The Elder Scrolls IV: Oblivion/Mages Guild: Difference between revisions

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Xbox 360 Achievements added
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Once you reach the end of the dungeon you'll find Erthor is scared, but safe. Walk down the tunnel and open the secret passage and leave. Fast travel back to Skingrad and go to the guild hall. Give Erthor a minute to talk to Adrieene (you don't actually see this) and then talk to her for your recommendation.
Once you reach the end of the dungeon you'll find Erthor is scared, but safe. Walk down the tunnel and open the secret passage and leave. Fast travel back to Skingrad and go to the guild hall. Give Erthor a minute to talk to Adrieene (you don't actually see this) and then talk to her for your recommendation.
After you have all the recommendations, travel to the Arcane University and speak to Raminus Polus to become an '''Apprentice mage'''.


==Raminus Polus Quests==
==Raminus Polus Quests==
You've completed all those annoying recommendation quests and you can finnaly enter the university in the Imperial City. You even get promoted from associate to apprentice.
{{achievement
|achievement=Apprentice, Mages Guild
|points=10
|description=Reached Apprentice rank in the Mages Guild.
}}
After you have all the recommendations, travel to the Arcane University and speak to Raminus Polus to become an Apprentice mage. You've completed all those annoying recommendation quests and are finally recognized as member of the guild.


===A Mage's Staff===
===A Mage's Staff===
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When all the necromancers are dead, get the wood for your staff from the Stone Chest at the center of the island.  Retun to Raminus, who will direct you to Delmar in the Chironasium to continue your staff creation.  
When all the necromancers are dead, get the wood for your staff from the Stone Chest at the center of the island.  Retun to Raminus, who will direct you to Delmar in the Chironasium to continue your staff creation.  
You will be able to chose your staff's effects through this dialogue After 24 hours your finished staff will be in the cupboard at the back of the room.  Upon receiving your staff and talking to Raminus you are promoted to '''Journeyman''' of the Mage's Guild.
{{achievement
|achievement=Journeyman, Mages Guild
|points=10
|description=Reached Journeyman rank in the Mages Guild
}}
You will be able to chose your staff's effects through this dialogue After 24 hours your finished staff will be in the cupboard at the back of the room.  Upon receiving your staff and talking to Raminus you are promoted to Journeyman of the Mage's Guild.
*'''Note:''' The Staff you select will have stats in comparison to your current level.  If you are not in a hurry to complete the Mage's Guild story line, by all means, wait a little while.
*'''Note:''' The Staff you select will have stats in comparison to your current level.  If you are not in a hurry to complete the Mage's Guild story line, by all means, wait a little while.


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Once you are at the quest marker at around 2AM you'll see Mercator approaching with two black robed figures.  Mercator is in cahoots with Necromancers and tries to kill you, be prepared for a tough fight.  If you have summoning scrolls or spells, now would be a good time to use them...this fight can quickly break into a five-on-one assault.  You will be aided a few moments into this fight, but a powerful individual.  He seems to only get in your way, but if you can manage to draw one of the enemies away while he fights the others, it makes it a much easier fight.
Once you are at the quest marker at around 2AM you'll see Mercator approaching with two black robed figures.  Mercator is in cahoots with Necromancers and tries to kill you, be prepared for a tough fight.  If you have summoning scrolls or spells, now would be a good time to use them...this fight can quickly break into a five-on-one assault.  You will be aided a few moments into this fight, but a powerful individual.  He seems to only get in your way, but if you can manage to draw one of the enemies away while he fights the others, it makes it a much easier fight.


Once you're through with all of them, the stranger walks up and speaks with you, revealing that it is none other than Count Janus.  He informs you that you weren't sent there for a book, but a reconnaissance mission because word got around of some necromancers in Skingrad.  Once you are done talking with him go back to the Arcane University and speak with Raminus to inform him what transpired in Skingrad. Raminus rewards you with the ''Spelldrinker Amulet'', and promote you to '''Evoker'''.
Once you're through with all of them, the stranger walks up and speaks with you, revealing that it is none other than Count Janus.  He informs you that you weren't sent there for a book, but a reconnaissance mission because word got around of some necromancers in Skingrad.   
 
{{achievement
|achievement=Evoker, Mages Guild
|points=10
|description=Reached Evoker rank in the Mages Guild
}}Once you are done talking with him go back to the Arcane University and speak with Raminus to inform him what transpired in Skingrad. Raminus rewards you with the ''Spelldrinker Amulet'', and promote you to Evoker.
*'''Note:''' The amulet is comparable to your current level, like the staves.
*'''Note:''' The amulet is comparable to your current level, like the staves.


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Upon entering you'll have to fight your way through a few undead most likely.  Once you're done with and have entered the room take caution not to step on the tile in the middle of the room with the holes. Walk around it and continue on, the path is pretty straight through and through...  Once in the larger room with the suspended cages, watch where you walk while going towards the back on the 2nd floor and you'll find a button that activates the stairs to drop in the middle of the room.  Climb the stairs and grab the Ancient Elven Helm.   
Upon entering you'll have to fight your way through a few undead most likely.  Once you're done with and have entered the room take caution not to step on the tile in the middle of the room with the holes. Walk around it and continue on, the path is pretty straight through and through...  Once in the larger room with the suspended cages, watch where you walk while going towards the back on the 2nd floor and you'll find a button that activates the stairs to drop in the middle of the room.  Climb the stairs and grab the Ancient Elven Helm.   


Head out of the ruins and back to Denel. After seeing your artifact he will tell you to bring it to Skaleel for inspection.  She sends you back to Irlav with it, who thanks you and sends you back to Raminus.  Raminus presents you with a ''Conjurer Robe'' and promotes you to '''Conjurer'''.
{{achievement
|achievement=Conjurer, Mages Guild
|points=10
|description=Reached Conjurer rank in the Mages Guild
}}Head out of the ruins and back to Denel. After seeing your artifact he will tell you to bring it to Skaleel for inspection.  She sends you back to Irlav with it, who thanks you and sends you back to Raminus.  Raminus presents you with a ''Conjurer Robe'' and promotes you to Conjurer.


===Necromancer's Moon===
===Necromancer's Moon===
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The enemy you're after is called Worm Anchorite.  It should drop a ''Handwritten Note''. They can appear outside between 12AM and 2AM on Freedas, or you can delve into the cave and irradicate'em.  If you don't receive the note reload from your saved file.  
The enemy you're after is called Worm Anchorite.  It should drop a ''Handwritten Note''. They can appear outside between 12AM and 2AM on Freedas, or you can delve into the cave and irradicate'em.  If you don't receive the note reload from your saved file.  


Return back to Raminus with the note to complete the quest. Raminus has no more quests for us, but promotes you to '''Magician''' and informs you that Arch Mage Travel wants a word with you.  Arch Mage Traven is usually up on the second or third floors.
{{achievement
|achievement=Magician, Mages Guild
|points=10
|description=Reached Magician rank in the Mages Guild
}}Return back to Raminus with the note to complete the quest. Raminus has no more quests for us, but promotes you to Magician and informs you that Arch Mage Travel wants a word with you.  Arch Mage Traven is usually up on the second or third floors.


==Arch-Mage Traven Quests==
==Arch-Mage Traven Quests==
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Kill any necromancer and continue onto the area with the red crystals.  Dive in the water to swim under the detection of the red crystals.  Kill or sneak passed the undead, and necromancers on the bridge and advance north. Defeat the necromancer blocking the button on the wall and push it.
Kill any necromancer and continue onto the area with the red crystals.  Dive in the water to swim under the detection of the red crystals.  Kill or sneak passed the undead, and necromancers on the bridge and advance north. Defeat the necromancer blocking the button on the wall and push it.


A secret area reveals itself and Mucianus Alias comes wandering out, as a zombie! Flee the ruins for the Arcane University and tell Arch-Mage Traven. Speak with Raminus about advancement to get promoted to '''Warlock'''.
{{achievement
|achievement=Warlock, Mages Guild
|points=10
|description=Reached Warlock rank in the Mages Guild
}}A secret area reveals itself and Mucianus Alias comes wandering out, as a zombie! Flee the ruins for the Arcane University and tell Arch-Mage Traven. Speak with Raminus about advancement to get promoted to Warlock.


===Information at a Price===
===Information at a Price===
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When you step inside the guild building, you'll find that it has been attacked and left to burn.  Your job now is to look for survivors.  Head downstairs initially, fending off the undead as you go.  If you find the undead tricky to deal with, lure them outside to get some help from the guards and local citizenry.  Eventually you will work your way to a necromancer who has remained behind. Kill her to reveal the sole survivor of the Bruma Guild massacre and hear what he has to say about the King of Worms.
When you step inside the guild building, you'll find that it has been attacked and left to burn.  Your job now is to look for survivors.  Head downstairs initially, fending off the undead as you go.  If you find the undead tricky to deal with, lure them outside to get some help from the guards and local citizenry.  Eventually you will work your way to a necromancer who has remained behind. Kill her to reveal the sole survivor of the Bruma Guild massacre and hear what he has to say about the King of Worms.


Once you've got J'Skar's information, head back to Hannibal Traven to give him the bad news.  After three days to think about things he will ask you to get the ''Bloodworm Helm'' and the ''Necromancer's Amulet'', quests 4.4.1 and 4.4.2 below. You can get the items in either order.
{{achievement
|achievement=Wizard, Mages Guild
|points=10
|description=Reached Wizard rank in the Mages Guild
}}Once you've got J'Skar's information, head back to Hannibal Traven to give him the bad news.  After three days to think about things he will ask you to get the ''Bloodworm Helm'' and the ''Necromancer's Amulet'', quests 4.4.1 and 4.4.2 below. You can get the items in either order. Speak with Raminus to advance your rank to Wizard.


===The Bloodworm Helm and the Necromancer's Amulet===
===The Bloodworm Helm and the Necromancer's Amulet===
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Alas Caranya is a traitor and planning to give the amulet to the King of Worms.    So kill her and take the amulet.  She uses a lot of heal spells so you might like to try a magica draining effect on her to shorten the fight.  The amulet is a decent item, but you don't get to keep it if you want to finish the guild quests.
Alas Caranya is a traitor and planning to give the amulet to the King of Worms.    So kill her and take the amulet.  She uses a lot of heal spells so you might like to try a magica draining effect on her to shorten the fight.  The amulet is a decent item, but you don't get to keep it if you want to finish the guild quests.


All the mages you passed on the way in are necromancers.  So once you have the amulet fight your way out and either take it to Traven, or go and get the ''Bloodworm Helm'' as preferred.  Once both objects are delivered to Hannibal Traven you will get promoted to '''Master Wizard'''.
{{achievement
|achievement=Master-Wizard, Mages Guild
|points=10
|description=Reached Master-Wizard rank in the Mages Guild
}}All the mages you passed on the way in are necromancers.  So once you have the amulet fight your way out and either take it to Traven, or go and get the ''Bloodworm Helm'' as preferred.  Once both objects are delivered to Hannibal Traven you will get promoted to Master-Wizard.


===Ambush===
===Ambush===
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Save and enter the Echo Necromancer's Charmer, killing the necromancer guarding the the path to Mannimarco. Cross the bridge and talk to Mannimarco. His spell doesn't hurt you if you remembered to grab the ''Colossal Black Soul Gem'' with Traven inside.  Kill him off and loot the area.  Head back to the Arcane University and let the Mage's know who is the new boss.
Save and enter the Echo Necromancer's Charmer, killing the necromancer guarding the the path to Mannimarco. Cross the bridge and talk to Mannimarco. His spell doesn't hurt you if you remembered to grab the ''Colossal Black Soul Gem'' with Traven inside.  Kill him off and loot the area.  Head back to the Arcane University and let the Mage's know who is the new boss.
{{achievement
|achievement=Arch-Mage, Mages Guild
|points=50
|description=Completed the Mages Guild Questline.
}}


===Alchemy Acquisitions===
===Alchemy Acquisitions===
After receiving recognition from Raminus as the new '''Arch-Mage''' he tells you that Julienne Fanis has collected Alchemical ingredients for Arch-Mage Traven when he was around and that she may do the same for you.  Follow the quest marker to Julienne, she shouldn't be far.
After receiving recognition from Raminus as the new Arch-Mage he tells you that Julienne Fanis has collected Alchemical ingredients for Arch-Mage Traven when he was around and that she may do the same for you.  Follow the quest marker to Julienne, she shouldn't be far.


Julienne informs you on how to use the enchanted chest in the Arch-Mages room. Place an ingredient in it, wait 24 hours and retrieve the ingredients out of the chest. Placing any other items or Niroot will result in a lost item.
Julienne informs you on how to use the enchanted chest in the Arch-Mages room. Place an ingredient in it, wait 24 hours and retrieve the ingredients out of the chest. Placing any other items or Niroot will result in a lost item.
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