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== Amstrad CPC ==
== Amstrad CPC ==
[[File:Victory Road CPC screen.png|thumb|left|screenshot]]
[[File:Victory Road CPC screen.png|thumb|left|screenshot]]
Developed by Imagine Software, and published in the United Kingdom in 1988. One of the better 8-bit computer ports.
Developed by Imagine Software, and published in the United Kingdom in 1988. One of the better 8-bit computer ports.
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== Apple II ==
== Apple II ==
[[File:Victory Road AP2 screen.png|thumb|left|screenshot]]
[[File:Victory Road AP2 screen.png|thumb|left|screenshot]]
[[File:Victory Road AP2 box.JPG|thumb|right|box art]]
[[File:Victory Road AP2 box.jpg|thumb|right|box art]]
Developed by Quicksilver Software, and published by Data East in North America in 1987.
Developed by Quicksilver Software, and published by Data East in North America in 1987.
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{{-}}
== Atari ST ==
== Atari ST ==
[[File:Victory Road ST screen.png|thumb|left|screenshot]]
[[File:Victory Road ST screen.png|thumb|left|screenshot]]
[[File:Victory Road AMI-ST box.JPG|thumb|right|box art]]
[[File:Victory Road AMI-ST box.jpg|thumb|right|box art]]
Developed by Imagine Software, and published in the United Kingdom in 1989. Virtually identical to the Amiga version
Developed by Imagine Software, and published in the United Kingdom in 1989. Virtually identical to the Amiga version.
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== Commodore 64 ==
== Commodore 64 ==
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== Commodore Amiga ==
== Commodore Amiga ==
[[File:Victory Road AMI screen.png|thumb|left|screenshot]]
[[File:Victory Road AMI screen.png|thumb|left|screenshot]]
[[File:Victory Road AMI-ST box.JPG|thumb|right|box art]]
[[File:Victory Road AMI-ST box.jpg|thumb|right|box art]]
Developed by Imagine Software, and published throughout Europe in 1989. While visually well done, the game is considered difficult to enjoy.
Developed by Imagine Software, and published throughout Europe in 1989. While visually well done, the game is considered difficult to enjoy.
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== MS-DOS ==
== MS-DOS ==
[[File:Victory Road DOS screen.gif|thumb|left|screenshot]]
[[File:Victory Road DOS screen.gif|thumb|left|screenshot]]
[[File:Victory Road DOS box.jpg|thumb|right|box art]]
[[File:Victory Road DOS box.jpg|thumb|right|box art]]
Developed by Quicksilver Software, and published by Data East in North America in 1988. Can be played in both EGA and CGA display modes.
Developed by Quicksilver Software, and published by Data East in North America in 1988. Can be played in both EGA and CGA display modes.
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== NES ==
== NES ==
Developed by SNK and published in Japan for the Famicom in 1988. Published in North America for the NES by Data East around the same time. This version provides players with a health meter, as well as the added feature of collecting "zeny" as currency. This money was then spent at a store also unique to the NES port where the player could buy improved weaponry and armor. The NES version emulates the controls of the arcade version by locking the facing of the character in one direction for as long as the "fire" button was depressed.
Developed by SNK and published in Japan for the Famicom in 1988. Published in North America for the NES by Data East around the same time. This version provides players with a health meter, as well as the added feature of collecting "zeny" as currency. This money was then spent at a store also unique to the NES port where the player could buy improved weaponry and armor. The NES version emulates the controls of the arcade version by locking the facing of the character in one direction for as long as the "fire" button was depressed.
<gallery>
<gallery>
Image:Victory Road NES screen.png|screenshot
File:Victory Road NES screen.png|screenshot
Image:Victory Road NES box.jpg|American art
File:Victory Road NES box.jpg|American art
Image:Dogosoken FC box.jpg|Japanese box art
File:Dogosoken FC box.jpg|Japanese box art
</gallery>
</gallery>
== Sinclair ZX Spectrum ==
== Sinclair ZX Spectrum ==

Latest revision as of 23:16, 27 January 2022

Amstrad CPC[edit]

screenshot

Developed by Imagine Software, and published in the United Kingdom in 1988. One of the better 8-bit computer ports.

Apple II[edit]

screenshot
box art

Developed by Quicksilver Software, and published by Data East in North America in 1987.

Atari ST[edit]

screenshot
box art

Developed by Imagine Software, and published in the United Kingdom in 1989. Virtually identical to the Amiga version.

Commodore 64[edit]

screenshot
box art

Developed by Quicksilver Software, and published by Imagine Software in the United Kingdom in 1987.

Commodore Amiga[edit]

screenshot
box art

Developed by Imagine Software, and published throughout Europe in 1989. While visually well done, the game is considered difficult to enjoy.

MS-DOS[edit]

screenshot
box art

Developed by Quicksilver Software, and published by Data East in North America in 1988. Can be played in both EGA and CGA display modes.

NES[edit]

Developed by SNK and published in Japan for the Famicom in 1988. Published in North America for the NES by Data East around the same time. This version provides players with a health meter, as well as the added feature of collecting "zeny" as currency. This money was then spent at a store also unique to the NES port where the player could buy improved weaponry and armor. The NES version emulates the controls of the arcade version by locking the facing of the character in one direction for as long as the "fire" button was depressed.

Sinclair ZX Spectrum[edit]

screenshot
box art

Developed by Imagine Software, and published in the United Kingdom in 1988.