Audition/Single Modes: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
break page into single, group and battle party
(break page into single, group and battle party)
Line 1: Line 1:
{{Header Nav|game=Audition}}
{{Header Nav|game=Audition}}
There are many Game Modes which you can choose from to play Audition Online. The following are the details of each mode.
{| cellspacing="0" cellpadding="0" style="clear: right; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none; width: auto;" class="toclimit-3"  
{| cellspacing="0" cellpadding="0" style="clear: right; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none; width: auto;" class="toclimit-3"  
| __TOC__
| __TOC__
Line 343: Line 342:
|}
|}
Similar to the classic Pump It Up, Beat Up Mode is a mode in which arrows are displayed and players must hit keys matching the arrows when they come in contact with the central area; they must also watch the bar at the bottom and hit Space (or Ins/5/Ctrl key) in a strong beat (usually every 8) to get their character dancing. There is also a chance portion in each song, where the user may hit delete or 0 for some red arrows, scoring a double perfect for each one if they do not hit it. In addition, there is a shortened lane mode, where by hitting enter on the numPad, shortens the lane in which the arrows appear, making the left and right lanes farther apart and the arrows appear quicker. This mode adds bonus score compared to not using the mode, and is executed by pressing enter in the num lock keyboard. Players score combos for each successful hit, which are perfect, great, or cool. Bad hits do not affect combo, while scoring a miss will deduct 10 from the combo score. After successfully achieving a 100 combo, players enter "Beat Up!", where all scores are increased until a miss is hit, where the combo is start over from 0 again. When players hit the 400 combo mark, they enter a second "Beat Up!" mode, symbolized by its blue BU button. Players rack in even more score for each arrow they hit correctly, while the combo will reset to 0 once a player gets a miss.
Similar to the classic Pump It Up, Beat Up Mode is a mode in which arrows are displayed and players must hit keys matching the arrows when they come in contact with the central area; they must also watch the bar at the bottom and hit Space (or Ins/5/Ctrl key) in a strong beat (usually every 8) to get their character dancing. There is also a chance portion in each song, where the user may hit delete or 0 for some red arrows, scoring a double perfect for each one if they do not hit it. In addition, there is a shortened lane mode, where by hitting enter on the numPad, shortens the lane in which the arrows appear, making the left and right lanes farther apart and the arrows appear quicker. This mode adds bonus score compared to not using the mode, and is executed by pressing enter in the num lock keyboard. Players score combos for each successful hit, which are perfect, great, or cool. Bad hits do not affect combo, while scoring a miss will deduct 10 from the combo score. After successfully achieving a 100 combo, players enter "Beat Up!", where all scores are increased until a miss is hit, where the combo is start over from 0 again. When players hit the 400 combo mark, they enter a second "Beat Up!" mode, symbolized by its blue BU button. Players rack in even more score for each arrow they hit correctly, while the combo will reset to 0 once a player gets a miss.
====Beat-Up (4)====
====Beat-Up (4)====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
Line 415: Line 415:
|}
|}
The players are given four bars filled with arrows and space bars formed in a oval shape. On the bottom locates a bar with circles and question marks called the rush meter. Later arrows are revealed representing from the above four bars. A white ball rushes through the oval. The Players then begin to enter these sequences in order. Inputting the arrows accordingly and on time will result in a better score. The timing in which the players start entering each beat, which are labelled: Miss, Okay, Nice, and Excellent, is tallied up to judgement levels: Miss, Bad, Cool, Great, and Perfect! If a player hits a wrong arrow or miss the beat, they must skip that arrow and move on or will result in more misses. The player must hit the final beat arrow to get a score and a dance move. There are rare occasions when players are given double beat rush sequences, thus having to fill in two or three dance move sequences without taking breaks. Combos help fill up the rush meter. Should the player fill up the Rush Meter on the bottom of the screen, he/she will be given a bonus sequence in which he/she must rapidly press the Control keys to get bonus points.
The players are given four bars filled with arrows and space bars formed in a oval shape. On the bottom locates a bar with circles and question marks called the rush meter. Later arrows are revealed representing from the above four bars. A white ball rushes through the oval. The Players then begin to enter these sequences in order. Inputting the arrows accordingly and on time will result in a better score. The timing in which the players start entering each beat, which are labelled: Miss, Okay, Nice, and Excellent, is tallied up to judgement levels: Miss, Bad, Cool, Great, and Perfect! If a player hits a wrong arrow or miss the beat, they must skip that arrow and move on or will result in more misses. The player must hit the final beat arrow to get a score and a dance move. There are rare occasions when players are given double beat rush sequences, thus having to fill in two or three dance move sequences without taking breaks. Combos help fill up the rush meter. Should the player fill up the Rush Meter on the bottom of the screen, he/she will be given a bonus sequence in which he/she must rapidly press the Control keys to get bonus points.
==Group Modes==
===Normal Group===
===Choreography===
===Dance Battle===
===B-Boy Battle (4)===
===B-Boy Battle (8)===
===Couple===
===Expert Couple===
===Couple (8)===
===Night Dance (4)===
===Night Dance (8)===
===Sync (4)===
===Sync (8)===
===Club Dance===
====Club Dance (4)====
====Club Dance (8)====
===Club Dance II===
===Wedding Party===
===Love Party===
===Ballroom Dancing===
====Ballroom Dance (4)====
====Ballroom Dance (8)====
===Special B-Boy Mode===
====Special B-Boy (4)====
====Special B-Boy (8)====
==Battle Party Modes==
===Battle Party===
===Couples Battle Party===
===Beat Up Battle Party===
===Union Battle Party===


==Footnotes==
==Footnotes==
{{reflist}}
{{reflist}}
<small> The Advanced Interface does not let you earn a higher score. But the expert mode in Beat-Up does.</small>
30

edits