Real Bout Fatal Fury/Gameplay: Difference between revisions

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In addition to normal attacks there are attacks known as command moves and special moves.  Command moves are special combinations of a joystick direction and a particular attack button that produces a different attack than when the button is pressed alone.  A special move is a move that requires a more complicated joystick motion and an attack button to perform. Special attacks can be blocked like any other attack, but they do what's known as "tick damage."  That is, even when blocked, they removed a single hit point from your health bar.  Most special moves have a pause associated with them that leave you vulnerable to attack if you miss the opponent, or "whiff".
In addition to normal attacks there are attacks known as command moves and special moves.  Command moves are special combinations of a joystick direction and a particular attack button that produces a different attack than when the button is pressed alone.  A special move is a move that requires a more complicated joystick motion and an attack button to perform. Special attacks can be blocked like any other attack, but they do what's known as "tick damage."  That is, even when blocked, they removed a single hit point from your health bar.  Most special moves have a pause associated with them that leave you vulnerable to attack if you miss the opponent, or "whiff".


===Planes (RBFF, RBFFS and RBFF2 only)===
===Planes===
Real Bout Fatal Fury uses a system with 3 planes similar to Fatal Fury 3. Your fighters are usually at the middle plane, but plane switches can be performed to move either to the upper ({{cade|NeoGeo|D}}) or the lower ({{cade|NeoGeo|D}} while crounching) plane. Like FF3, these plane switches are only temporary. This means that the fighters will return to the middle plane by themselves after a few seconds.
Real Bout Fatal Fury uses a system with 3 planes similar to Fatal Fury 3. Your fighters are usually at the middle plane, but plane switches can be performed to move either to the upper ({{cade|NeoGeo|D}}) or the lower ({{cade|NeoGeo|D}} while crounching) plane. Like FF3, these plane switches are only temporary. This means that the fighters will return to the middle plane by themselves after a few seconds.


All versions of Real Bout Fatal Fury Special a include the Fatal Fury 2 plane system. Fighters can fight on 2 different planes but when you and your opponent are on different planes, it is not possible to perform special attacks. You can still move around on your plane, but each normal attack causes a so called 'plane attack', which means that your fighter will jump onto the other plane to attack the opponent. Plane switching occurs by pressing {{cade|NeoGeo|D}} ({{gb|A}}{{plus}}{{gb|B}} for the Game Boy version).
Real Bout Fatal Fury Special uses the Fatal Fury 2 plane system. Fighters can fight on 2 different planes but when you and your opponent are on different planes, it is not possible to perform special attacks. You can still move around on your plane, but each normal attack causes a so called 'plane attack', which means that your fighter will jump onto the other plane to attack the opponent. Plane switching occurs by pressing {{cade|NeoGeo|D}}.


Real Bout Fatal Fury 2: The Newcomers has only two planes like RBFFS, but has a plane system similar to FF3/RBFF, only side-stepping to the background.
Real Bout Fatal Fury 2: The Newcomers has only two planes like RBFFS, but has a plane system similar to FF3/RBFF, only side-stepping to the background.


===Throwing===
===Throwing===
The last form of attack available in this game is a throw.  Throws are executed by standing immediately next to your opponent, pressing the joystick either towards or away, and pressing the {{cade|NeoGeo|C}} button (the {{gb|A}} button for the Game Boy version of Real Bout Special).  If performed correctly, your character will grab the opponent and toss them to the ground in a manner specific to your character's fighting style.  Different characters might have a different array of throws with more complicated commands associated with them. Throws are unblockable.
The last form of attack available in this game is a throw.  Throws are executed by standing immediately next to your opponent, pressing the joystick either towards or away, and pressing the {{cade|NeoGeo|C}} button .  If performed correctly, your character will grab the opponent and toss them to the ground in a manner specific to your character's fighting style.  Different characters might have a different array of throws with more complicated commands associated with them. Throws are unblockable.


===Taunting===
===Taunting===
By pressing the certain buttons, you can taunt your enemy. This doesn't have any real impact on the game, but makes it more likely that a human player will attack you. Taunting always leaves you vulnerable for enemy attacks, so it should be used with caution.
By pressing the certain buttons, you can taunt your enemy. This doesn't have any real impact on the game, but makes it more likely that a human player will attack you. Taunting always leaves you vulnerable for enemy attacks, so it should be used with caution.


A taunt can be done  by pressing the {{cade|NeoGeo|C}} Button while far away from the opponent in RBFF and RBFFS, {{gb|Select}} in the Game Boy version of RBFF {{cade|NeoGeo|C}} and {{cade|NeoGeo|D}} in RBFF2, {{cade|NeoGeo|D}} in RBFFDM and {{cade|Right}} or {{cade|Left}} {{plus}} {{ngp|Option}} in FFFC.
A taunt can be done  by pressing the {{cade|NeoGeo|C}} Button while far away from the opponent in RBFF and RBFFS, {{cade|NeoGeo|C}} and {{cade|NeoGeo|D}} in RBFF2, {{cade|NeoGeo|D}} in RBFFDM.


===Quick Escape===
===Quick Escape===
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