Super Smash Bros. Melee/Regular Matches: Difference between revisions

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==All-Star Mode==
==All-Star Mode==
[[File:All-Star rest area SSBM.png|thumb|The all-star rest area.]]
[[File:All-Star rest area SSBM.png|thumb|The all-star rest area.]]
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Healing items are turned off, but between rounds you are given the option to use one of three special Heart Containers at your will. They recover all damage (as opposed to the normal versions that only heal 100% damage). There is also a painfully steep difficulty curve between each difficulty. Normal in All-Star is actually harder than Very Hard in Classic Mode, even though Very Easy in All-Star and Classic are similar difficulties.
All-Star Mode is a game were you, with only one stock, must survive fighting all twenty-five characters in the game in consecutive rounds, with damage carrying over between rounds. Unlike in regular 1 player modes (Classic and Adventure), there are no recovery items so damage does not restart to 0% after a stage is over. At the All Star Rest Area, you only get a limited number of recovery items. Between rounds you are given the option to use one of three special Heart Containers at your will. They recover all damage (as opposed to the normal versions that only heal 100% damage). There is also a painfully steep difficulty curve between each difficulty. Normal in All-Star is actually harder than Very Hard in Classic Mode, even though Very Easy in All-Star and Classic are similar difficulties.


The game opens in a one-on-one fight against a randomly chosen character, and once you win you are taken to an intermittent area where you can see your next challenger, as well as a list of the upcoming opponents in the top-left corner of the screen and the trophies of the defeated in the background. Before moving on to the next fight you can choose to grab a heart, and sometimes a random trophy appears for you to grab. There is strategy involved here concerning how much damage you should take before using one of the healing items, and you should learn your own limits and the strength of your opponents, as CPUs are better controlling certain characters than others.
The game opens in a one-on-one fight against a randomly chosen character, and once you win you are taken to an intermittent area where you can see your next challenger, as well as a list of the upcoming opponents in the top-left corner of the screen and the trophies of the defeated in the background. Before moving on to the next fight you can choose to grab a heart, and sometimes a random trophy appears for you to grab. There is strategy involved here concerning how much damage you should take before using one of the healing items, and you should learn your own limits and the strength of your opponents, as CPUs are better controlling certain characters than others.
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