Castle of the Winds/Magic: Difference between revisions

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"only player-character weapons": some monsters can throw stones, shoot arrows or spikes
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{{All Game Nav|game=Castle of the Winds}}
{{All Game Nav|game=Castle of the Winds}}
{{wikipedia|Magic (gaming)}}
{{wikipedia|Magic (gaming)}}
''CoTW'' tends to favour the use of magic in [[Castle of the Winds/Battle Mechanics|combat]], as spells are the only weapons that work from a distance (there are no bows). The player character automatically gains a spell with each level-up, and can permanently gain another using the corresponding book (found or purchased), until he learns all the 30 spells that he can learn. (The maximum level is also 30.) There are two opposing pairs of elements: cold vs. fire, and lightning vs. acid/poison. (The player has no acid/poison attacks, but some [[Castle of the Winds/Monsters|monsters]] do.) The spells are divided into seven categories.
''CoTW'' tends to favour the use of magic in [[Castle of the Winds/Battle Mechanics|combat]], as spells are the only player-character weapons that work from a distance (there are no bows). The player character automatically gains a spell with each level-up, and can permanently gain another using the corresponding book (found or purchased), until he learns all the 30 spells that he can learn. (The maximum level is also 30.) There are two opposing pairs of elements: cold vs. fire, and lightning vs. acid/poison. (The player has no acid/poison attacks, but some [[Castle of the Winds/Monsters|monsters]] do.) The spells are divided into seven categories.


== The Mana concept ==
== The Mana concept ==
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