Gun/Side missions: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
579 bytes added ,  4 September 2007
Line 98: Line 98:


If you even consider using your shotgun during this mission, quit your game and break the disc; using it inside the mine equals a very big explosion from the TNT. Use the same tactic here as you did to save Jenny at the Alhambra, I prefer to activate Quickdraw and plug the hostage-takers once in the head for simplicity but using the rifles works just as well. Even the bow's fine, as long as it's just the Apache bow - both others would set off the explosives. While you're there, mine the gold that's in the back of the shaft as well.
If you even consider using your shotgun during this mission, quit your game and break the disc; using it inside the mine equals a very big explosion from the TNT. Use the same tactic here as you did to save Jenny at the Alhambra, I prefer to activate Quickdraw and plug the hostage-takers once in the head for simplicity but using the rifles works just as well. Even the bow's fine, as long as it's just the Apache bow - both others would set off the explosives. While you're there, mine the gold that's in the back of the shaft as well.
===Mission #4 - The Hijacked Coach===
Be ready with this mission. Once you locate the coach and talk to the driver, it turns out the "driver" is one of the bandits who took out the stage coach and they ambush you. Quickdraw the first ones to attack, and do what you will with the next wave (a number of riders who come from Dodge-way. After this, you have to blow up the blockage with a barrel of TNT, which is completely non-taxing as you're not under attack. If you notice the gold across the gap from the barrels, it's best to get it now by jumping the gap with your horse.
16

edits