Master of Orion II: Battle at Antares/Race design options: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎Darloks: grammar, writing style corrections
(→‎Bulrathi: minor edit)
(→‎Darloks: grammar, writing style corrections)
Line 364: Line 364:
*'''Government''': Dictatorship
*'''Government''': Dictatorship


Requires a specific strategy to play. The lack of economical bonus requires to focus on natural Spying ability. No the easiest race to begin, more adapted for experienced players. Neural scanner should be developed as soon as possible in order to run spying operations efficiently. At least three spies should be sent operation. Spying operation ruins the diplomacy towards the target so better to spy on repulsive races without spying advances. Humans and Sakkras are also good targets because of democracy and -10 penalty. Inversely it is very risky to spy on Elerians with telepathic ability or Klackons due to unification agent bonus. Once you have stolen a technology you can exchange it with other races (new tech + better reputation). Once good technologies have been stolen, proceed with sabotage operations on your enemies to destroy starbases, missile bases and other defenses. It is relatively difficult to play with Darloks but also it is a challenge which provides a lot of satisfaction.
Not the easiest race to start with, more adapted for experienced players.  Requires a specific strategy to play; as the lack of any economic bonus requires one to focus on their natural Spying ability instead. Neural scanner should be developed as soon as possible in order to run spying operations efficiently. At least three spies should be sent per operation. Spying operations ruin your diplomatic status with the target race, so better to spy on repulsive races who haven't researched spying techs yet. Humans and Sakkras are also good targets because of their espionage penalties. Inversely it is very risky to spy on Elerians with telepathic ability or Klackons due to their unification agent bonus. Once you successfully steal a technology, you can try to exchange it with other races for new tech + improved relations. When enough good technologies have been stolen, proceed with sabotage operations to destroy your enemy's starbases, missile bases and other defenses. It is relatively difficult to play as Darloks, but it is also a challenge which provides a lot of satisfaction.


===Psilons===
===Psilons===
Anonymous user