Dominions 3: The Awakening/Nations/Marverni: Difference between revisions

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→‎National Features: added national features
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==National Features==
==National Features==
Your national troops are composed of several light and heavy infantry types, supported by javelin throwers and slingers. Most infantry types exist as a low-resource variant without armor (bare-chested warriors) and a better armored resource demanding noble variant. Your cavalry is expensive, but quit good for Early Era.
Your national troops are composed of several light and heavy infantry types, supported by javelin throwers and slingers. Most infantry types exist as a low-resource variant without armor (bare-chested warriors) and a better resource-demanding armored variant (noble warriors). Your cavalry is expensive but decent for Early Era, even without a charge bonus.


Your Druids have powerful Earth, Astral, Nature and Water Skills and can enhance their battlefield magic with powerful Communion Master/Slaves combinations.
EA-Marverni's most powerful magi, the Druids, are recruitable anywhere! Druids have powerful Earth & Astral magic plus some skill in Nature & Water, and can enhance their battlefield magic with powerful Communion combinations. She also has recruit-anywhere S1 mage chaff, the Stargazers. Marverni has no national access to Blood, Death, Fire or Air magic, but can sacrifice Blood Slaves at temples to push Dominion.
You have no access to Blood, Death, Fire or Air magic but you can sacrifice Blood Slaves at your temples to push your Dominion.


Your only sacred unit can go berserk and is capital-only.
EA-Marverni's recruitable sacred-troops can go berserk and are capital-only. But you also gain access to free sacred auto-spawn (''minorsummon'') tramplers through the Conjuration school. Marverni's sacred summons also possess the ''fortune teller'' trait, allowing them to suppress bad events from happening in their province.


Your province defense consist of 1 Slinger and 2 Javelin Throwers per point; at Province Defense 20 you one additional Marverni Noble Warrior. The province defense gives you a lot of ranged attacks for your Gold and can be effective against raiders.
===Provincial Defense===
Your province defense consists of 1 Slinger and 2 bare-chest Javelin Throwers per point of PD; at Province Defense 20 you gain an additional Marverni Noble Warrior per point. This PD mix gives you a lot of ranged attacks for your gold and can be effective against raiders.


===Starting Sites===
===Starting Sites===
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