Disgaea 2: Cursed Memories/Advanced tactics: Difference between revisions

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No party is complete without a healing unit, a Cleric's or Beastmaster's stat-boosting abilities, and a Thief's status-infliction.  A Cleric's healing and stat-boosting spells can be reincarnated and pupil-taught so many characters you have can learn some level of them (although obviously not everyone can use healing spells as well as a Cleric); Not only will doing this make it so you can always spare someone to waste their turn healing the injured, but when it seems all a character can do for a turn is move, you can use Braveheart or Shield to boost their stats for the next turn.
No party is complete without a healing unit, a Cleric's or Beastmaster's stat-boosting abilities, and a Thief's status-infliction.  A Cleric's healing and stat-boosting spells can be reincarnated and pupil-taught so many characters you have can learn some level of them (although obviously not everyone can use healing spells as well as a Cleric); Not only will doing this make it so you can always spare someone to waste their turn healing the injured, but when it seems all a character can do for a turn is move, you can use Braveheart or Shield to boost their stats for the next turn.


Don't neglect innate abilities either: positioning Rozalin next to a male character can boost all his stats by a huge 20%, but positioning ''three'' Beastmasters next to a monster can increase its power to 175%! (And that's not even using a Beastmaster's spells!)
Don't neglect innate abilities either: positioning a [[Disgaea 2: Cursed Memories/Human Classes|Beastmaster]] next to a monster can boost all the monster's stats by a huge 20%, but positioning ''three'' Beastmasters next to a monster can increase its power to 160%! (And that's not even using a Beastmaster's stat-boosting spells!)


==Status Ailments==
==Status Ailments==
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