Audition/Gameplay: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Line 17: Line 17:
The person with the most points at the end of the dance battle will land first place. Each player will receive experience points, and Den/BEATS according to what place they resulted in. Players can increase their points by playing 'chance'. This can be activated by pressing the delete key or the . key on the number pad whereby red keys appear and players have to press in the opposite direction of the red keys.
The person with the most points at the end of the dance battle will land first place. Each player will receive experience points, and Den/BEATS according to what place they resulted in. Players can increase their points by playing 'chance'. This can be activated by pressing the delete key or the . key on the number pad whereby red keys appear and players have to press in the opposite direction of the red keys.


==Events==
==Missions==
If a single/group game (not including NPC, One-Two Party and Beat Up modes) is full, while also having the music set to random, a random event will occur. This is where bonuses are given if you accomplish a certain challenge. Examples are not getting a specific beat judgment (e.g. no COOLs or no BADs), getting perfect comboes (e.g. PERFECT X3), or getting a standing (e.g. getting number 1). The music can be random, random(new), or random from any range of tempos.
If a single/group game (not including NPC, One-Two Party and Beat Up modes) is full, while also having the music set to random, a Mission may occur at the beginning of the match. This is where bonuses are given if you accomplish a certain challenge. Examples are not getting a specific beat judgment (e.g. no COOLs or no BADs), getting perfect comboes (e.g. PERFECT X3), or getting a standing (e.g. getting number 1). The music can be random, random(Speed Range), or random from any range of tempos.


==Chance Levels==
==Chance Levels==
16

edits