Disgaea 2: Cursed Memories/Advanced tactics: Difference between revisions
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Disgaea 2: Cursed Memories/Advanced tactics (edit)
Revision as of 21:32, 17 September 2008
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No party is complete without a healing unit, a Cleric's or Beastmaster's stat-boosting abilities, and a Thief's status-infliction. A Cleric's healing and stat-boosting spells can be reincarnated and pupil-taught so many characters you have can learn some level of them (although obviously not everyone can use healing spells as well as a Cleric); Not only will doing this make it so you can always spare someone to waste their turn healing the injured, but when it seems all a character can do for a turn is move, you can use Braveheart or Shield to boost their stats for the next turn. | No party is complete without a healing unit, a Cleric's or Beastmaster's stat-boosting abilities, and a Thief's status-infliction. A Cleric's healing and stat-boosting spells can be reincarnated and pupil-taught so many characters you have can learn some level of them (although obviously not everyone can use healing spells as well as a Cleric); Not only will doing this make it so you can always spare someone to waste their turn healing the injured, but when it seems all a character can do for a turn is move, you can use Braveheart or Shield to boost their stats for the next turn. | ||
Don't neglect innate abilities either: positioning | Don't neglect innate abilities either: positioning a [[Disgaea 2: Cursed Memories/Human Classes|Beastmaster]] next to a monster can boost all the monster's stats by a huge 20%, but positioning ''three'' Beastmasters next to a monster can increase its power to 160%! (And that's not even using a Beastmaster's stat-boosting spells!) | ||
==Status Ailments== | ==Status Ailments== |