Ultima VII: The Black Gate/Trainers: Difference between revisions

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→‎Trainers: Started collecting more accurate stat gain information. Added numbers, notes, and colors.
(Added some explanation to stat gain.)
(→‎Trainers: Started collecting more accurate stat gain information. Added numbers, notes, and colors.)
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|Free/30 <!--Cost-->
|Free/30 <!--Cost-->
|1 <!--Train. Pts.-->
|1 <!--Train. Pts.-->
|{{yes2}} <!--Com.-->
|{{no2|1}}* <!--Com.-->
|{{yes2}} <!--Dex.-->
|{{yes2|1}} <!--Dex.-->
| <!--Int.-->
| <!--Int.-->
| <!--Mag.-->
| <!--Mag.-->
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|75 <!--Cost-->
|75 <!--Cost-->
|3 <!--Train. Pts.-->
|3 <!--Train. Pts.-->
|{{yes2}} <!--Com.-->
|{{no2|1}}* <!--Com.-->
|{{yes2}} <!--Dex.-->
|{{yes2|1}} <!--Dex.-->
|{{yes2}} <!--Int.-->
|{{yes2|1}} <!--Int.-->
|{{yes2}} <!--Mag.-->
|{{yes2|1}} <!--Mag.-->
| <!--Str.-->
| <!--Str.-->
|-
|-
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|45 <!--Cost-->
|45 <!--Cost-->
|2 <!--Train. Pts.-->
|2 <!--Train. Pts.-->
|{{yes2}} <!--Com.-->
|{{yes|2}}** <!--Com.-->
|{{yes2}} <!--Dex.-->
|{{yes2|1}} <!--Dex.-->
| <!--Int.-->
| <!--Int.-->
| <!--Mag.-->
| <!--Str.-->
|-
|Lucky <!--Name-->
|Buccaneer's Den <!--Location-->
|35 <!--Cost-->
|1 <!--Train. Pts.-->
| <!--Com.-->
| <!--Dex.-->
|{{yes2|1}} <!--Int.-->
| <!--Mag.-->
| <!--Mag.-->
| <!--Str.-->
| <!--Str.-->
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|20 <!--Cost-->
|20 <!--Cost-->
|1 <!--Train. Pts.-->
|1 <!--Train. Pts.-->
|{{yes2}} <!--Com.-->
|{{yes2|1}} <!--Com.-->
| <!--Dex.-->
| <!--Dex.-->
| <!--Int.-->
| <!--Int.-->
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|20 <!--Cost-->
|20 <!--Cost-->
|3 <!--Train. Pts.-->
|3 <!--Train. Pts.-->
|{{yes2}} <!--Com.-->
|{{yes|3}}** <!--Com.-->
|{{yes2}} <!--Dex.-->
|{{yes2|2}} <!--Dex.-->
| <!--Int.-->
| <!--Int.-->
| <!--Mag.-->
| <!--Mag.-->
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| <!--Com.-->
| <!--Com.-->
| <!--Dex.-->
| <!--Dex.-->
|{{yes2}} <!--Int.-->
|{{yes2|1}} <!--Int.-->
| <!--Mag.-->
| <!--Mag.-->
|{{yes2}} <!--Str.-->
|{{yes2|1}} <!--Str.-->
|-
|-
|De Snel <!--Name-->
|De Snel <!--Name-->
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|40 <!--Cost-->
|40 <!--Cost-->
|2 <!--Train. Pts.-->
|2 <!--Train. Pts.-->
|{{yes2}} <!--Com.-->
|{{yes2|2}} <!--Com.-->
| <!--Dex.-->
| <!--Dex.-->
| <!--Int.-->
| <!--Int.-->
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|60 <!--Cost-->
|60 <!--Cost-->
|3 <!--Train. Pts.-->
|3 <!--Train. Pts.-->
|{{yes2}} <!--Com.-->
|{{yes|2}}** <!--Com.-->
|{{yes2}} <!--Dex.-->
|{{yes2|1}} <!--Dex.-->
|{{yes2}} <!--Int.-->
|{{yes2|1}} <!--Int.-->
| <!--Mag.-->
| <!--Mag.-->
| <!--Str.-->
| <!--Str.-->
|-
|Menion <!--Name-->
|Serpent's Hold <!--Location-->
|45 <!--Cost-->
|3 <!--Train. Pts.-->
|{{yes2|1}} <!--Com.-->
| <!--Dex.-->
| <!--Int.-->
| <!--Mag.-->
|{{yes2|2}} <!--Str.-->
|-
|Zaksam <!--Name-->
|Vesper <!--Location-->
|40 <!--Cost-->
|3 <!--Train. Pts.-->
|{{yes2|2}} <!--Com.-->
| <!--Dex.-->
| <!--Int.-->
| <!--Mag.-->
|{{yes2|1}} <!--Str.-->
|}
|}
Note: These stat gains are with an Avatar with a value of ten (10) for all stats. Primary stats (strength, dexterity, intelligence) always increase by a fixed amount. See the following section for an explanation of secondary stat gain.
<nowiki>*</nowiki>Indicates the stat is gained ''incidentally''. Gaining one point in Dexterity causes a one point increase in Combat. However, the "rubber band" effect will never occur.
<nowiki>**</nowiki>Marks an incidental stat gain and a normal gain. Example: Zella trains one point in Combat due to training, but the Dexterity training adds a second point. Thus, three points are gained for an expenditure of two Training Points.


==Secondary Stat Gain Explained==
==Secondary Stat Gain Explained==
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