Master of Orion II: Battle at Antares/Some effective race designs: Difference between revisions

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====DemoAquaCash1====
====DemoAquaCash1====
In games with Unification and Lithovore banned, this race becomes playable. It has the potential to generate very serious money, with which it can make good use of the "buy when half-built" technique for production. As this aqua race expands it needs to find some good wet planets or it will find itself in dire need of food, and soon the homeworld will do nothing but farming. In such case Soil Enrichment alone will not alleviate the issue much and this race will find that Weather Controller is a long way away in the tech tree. With Terraforming it can get an Arid world to Terran, or a Barren planet in the fourth or fifth ring to Tundra, which will help. But Terraforming is a costly afair and this race needs to be careful not to spend to many resources on it.
In games with Unification and Lithovore banned, this race becomes playable. It has the potential to generate very serious money, with which it can make good use of the "buy when half-built" technique for production. As this aqua race expands it needs to find some good wet planets or it will find itself in dire need of food, and soon the homeworld will do nothing but farming. In such case Soil Enrichment alone will not alleviate the issue much and this race will find that Weather Controller is a long way away in the tech tree. With Terraforming it can get an Arid world to Terran, or a Barren planet in the fourth or fifth ring to Tundra, which will help. But Terraforming is a costly afair and this race needs to be careful not to spend too many resources on it.


*Democratic [7]: extra research and cash; no morale penalty at new colonies.
*Democratic [7]: extra research and cash; no morale penalty at new colonies.
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