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(→‎RaonLauncher: convert to table format)
(→‎Lightning: convert lightning info to table format)
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==Lightning==
==Lightning==
*Type: Shield - Electricity
{{Gunbound/Mobile
*General: High attack, defense and HP. High mobility but slow and not good at climbing. Great for using as a combo mobile in Tag mode.
|name=Lightning
**Shot 1: A ball of electricity that sends a lightning bolt straight down on it wherever it lands. If it lands right on a player, but there is land above the player, the lightning will hit the land but not the player. After the primary damage, an "aftershock" occurs, dealing additional damage to the player. Lightning has the strongest aftershock, dealing 82 damage to Mechanical, and 76 damage to Shield and Bionic.
|pic=
:Damage: 150-250 (includes aftershock)
|type=Shield - Electricity
:Delay: Low
|HP=760HP, 220HP(shield), regenerate 20HP per round
**Shot 2: Like Shot1, but two lightning bolts come diagonally from both sides of where the ball lands.
|base delay=500
:Damage: 150-300 (includes aftershock)
|turn delay=10
:Delay: Medium-low
|general=High attack, defense and HP. High mobility but slow and not good at climbing. Great for using as a combo mobile in Tag mode.
**SS: An electric bird projectile that creates a cool magical circle where it lands. Enemies in the vicinity (even those outside the circle) get hit by a bolt of lightning that deals around 170 damage. This SS is especially useful for Double Kills.
|s1desc=A ball of electricity that sends a lightning bolt straight down on it wherever it lands. If it lands right on a player, but there is land above the player, the lightning will hit the land but not the player. After the primary damage, an "aftershock" occurs, dealing additional damage to the player. Lightning has the strongest aftershock, dealing around 80 damage to Mechanical and 70 damage to Shield and Bionic.
:Damage: 140-180 (per target; includes aftershock)
|s1dam=150-250 (includes aftershock)
:Delay: Low
|s1del=250
*NOTE: All the three different shots of Lightning are NOT affected by Force. It means that the shots will not deal additional damage even if it passes throught the "sunbeam".
|s2desc=Like Shot 1, but two lightning bolts come diagonally from both sides of where the ball lands.  
|s2dam=150-300 (includes aftershock)
|s2del=300
|ssdesc=An electric bird projectile that creates a cool magical circle where it lands. Enemies in the vicinity (even those outside the circle) get hit by a bolt of lightning that deals around 170 damage. This SS is especially useful for Double Kills.
|ssdam=150-200 (per target; includes aftershock)
|ssdel=800
}}


==J.D.==
==J.D.==