Master of Orion II: Battle at Antares/Which planets to colonize: Difference between revisions

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===Gold and gems===
===Gold and gems===
A planet with gold deposits produce a "special income of a flat 5 BC per turn in addition to the normal tax revenue from its colonists; gem depoits are ven better, producing a "special income of a flat 10 BC per turn.
A planet with gold deposits produce a "special income of a flat 5 BC per turn in addition to the normal tax revenue from its colonists;  
gem deposits are even better, producing a "special income of a flat 10 BC per turn.


Since you need the cash in the early game, you should colonize these as fast as possible - even if the are Tiny and / or Toxic and/ or Ultra-poor. The next question is whether and how to develop them. Fortunately the answer is fairly simple: if you would not otherwise have colonized the planet, use it as a [[Master of Orion II/Growing your population | Housing colony]] or produce [[Master of Orion II/Money matters | Trade Goods]]; otherwise develop it normally.
Since you need the cash in the early game, you should colonize these as fast as possible - even if they are Tiny and / or Toxic and / or Ultra-poor.  
The next question is whether and how to develop them.  
Fortunately, the answer is fairly simple: if you would not otherwise have colonized the planet, use it as a [[Master of Orion II/Growing your population | Housing colony]] or produce [[Master of Orion II/Money matters | Trade Goods]]; otherwise develop it normally.


===Natives===
===Natives===
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