Wolfenstein: Enemy Territory/Seawall Battery: Difference between revisions

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The Axis have it easy at the start, but the farther the Allies penetrate the facility, the tougher it will be. The Axis have two spawn points - one in the barracks of the facility, and one is the West Bunker. Everyone should spawn at the West Bunker. If you wish to make the most of the Command Post, have your most skilled player spawn in the bunker, then work your way to the rear entrance and construct the command post. Then run like crazy back to the main entrance and make it through the team door. Ensure you didn't open the door for anyone by accident, then spawn at the West Bunker for the rest of the mission. If the Allies destroy the command post, do not rebuild it. It is much too risky to construct - the Allies will either find a dead end or a potential uniform. If they get a uniform, they can easily end the game.
The Axis have it easy at the start, but the farther the Allies penetrate the facility, the tougher it will be. The Axis have two spawn points - one in the barracks of the facility, and one is the West Bunker. Everyone should spawn at the West Bunker. If you wish to make the most of the Command Post, have your most skilled player spawn in the bunker, then work your way to the rear entrance and construct the command post. Then run like crazy back to the main entrance and make it through the team door. Ensure you didn't open the door for anyone by accident, then spawn at the West Bunker for the rest of the mission. If the Allies destroy the command post, do not rebuild it. It is much too risky to construct - the Allies will either find a dead end or a potential uniform. If they get a uniform, they can easily end the game.
[[Image:WET_ShoreBattSnip2.PNG|left|thumb|Snipers can give the Allies some difficulties.]]
[[Image:WET_ShoreBattSnip2.PNG|left|thumb|Snipers can give the Allies some difficulties.]]
Hold the enemy off at the West Bunker with airstrikes, artillery, and sniper fire. Snipers should look on the rocks on the far side to find enemy snipers - there is very little place to hide. The Allies can throw marker flares up, but they often land too short to cause considerable damage, creating a large safe area behind them. Allied artillery strikes are useless since they can only be directed down, not up.
Hold the enemy off at the West Bunker with airstrikes, artillery, and sniper fire (and maybe even a mortar firing at the assault ramp). Snipers should look on the rocks on the far side to find enemy snipers - there is very little place to hide. The Allies can throw marker flares up, but they often land too short to cause considerable damage, creating a large safe area behind them. Allied artillery strikes are useless since they can only be directed down, not up.


Axis players should take all necessary precautions to prevent the Allies from obtaining a uniform - do not use the back door under any circumstance, and do not descend to the Allies' level.
Axis players should take all necessary precautions to prevent the Allies from obtaining a uniform - do not use the back door under any circumstance, and do not descend to the Allies' level.
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