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Category:Stormfront Studios: Difference between revisions
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num_employees = ~75 (2005) | | num_employees = ~75 (2005) | | ||
industry = [[Software Programming]]| | industry = [[Software Programming]]| | ||
products = ''[[Forgotten Realms: Demon Stone]]'' Atari br''[[The Lord of the Rings: The Two Towers (video game)|The Lord of the Rings: The Two Towers]]'' EA br''[[Blood Wake]]'' Microsoft br''[[NASCAR Racing 1999 Edition|NASCAR Racing]] series'' EA Sports br''[[Madden Football]]'' EA Sports br''[[Neverwinter Nights | products = ''[[Forgotten Realms: Demon Stone]]'' Atari br''[[The Lord of the Rings: The Two Towers (video game)|The Lord of the Rings: The Two Towers]]'' EA br''[[Blood Wake]]'' Microsoft br''[[NASCAR Racing 1999 Edition|NASCAR Racing]] series'' EA Sports br''[[Madden Football]]'' EA Sports br''[[Neverwinter Nights (AOL game)|Neverwinter Nights]]'' [[MMORPG]] on [[AOL]]br''[[Tony La Russa Baseball]]'' SSI br''[[Gold Box]] [[Dungeons and Dragons]] Games, SSI''brVarious Interactive Television demos | | ||
revenue = N/A | | revenue = N/A | | ||
homepage = http://www.stormfront.com | homepage = http://www.stormfront.com | ||
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===Highlights 1988-1993=== | ===Highlights 1988-1993=== | ||
* ''[[Tony La Russa Baseball]]''. Upon its founding in 1988 Stormfront's first project was a baseball title, which over the following eight years was to become the ''Tony La Russa Baseball'' series of games, working closely with baseball manager [[Tony La Russa]]. La Russa remains a member of the company's Board of Directors today. Daglow had previously designed or co-designed a number of baseball games, including ''[[Baseball (Computer Game)|Baseball]]'', ''[[Intellivision World Series Baseball]]'' and ''[[Earl Weaver Baseball]]'', the latter two with programmer [[Eddie Dombrower]]. | * ''[[Tony La Russa Baseball]]''. Upon its founding in 1988 Stormfront's first project was a baseball title, which over the following eight years was to become the ''Tony La Russa Baseball'' series of games, working closely with baseball manager [[Tony La Russa]]. La Russa remains a member of the company's Board of Directors today. Daglow had previously designed or co-designed a number of baseball games, including ''[[Baseball (Computer Game)|Baseball]]'', ''[[Intellivision World Series Baseball]]'' and ''[[Earl Weaver Baseball]]'', the latter two with programmer [[Eddie Dombrower]]. | ||
* ''[[Neverwinter Nights | * ''[[Neverwinter Nights (AOL game)|Neverwinter Nights]]''. Daglow had worked on game projects with [[Kathi McHugh]] and [[Steve Case]] of [[AOL]] (then called [[Quantum Computer Services]]) since early in AOL's history. Apart from baseball, Stormfront's initial projects were a series of online titles for AOL, including the first original [[play-by-mail game|play-by-email game]], ''[[Quantum Space]]'' ([[1989]]) and later the first graphical [[MMORPG]], the original ''Neverwinter Nights'' ([[1991]]-[[1997]]). ''Neverwinter Nights'' held the all-time record as the top revenue-producing online [[Role-playing game|RPG]] for almost ten years until the success of ''[[Ultima Online]]'' in the late [[1990s]]. [[BioWare]] subsequently purchased the rights to the name, and built a new generation of award-winning multiplayer RPG's set in the Neverwinter universe. | ||
* ''[[Gold Box]]'' [[DD]] Games. In [[1990]] the company began working with [[SSI]] on a series of ''Gold Box'' Dungeons and Dragons RPG games. This led to the company's first #1 hit, ''[[Gateway to the Savage Frontier]]'' (1991), and the first game where an AI character might fall in love with the player (depending on how they reacted to situations in the game), ''[[Treasures of the Savage Frontier]]'' (1992). | * ''[[Gold Box]]'' [[DD]] Games. In [[1990]] the company began working with [[SSI]] on a series of ''Gold Box'' Dungeons and Dragons RPG games. This led to the company's first #1 hit, ''[[Gateway to the Savage Frontier]]'' (1991), and the first game where an AI character might fall in love with the player (depending on how they reacted to situations in the game), ''[[Treasures of the Savage Frontier]]'' (1992). | ||
* ''[[Stronghold (1993 game)|Stronghold]]''. These two games in turn led to Stormfront's design of an early [[real-time strategy|RTS]], ''Stronghold'' ([[1993]]). ''Stronghold'' was the first RTS to use a [[3-D computer graphics|3D]] perspective. | * ''[[Stronghold (1993 game)|Stronghold]]''. These two games in turn led to Stormfront's design of an early [[real-time strategy|RTS]], ''Stronghold'' ([[1993]]). ''Stronghold'' was the first RTS to use a [[3-D computer graphics|3D]] perspective. | ||
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*''[[Eagle Eye Mysteries]]'' (1993) for PC and Macintosh, published by Creative Wonders (EA Kids) | *''[[Eagle Eye Mysteries]]'' (1993) for PC and Macintosh, published by Creative Wonders (EA Kids) | ||
*''[[Treasures of the Savage Frontier]]'' (1992) for PC and [[Amiga]], published by SSI in the [[Gold Box]] [[DD]] series | *''[[Treasures of the Savage Frontier]]'' (1992) for PC and [[Amiga]], published by SSI in the [[Gold Box]] [[DD]] series | ||
*''[[Neverwinter Nights | *''[[Neverwinter Nights (AOL game)|Neverwinter Nights]]'' (Online) (1991-97) for PC, available on [[AOL]], boxed set also published by SSI in the Gold Box series | ||
*''[[Tony La Russa Baseball|Tony La Russa Ultimate Baseball]]'' (1991) for PC, published by SSI | *''[[Tony La Russa Baseball|Tony La Russa Ultimate Baseball]]'' (1991) for PC, published by SSI | ||
*''[[Gateway to the Savage Frontier]]'' (1991) for PC, [[C64]] and Amiga, published by SSI in the Gold Box series | *''[[Gateway to the Savage Frontier]]'' (1991) for PC, [[C64]] and Amiga, published by SSI in the Gold Box series |