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Notmyhandle (talk | contribs) (Table too confusing. Should remain clearly separated. Automatic scaling is preferred. Revised content - erroneously over simplified.) |
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Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects. | Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects. | ||
{{col|2|begin}} | |||
==Positive tiles== | |||
{| {{prettytable}} | {| {{prettytable}} | ||
|- | |- | ||
| | ![[File:ASO_Bonus.png]] | ||
* If at max speed, all Speed tiles | !Bonus | ||
| | |||
* Gives 500 to 8000 bonus points. | |||
|- | |||
![[File:ASO_Speed.png]] | |||
!Speed | |||
| | |||
* Collect three to increase movement speed by one tier. Three tiers (default, second, and third). | |||
* If at max speed, all new Speed tiles will be Speed Down tiles. | |||
|- | |- | ||
! [[File:ASO_Keep_Blue.png]] | ![[File:ASO_Keep_Blue.png]] | ||
!Keep Speed | |||
| | |||
* Current Speed rating doesn't reset to the lowest Speed after death. | * Current Speed rating doesn't reset to the lowest Speed after death. | ||
|- | |- | ||
! | ![[File:ASO_Laser.png]] | ||
! | !Laser | ||
| | | | ||
* | * Collect three to increase laser power by one tier. Three tiers (default, second, and third). | ||
* If at max laser level, all new Laser tiles will be Laser Down tiles. | |||
|- | |||
![[File:ASO_Keep_Yellow.png]] | |||
!Keep Laser | |||
| | | | ||
* Current Laser power rating doesn't reset to the lowest Laser power after death. | * Current Laser power rating doesn't reset to the lowest Laser power after death. | ||
|- | |- | ||
! | ![[File:ASO_Missile.png]] | ||
! | !Missile | ||
| | | | ||
* | * Collect three to increase missiles by one tier. Four tiers (default, second, third, and fourth). | ||
* If at max missile level, all new Missile tiles will be Missile Down tiles. | |||
|- | |||
![[File:ASO_Keep_Red.png]] | |||
!Keep Missile | |||
| | | | ||
* | * Current Missile rating doesn't reset to the a single missile after death. | ||
|- | |- | ||
![[File:ASO_Voltage.png]] | |||
* | !Voltage | ||
| | |||
* Increase max energy storage by one (16 by default; 24 max). | |||
|- | |- | ||
! [[File: | ![[File:ASO_Flash.png]] | ||
!Flash | |||
* | | | ||
* Destroys and reveals all hidden tiles on the screen or for several screens ahead. | |||
|- | |- | ||
! | ![[File:ASO_Energy_Blue.png]] | ||
! | !Blue Energy | ||
| | |||
* Increase energy store by 1 unit. | * Increase energy store by 1 unit. | ||
|- | |||
![[File:ASO_Energy_Yellow.png]] | |||
!Yellow Energy | |||
| | | | ||
* Increase energy store by 4 units. | * Increase energy store by 4 units. | ||
*If any armor is active, all Yellow Energy tiles turn into Blue Energy tiles. | |||
|- | |- | ||
![[File:ASO_Energy_Red.png]] | |||
!Red Energy | |||
| | | | ||
* Increase energy store by 8 units. | *Increase energy store by 8 units. | ||
*If any armor is active, all Red Energy tiles turn into Blue Energy tiles. | |||
|- | |- | ||
| | ![[File:ASO_Warp.png]] | ||
* | !Warp | ||
| | |||
*Moves ahead through the stage fast with no enemy interference. | |||
*Tiles available to collect. | |||
|- | |- | ||
! [[File: | ![[File:ASO_Player-up.png]] | ||
| | !width="70px"|Player-up | ||
* | | | ||
*Earn an extra life. | |||
*Extremely rare! | |||
|} | |||
{{col|2}} | |||
==Negative tiles== | |||
{| {{prettytable}} | |||
![[File:ASO_Speed_Down.png]] | |||
!Speed Down | |||
| | |||
* Each decreases movement speed by one tier. | |||
|- | |- | ||
! [[File: | ![[File:ASO_Laser_Down.png]] | ||
| | !Laser Down | ||
| | |||
* | * Decreases laser power by one tier. | ||
|- | |- | ||
! [[File: | ![[File:ASO_Missile_Down.png]] | ||
!Missile Down | |||
* | | | ||
* Decreases missile tier by one. | |||
|- | |- | ||
! [[File: | ![[File:ASO_Energy_Down.png]] | ||
!Energy Down | |||
* | | | ||
*Energy store reduced by 4 units. | |||
|- | |- | ||
! [[File: | ![[File:ASO_Reverse.png]] | ||
!Reverse | |||
| | | | ||
* Moves backward though the stage faster speed than the Warp tile. | * Moves backward though the stage faster speed than the Warp tile. | ||
* No collectible tiles. | * No collectible tiles. | ||
|- | |- | ||
! [[File: | ![[File:ASO_Cancel.png]] | ||
!Cancel | |||
| | | | ||
* Speed, Lasers, and Missiles reduced | * Speed, Lasers, and Missiles reduced to tier 1. | ||
* Loses any collected Keep tiles. | * Loses any collected Keep tiles. | ||
|} | |} | ||
{{col|2|end}} | |||
{{Footer Nav|game=ASO: Armored Scrum Object|prevpage=How to play|nextpage=Walkthrough}} | {{Footer Nav|game=ASO: Armored Scrum Object|prevpage=How to play|nextpage=Walkthrough}} |
Revision as of 00:49, 16 September 2014
Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects.