Audition/Gameplay: Difference between revisions
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The person with the most points at the end of the dance battle will land first place. Each player will receive experience points, and Den/BEATS according to what place they resulted in. Players can increase their points by playing 'chance'. This can be activated by pressing the delete key or the . key on the number pad whereby red keys appear and players have to press in the opposite direction of the red keys. | The person with the most points at the end of the dance battle will land first place. Each player will receive experience points, and Den/BEATS according to what place they resulted in. Players can increase their points by playing 'chance'. This can be activated by pressing the delete key or the . key on the number pad whereby red keys appear and players have to press in the opposite direction of the red keys. | ||
== | ==Missions== | ||
If a single/group game (not including NPC, One-Two Party and Beat Up modes) is full, while also having the music set to random, a | If a single/group game (not including NPC, One-Two Party and Beat Up modes) is full, while also having the music set to random, a Mission may occur at the beginning of the match. This is where bonuses are given if you accomplish a certain challenge. Examples are not getting a specific beat judgment (e.g. no COOLs or no BADs), getting perfect comboes (e.g. PERFECT X3), or getting a standing (e.g. getting number 1). The music can be random, random(Speed Range), or random from any range of tempos. | ||
==Chance Levels== | ==Chance Levels== |