Sid Meier's Alpha Centauri/Gameplay: Difference between revisions
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Sid Meier's Alpha Centauri/Gameplay (edit)
Revision as of 01:30, 14 September 2007
, 14 September 2007→Warfare
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==Warfare== | ==Warfare== | ||
No matter what you do, it's likely you'll eventually end up in a state of war with someone. Sometimes the warring parties are too far apart to actually engage in combat, and declaring war is mostly a token way of saying "I hate you". (Don't rely on that, though: sometimes they'll send in the navy or air force!) | No matter what you do, it's likely you'll eventually end up in a state of war with someone. Sometimes the warring parties are too far apart to actually engage in combat, and declaring war is mostly a token way of saying "I hate you". (Don't rely on that, though: sometimes they'll send in the navy or air force!) In the original Civilization all computer players tended to become aggressive and warlike after extensive contact, it can be an effective strategy to be more aggressive than your enemies through constant conquest of their cities. | ||
==Combat mechanics== | ==Combat mechanics== |