Fallout 2/Character creation: Difference between revisions

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needed clean up #cww
(Unarmed is NOT useless.)
(needed clean up #cww)
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{{Cleanup|July 2007}}
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{{Header Nav|game=Fallout 2}}
{{Header Nav|game=Fallout 2}}
This walkthrough is different in its approach, and a special "highly-tuned" character is used to maximize effectiveness. The walkthrough will walk you through in getting the Power Armor early on in the game (or at least after Vault City), and that is largely responsible for high and low stats featured in the selected character.
This walkthrough is different in its approach, and a special "highly-tuned" character is used to maximize effectiveness. The walkthrough will walk you through in getting the Power Armor early on in the game (or at least after Vault City), and that is largely responsible for high and low stats featured in the selected character.


The pre-selected characters can finish the game. Chitsa is the best, as her intelligence will enable her to finish most of the quests in the game. Narg is a melee fighter, which is pretty ineffective since virtually all of the good weapons are ranged attacks. And Mingan, well...a thief-type is horrible at combat and really isn't great. The character included below can be considered a heavily modified Chitsa (I used that character as a base for this one).
The pre-selected characters can finish the game. Chitsa is the best, as her intelligence will enable her to finish most of the quests. Narg is a melee fighter, which is pretty ineffective since virtually all of the good weapons are ranged attacks. And Mingan, well...a thief-type is horrible at combat and really isn't great. The character included below can be considered a heavily modified Chitsa (I used that character as a base for this one).


Now, here are two very conspicious traits that need to be acknowledged, though they don't have a big impact on the game:
Now, here are two traits that need to be acknowledged, though they don't have a big impact on the game:


#Yes, in Fallout, you can choose whether to be female or male. For the most part, it really doesn't matter what your gender is, but there are subtle differences that will be taken in account:
#You can choose whether to be female or male. For the most part, it really doesn't matter what your gender is, but there are subtle differences that will be taken into account:
#*Females
#*Females
#**In the Den, females can screw a bartender in The Hole for $200. They can also screw Joey, the gangster, (though apparently for nothing). One major advantage is that females can screw Metzger to buy Vic for half the price.
#**In the Den, females can sleep with a bartender in The Hole for $200. They can also sleep with Joey, the gangster, (though apparently for nothing). One major advantage is that females can sleep with Metzger to buy Vic for half the price.
#**In Modoc, females can marry either Miria or Davin.
#**In Modoc, females can marry either Miria or Davin.
#**In New Reno, females will have difficulty convincing Stuart to sign you up for the boxing championships. Also, females can screw T-Ray (the chop-shop mechanic) to get the car back (he'll steal it) and screw him again to get upgrades.
#**In New Reno, females will have difficulty convincing Stuart to sign you up for the boxing championships. Also, females can sleep with T-Ray (the chop-shop mechanic) to get the car back (he'll steal it) and again to get upgrades.
#*Males
#*Males
#**In the Den, males can screw a prostitute, although they have to pay to get that service done.
#**In the Den, males can hire a sex worker.
#**In Modoc, males can only marry Miria.
#**In Modoc, males can marry either Miria or Davin.
#**In Vault City, it's possible to date Phyllis for experience. Males can also donate sperm to diversify the genetic base in Vault City.
#**In Vault City, it's possible to date Phyllis for experience. Males can also donate sperm to diversify the genetic base in Vault City.
#**In New Reno, males have to pay the car mechanics to get the car back without violence. In addition, males are able to screw Angela, bishop's daughter.
#**In New Reno, males have to pay the car mechanics to get the car back without violence. In addition, males are able to sleep with Angela, Bishop's daughter.
# Age will also have a slight bearing on what you'll be able to do and what you won't be. I haven't really had any problems with this, as this one is more so about personal preference.
 


Character sheet (used to beat the game):
Character sheet (used to beat the game):
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===Main skills===
===Main skills===
They're pretty self explanatory, but on the descriptions it tells what each skill modifies. All skills are important, but try to keep Luck, Strength, and Perception at least at 4. Characters with Intelligence values of three or less face a totally different game...the only options that you'll receive in dialogue are "Ruk" and "Eeg," as well as the occasional "Yah," "Uh-Huh," and "want morE." The average level for all skills is 5.
All skills are important, but try to keep Luck, Strength, and Perception at least at 4. Characters with Intelligence values of three or less face a totally different game...the only options that you'll receive in dialogue are "Ruk" and "Eeg," as well as the occasional "Yah," "Uh-Huh," and "want more." The average level for all skills is 5.


;Strength:
;Strength:
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:The use of all weapons powered by power cells. This one is good in the endgame. The selection of Energy weapons includes the strongest single-shot weapon in the game, the YK42B Pulse Rifle.
:The use of all weapons powered by power cells. This one is good in the endgame. The selection of Energy weapons includes the strongest single-shot weapon in the game, the YK42B Pulse Rifle.
;Unarmed:
;Unarmed:
:The use of fists in combat. This category does not exclude the use of brass knuckles, powered mechanical gauntlets and so on. This skill may help early on but becomes relatively useless approaching midgame until you obtain powered fist or mega powered fists. Mega powered fists is among the most powerful weapons in the game for those who want to consider making hand to hand their primary combat.
:The use of fists in combat. This category does not exclude the use of brass knuckles, powered mechanical gauntlets and so on. This skill may help early on but becomes relatively useless approaching midgame until you obtain powered fist or mega powered fists. Mega powered fists are among the most powerful weapons in the game for those who want to consider making hand to hand their primary combat.
;Melee Weapons:
;Melee Weapons:
:The use of knives, sledgehammers, spears, and the like.
:The use of knives, sledgehammers, spears, and the like.
:I tagged this because the Super Sledgehammer can be found early on. It's light and insanely powerful, and can knock down enemies from a long distance.
:I tagged this because the Super Sledgehammer can be found early on. It's light and insanely powerful, and can knock down enemies from a long distance.
;Throwing:
;Throwing:
:Use of throwing knives and grenades. Pretty useless, if you ask me. In the fist place, grenades are hard to find and second, even with something like 70% skill, grenades suffer from having a relatively low accuracy to hit your desired target. And grenades are quite expensive.
:Use of throwing knives and grenades. Pretty useless, if you ask me. In the first place, grenades are hard to find and second, even with something like 70% skill, grenades suffer from having a relatively low accuracy to hit your desired target. And grenades are quite expensive.
;First Aid:
;First Aid:
:Recovers a few hit points. You can increase this skill with first aid books. It is pretty useless to tag or to build since you can read books (and that First Aid kits increase your success with this skill.)
:Recovers a few hit points. You can increase this skill with first aid books. It is pretty useless to tag or to build since you can read books (and that First Aid kits increase your success with this skill.)
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===Derived statistics===
===Derived statistics===
Derived statistics are statistics that are a direct result of the main statistics, in other words, increase and decrease a skill and see what happens. NOTE: These are straight out from the Fallout manual.
Derived statistics are statistics that are a direct result of the main statistics, in other words, increase and decrease a skill and see what happens.  


;Hit Points: The number of "life" points. If it goes to zero, so will you.
;Hit Points: The number of "life" points. If it goes to zero, so will you.
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* Poison is measured in units; keep it below 25.
* Poison is measured in units; keep it below 25.
* Being 'raidiated' qualifies having a rem count of 75, with 300 or above being quite serious. A rem count of 5 or higher will bring symptoms of nausea; a rem count of 75 is quite serious, while a rem count of 300 or higher is fatal. If you have enough radiation in your body to necessiate attention, the message 'Radiation' will appear on the screen.
* Being 'raidiated' qualifies having a rem count of 75, with 300 or above being quite serious. A rem count of 5 or higher will bring symptoms of nausea; a rem count of 75 is quite serious, while a rem count of 300 or higher is fatal. If you have enough radiation in your body to necessitate attention, the message 'Radiation' will appear on the screen.


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