supply Center once the Reactor is complete.  China's unique Speaker Tower is essential to an effective base defense.  It requires a War Factory and then a Propaganda Center as prerequisites; by then, an additional Nuclear Reactor will be needed as well.  Gatling Cannons are an essential element for defense; however, the equally effective Gatling Tank is mobile and won't go offline if power is lost.


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"Strength in numbers" is literally true with China's 'Horde Bonus' which rewards groups of five or more troops or Battlemaster tanks with an increased rate of fire.  China can dominate the early game with readily-available and relatively cheap Red Guard, Tank Hunter and Battlemaster units created in number.  The Propaganda Center's 'Nationalism' upgrade increases this bonus.
"Strength in numbers" is literally true with China's 'Horde Bonus' which rewards groups of five or more troops or Battlemaster Tanks with an increased rate of fire.  China can dominate the early game with readily-available and relatively cheap Red Guard, Tank Hunter and Battlemaster units created in number.  The Propaganda Center's 'Nationalism' upgrade increases this bonus.


Frying your enemy in napalm is low-tech, but quite effective.  China's Flame Tank, Inferno Cannon and MiG are capable of creating a BBQ out of your foe's units.  In numbers, MiGs and Infernos can generate a 'firestorm', a devastating blaze that persists for a short while.  The Flame Tank can eject a continuous 'arc of fire', an effective short-range area denial weapon. The War Factory's 'Black Napalm' upgrade increases the firepower of all flame units.  
Frying your enemy in napalm is low-tech, but quite effective.  China's Flame Tank, Inferno Cannon and MiG are capable of creating a BBQ out of your foe's units.  In numbers, MiGs and Infernos can generate a 'firestorm', a devastating blaze that persists for a short while.  The Flame Tank can eject a continuous 'arc of fire', an effective short-range area denial weapon. The War Factory's 'Black Napalm' upgrade increases the firepower of all flame units.  
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