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==Middle East: Red Zone(Warzone)==
==Middle East: Red Zone(Warzone)==
Note: ''The area you're in now has become a Warzone with Militiamen fighting against PMC Soldiers. In this Area, and from now on in all Areas like this, two guides will be presented, a Lethal and Non-Lethal way through each area.''
Note: ''The area you're in now has become a Warzone with Militiamen fighting against PMC Soldiers. In this Area, and from now on in all Areas like this, two guides will be presented, a Lethal and Non-Lethal way through each area.''
*Lethal Walkthrough: Start out by climbing the ladder in front of you and walking around the remnants of the floor to a rubble-bridge and cross it. Go left and peek around the corner and you will see two PMC Soldiers moving to engage the Militiamen below. If you don't care about an Alert going off, take them out with your AK-102, if you do care about Alerts, then wait until they take positions and start firing on the Militiamen, then com up behind them, grab them, and slit their throats one at a time, then shake down their bodies for supplies. Retrace your steps and exit out onto the street, turn left, and you will see a squad of PMC Soldiers firing on the Militiamen. If you have grenades, throw one to take them out, but one of them usually survives the blast, so be ready to do the old, sneak, grab, and slit to make sure he stays down. Go around through the building with the pile of rubble near the door, and get down behind one of the sandbag barriers. You'll have no doubt by now noticed the PMC Stryker firing on the Militiamen. There's an RPG-7 near the pillars of the building to your right, so run up and grab it, then fire at at the Stryker to take it out in one shot. After you take out the Stryker, the remaining PMC forces will begin to fall back, and the Militiamen will pursue them. The Militiamen usually take out the remianing PMC Soldiers on their own, but get gunned down by another PMC Stryker. Sorry to say it but there is nothing you can do here since you already fired your only RPG round, and no Ammo for it is available in this area. Head back to the building where you found the RPG, go through the doorway.
*Lethal Walkthrough: Start out by climbing the ladder in front of you and walking around the remnants of the floor to a rubble-bridge and cross it. Go left and peek around the corner and you will see two PMC Soldiers moving to engage the Militiamen below. If you don't care about an Alert going off, take them out with your AK-102, if you do care about Alerts, then wait until they take positions and start firing on the Militiamen, then com up behind them, grab them, and slit their throats one at a time, then shake down their bodies for supplies. Retrace your steps and exit out onto the street, turn left, and you will see a squad of PMC Soldiers firing on the Militiamen. If you have grenades, throw one to take them out, but one of them usually survives the blast, so be ready to do the old, sneak, grab, and slit to make sure he stays down. Go around through the building with the pile of rubble near the door, and get down behind one of the sandbag barriers. You'll have no doubt by now noticed the PMC Stryker firing on the Militiamen. There's an RPG-7 near the pillars of the building to your right, so run up and grab it, then fire at at the Stryker to take it out in one shot. After you take out the Stryker, the remaining PMC forces will begin to fall back, and the Militiamen will pursue them. The Militiamen usually take out the remaining PMC Soldiers on their own, but get gunned down by another PMC Stryker. Sorry to say it but there is nothing you can do here since you already fired your only RPG round, and no Ammo for it is available in this area. Head back to the building where you found the RPG, go through the doorway.
*Non-Lethal Walkthrough: Head out onto the street and look left to see a squad of PMC Soldiers firing on the Militiamen. You can get past them as long as you crawl, and once you're past them, go through the building with the pile of rubble near the door. The Militiamen won't shoot you, but they will be grateful if you help them. If you want, use your Tranq. Gun to knock out some of the PMC Soldiers, making it easier for you to move. Grab the RPG if you want it, then go through the doorway.
*Non-Lethal Walkthrough: Head out onto the street and look left to see a squad of PMC Soldiers firing on the Militiamen. You can get past them as long as you crawl, and once you're past them, go through the building with the pile of rubble near the door. The Militiamen won't shoot you, but they will be grateful if you help them. If you want, use your Tranq. Gun to knock out some of the PMC Soldiers, making it easier for you to move. Grab the RPG if you want it, then go through the doorway.
==Militia Safehouse==
Be sure you are wearing the Solid Eye in this area, there are a lot of items to pick up. Head down the hallway and enter the room with the lone Militiaman. He won't attack you as long as you haven't killed any other Militiamen, so just walk by him. Keep moving through the Safehouse, picking up any items you see as you go. At certain times, a Militiaman will tell some other Militiamen to get ready to move out, then they will all move down the hallway, and out of the Safehouse. Stay out of their way and let them go. You will soon come to a makeshift hospital with many wounded Militiamen. One of the Militiamen will start talking about a group of "freaks" who, "don't move like humans, more like...beasts". Wait until he finishes talking before you leave the hospital, and continue through the Safehouse. You will then come to an map room, where two Militiamen are talking about UCAVs, snipers, and enemy movement. Wait until they finish talking, then call Otacon. Once the conversation is finished move through the Safehouse further, and listen to a Militiaman talk about ID Locks on weapons, and how he has one himself. Call Otacon, then use your Solid Eye to find the Militiaman with the gun, then use your Tranq. Gun to knock him out, and take his weapon. And don't forget to check the room to the East of the room where you knocked out the Militiaman to find RPG Ammo and a Militiaman Disguise. Continue through the Safehouse, and head up the stairway to trigger a cutscene, and meet your new best friend.


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